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Command & Conquer Generals - Building Modding Part 1
Although a part 1, this will likely be the only part! The video has turned out pretty bad and took some effort to finish.
Each section, denoted by a #, has a files link at the bottom to assets which may help explain things if the videos aren't too clear. They can't contain EA owned assets, so are just the files created for that demo.
Timestamps:
===========
# 00:00 - 00:11:00
- Overview of files.
## 00:11:00 - 00:12:57
- Str files. Adding custom text to the game.
## 00:12:57 - 00:22:08
- Creating UI images. These are for items such as buttons.
## 00:22:08 - 00:32:48
- Creating a new mesh with damaged states.
## 00:32:48 - 00:34:55
- Testing everything above in-game.
## Section Download:
https://drive.google.com/open?id=1Fu0RJCyYZ3UJKUbAuB0yH7oNjybqXMZG
# 00:34:55 - 00:40:23
- Module tags and condition states. These are ways to load additional models on your current model. Why? It can be used for doors or animations which you want playing at a different speeds or with specific loop points.
## Section Download:
https://drive.google.com/open?id=1eK3o4URydUc_wP09GGTslwRPvH1YMDXw
# 00:40:23 - 00:53:02
- Creating scaffolding and construction zone areas.
## Section Download:
https://drive.google.com/open?id=1Kyhp7qDGmR8jRO4c0Q-432CbIBEzYCK6
# 00:53:02 - 01:00:50
- Particles. Kind of. Not particle creation, just how they're delcared in units and attached to models.
## Section Download:
https://drive.google.com/open?id=1C4hOK1w8ayNEmpic4dVJmt7uHjahAL_l
# 01:00:50 - 01:10:44
- Lights. The example is for flashign lights, but they're simply animated regular lights. For non-flashing lights, don't animate!
## Section Download:
https://drive.google.com/open?id=1MkWLQPRniX9B34SMEgTfXZQZipZaKsis
# 01:10:44 - 01:12:27
- Environmental states. Short overview on how units are customised for specific map conditions such as night or snow.
# 01:12:27 - end
- Wrapping up.
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