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Factorio Pre DLS
GameDetective50
- 4 / 13
1
14 - 2024 - Factorio Hours 24-26
GameDetective50
This video covers hours 24-26 of this game series. I am not strong when it comes to math or figuring out circuits. I have no background in circuits at all. I had to spend a considerable amount of time outside of recording the game to watch videos on how the Logistics Train Network (LTN) worked. It was tough for me to learn the basics, but I finally got it! I had to build several things during this time, so I hope it is not confusing in keeping with the video series. I took the time to show the changes up front to cut down on the confusion. In this video I show how I set up the coal provider station and two coal requestor stations to keep the train depot fuels and to keep the power plant running. I also set up a provider station for crude oil and a requestor station to store all that crude oil for use. I hope this very basic setup makes sense for those that have trouble with circuits like I do.
00:00 – Intro
00:29 – Showing the changes
03:10 – Setting up coal provider
23:32 – Setting up coal request – depot
30:21 – Setting up coal request – power
33:00 – Setting up oil provider
37:03 – Setting up oil request – storage
47:30 – Depot train schedule reset
Google Drive Folder
https://drive.google.com/drive/folders/1JIYUKiqlMesXQtkdv8EsaAlGjTuqjWf-?usp=sharing
Laurence Plays – Video 1: https://www.youtube.com/watch?v=Hk446UVlCuQ
Laurence Plays – Video 2: https://www.youtube.com/watch?v=5B4bkl_ChqA
Diablo LTN Video: https://www.youtube.com/watch?v=ZtcKlNous9o&t=403s
2
13 - 2024 - Factorio Hours 22-24
GameDetective50
This video covers hours 22-24 of this game series. We finished laying out the beginning on the railroad track network. We also turned all the steam power plants on getting ready for the eventual growth. Spent some time to the West of the power plant filling in the water with landfill. We were able to run power poles along the railroad track lines to distribute power where needed. Finally, we built a train stop at the new coal patch for distribution along the rail line. In addition, we built a coal drop off station at the power plant to provide a continual supply of coal to the power plant. While doing all of this, the pollution cloud grew and caused a biter attack on the new coal patch. We moved into the are and took out a few biter nests and set up gun turrets to protect the coal site. Please note there were a few mundane things done off video.
00:00 – Intro
00:46 – Placing track
02:14 – All power turned on
05:32 – Landfill time
08:45 – More track
09:41 – Coal drop by power
12:30 – Cola provider station
17:45 – Biter attack on coal
20:08 – Setting defense
3
11 - 2024 - Factorio Hours 18-20
GameDetective50
This video covers hours 18-20 of this game series. In this video we study the map and figure out a tentative route for the rail network prior to the cliff explosives. The areas we need to expand have biters occupying the territory, so we need to eliminate the nests. It was time to start making the rail network blueprints, so we completed that project. A ghost track was laid across the map to denote the location and route of the rail network. In between, more brick foundation was added to the oil processing site. We also ran a rail along the inside of the oil processing location. A new coal site was set up with rail and miners. Also built an additional steam plant and used it to burn up an excess of logs from tree clearing. Last, an oil field site was set up with pumpjacks preparing the site for operation.
00:00 – Intro
01:57 – Clearing Biters
06:58 – Track blueprints
14:49 – Track placement
18:44 – Brick foundation
20:54 – More track
32:38 – New coal mine
37:33 – More power
42:08 – First oil field
Google Drive Folder
https://drive.google.com/drive/folders/1JIYUKiqlMesXQtkdv8EsaAlGjTuqjWf-?usp=sharing
Music Licenses:
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10 - 2024 - Factorio Hours 16-18
GameDetective50
This video covers hours 16-18 of this game series. In this video we finish the early automation along the bus for gun turrets, radar, pipes, pumps, engine units, trains and related wagons, car, train stops and signals, rails, lamps, wire, combinators, switch, speaker. It is now time to load up and start working on the map. By this time, you should have a good idea how the bus is leveraged for automation.
00:00 – Intro
00:32 – Turrets & Radar
04:33 – Pipes, pump, engine
15:22 – Trains, wagons, car
30:22 – Train stops, signals
41:35 – Rails
45:25 – Lamp, wires, combinators
Google Drive Folder
https://drive.google.com/drive/folders/1JIYUKiqlMesXQtkdv8EsaAlGjTuqjWf-?usp=sharing
5
9 - 2024 - Factorio Hours 14-16
GameDetective50
This video covers hours 14-16 of this game series. In this video we upgraded the power transmission lines and suffered a power outage that had to be rebooted. There is a fair amount of progress made in this video as we automate storage chests, storage tanks, boilers, steam engines, solar panels, inserters, transport belts, splitters, underground belts, ammo, and grenades.
