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Command & Conquer Generals - Turrets and Turret Stuff
A complete mess of a video about turrets, dual turrets, limitations (can't limit rotations!) and stuff that's sort of related to turrets without going too far off topic. Weapons will need their own video. So will OCL's and OverlordContain modules.
This is really how to set up basic turrets. How dual turrets work and why they're rather useless. Adding some existing weapons and how things like ballistic missiles (with visible missiles) work.
Fuck YouTube.
Command and Conquer Generals Modding Playlist:- https://www.youtube.com/playlist?list=PLoKC73clba2ILbkGkm983QFuQzYwHbzF5
Downloads:
# All Assets are in a single link here, hopefully named something intelligent:
- https://drive.google.com/file/d/1I2A1ngipeqFIWWabywZUVxd_-_JdEc0Z
-- The example of dual turrets with dual barrels and a linked weapon isn't included because it's completely broken and useless
-- Same applies to the 01/02/03 lasers that don't fire from the correct location (doesn't work with lasers)
Timestamps:
00:00 - 01:56
-- Opening waffle and explanation on why the inability to restrict turret rotations is annoying
01:56 - 04:41
-- How a basic turret looks in Renx
04:41 - 20:08
-- Code example for our basic turret with all basic functions and in-game examples
20:08 - 22:52
-- Adding 2 more barrels to make a 3 barrel turret
22:52 - 39:31
-- Dual turrets, like the battleship seen on the cinematic front end background
-- 2x tank cannons then a cannon with a machine gun
39:31 - 40:40
-- A vehicle instead of a building and changed weapon to a missile
40:40 - 43:30
-- Adding a laser, which uses a specific bone
43:30 - 51:11
-- Ballistic missiles with show/hide objects
51:11 - 51:57
-- Multiple ballistic missiles... don't work
51:57 - end
-- Summary waffle
-
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