Command & Conquer Generals - Factions (basics)

3 years ago
70

A few people have asked about how to make a faction. It's easy but there are lots of files to keep track of. Hopefully this explains most of the important stuff. There should be enough to get new name, image and starting units in the game. Which is pretty much all a new faction is.

This is for Zero Hour only. There seems to be a few items which are only used in the base game but it doesn't hurt to change them for the new faction. I've tried to strip out the download to absolute minimum to reduce clutter.

The game can only handle 12 factions, including the MP observer. There are 2 empty faction slots, so we can realistically only add 2 new factions. Although we're free to edit or delete existing ones!

If you just want some basic files, there's a faction of Kekistan (slot 10) which uses the USA as its base side: https://drive.google.com/file/d/1HxRo2_D68ORWBxgY3SCcXCf2Njoe7Ysw

Fuck YouTube.

Command and Conquer Generals Modding Playlist:- https://www.youtube.com/playlist?list=PLoKC73clba2ILbkGkm983QFuQzYwHbzF5

Downloads:

# All Assets are in a single link here, hopefully named something intelligent:
- https://drive.google.com/file/d/1HxRo2_D68ORWBxgY3SCcXCf2Njoe7Ysw

Timestamps:

00:00 - 09:57
-- ChallengeMode.ini
-- Here we set which slot to put our faction in (using slot 10, 12 total, 2 free, starting at 0)
-- This mostly contains items for Generals Challenges, though they can be used in other places

08:07 - End
-- PlayerTemplate.ini
-- Here we set stuff like starting unit and skirmish/SP/MP specific stuff

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