00:00 – Intro
00:54 – Transmission Upgrade
03:56 – Storage Chests
16:12 – Power Production
33:44 – Inserters
45:51 – Belts
01:11:50 – Power outage
01:16:17 – Ammo
Google Drive Folder
https://drive.google.com/drive/folders/1JIYUKiqlMesXQtkdv8EsaAlGjTuqjWf-?usp=sharing
Music Licenses:
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6
8 - 2024 - Factorio Hours 12-14
GameDetective50
This video covers hours 12-14 of this game series. We begin by building military science pack production. Science is finally to the point we are going to open a lot of tech. We have more brick built up to lay more brick foundation in the oil production site. It is time to transition to the main bus line production and build the things we need to expand. Production is now automated for electric miners, offshore pump, pumpjack, repair packs, and steel furnace. We still have a lot to build and need to keep moving forward.
00:00 – Intro
00:45 – Military science pack
23:16 – Brick foundation oil site
24:57 – Mining and repair line
34:00 – Furnace line
Google Drive Folder
https://drive.google.com/drive/folders/1JIYUKiqlMesXQtkdv8EsaAlGjTuqjWf-?usp=sharing
Music Licenses:
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7
7 - 2024 - Factorio Hours 10-12
GameDetective50
This video covers hours 10-12 of this game series. This video covers the beginning of production along the bus line. We start with the various electric poles and transition to assembling machines, oil refinery, chemical plant, and lab. We also upgrade the stone furnaces to steel furnaces to improve pollution levels and productivity. A new site is established for science research. We also start the automation of red and green science packs. In between, we begin using brick foundation for the oil production site that is forthcoming. This is where things start to change for the better in the game. We are slowly leading into the part of the game where we no longer have to handcraft items we need.
00:00 – Intro
00:32 – Electric Transmission
15:51 – Production Machines
34:46 – New Lab Site
39:20 – Red Science Pack
44:28 – Green Science Pack
Google Drive Folder
https://drive.google.com/drive/folders/1JIYUKiqlMesXQtkdv8EsaAlGjTuqjWf-?usp=sharing
Music Licenses:
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8
1 - 2024 - Factorio Introduction
G
GameDetective
This is my first tutorial type video for the game Factorio. This video series was started in July 2024 prior to the Factorio 2.0 and DLC release. I wanted to make a slowed down version of how to play the game. I noticed many new players out there become overwhelmed with the game and some reach levels of anxiety while dealing with the divided attention that this game requires. Although I do not possess strong skills in mathematics and do not work in the IT field or game development, I wanted to show you that this can be done by investing time in the game with a certain amount of slow strategy. This video series will be a little longer than most videos out there. The biters have been limited in the game and are not allowed to evolve. I did this to focus more on the mechanics of the game and still be able to use military applications when it is available. My hope is that this video series can help new players to the game get started.
9
2 - 2024 - Factorio Hours 0-2
G
GameDetective
This video covers hours 0-2 as we start a fresh save. I installed a number of mods that I consider Quality of Life (QoL) that speed up the initial grind of the game. Below you will find a link to my Google Drive. Here, you will be able to access my Factory Data Spreadsheet, Mod List, Bus Designs, and my research on Logistics Chests (these are subject to change if I find errors or add additional information). My videos are to the point and without any fluff. Use the chapter markers below to find what you need. The video is basic and contains some nice music as I progress through the game.
00:28 – Starting a new game
11:50 – Clearing the resources of trees
13:03 – First burner miner placed on iron
17:45 – Going over the control settings for mods
18:43 – Using the Yarm resource monitor
23:42 – Revealing more map
33:40 – Placing the first power production
34:33 – Research labs in place
39:03 – Taking out the first biter nest
48:34 – Electric miners placed on coal
53:13 – Electric miners placed on stone
58:39 – Blueprint for power production
01:08 – First full scale power facility construction
01:12 – First coal automation
01:15 – Power facility online
01:17 – Stone wall production
01:25 – Electric miners placed on iron ore
01:30 – Iron ore automated
01:31 – Iron plate production
01:34 – Ammo production
01:41 – Electric miners placed on copper ore
01:44 – Steel plate production
01:48 – Copper plate production
01:56 – Landfill production
02:08 – Belt production
Google Drive Folder
https://drive.google.com/drive/folders/1JIYUKiqlMesXQtkdv8EsaAlGjTuqjWf-?usp=sharing
Music Licenses:
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10
3 - 2024 - Factorio Hours 2-4
GameDetective50
This video covers hours 2-4 in a series. A game grind is necessary in the beginning, and it takes some time working through it. Stick with it. I promise you will get there. You are rewarded throughout the game as you begin to automate. Learn to enjoy the little things that come your way.
00:00 – Reviewing the map and coming up with a build plan
00:06 – Handcrafting gun turrets for defense
00:07 – Placing the first radar unit
00:08 – Using the To-do list
00:13 – Putting up the first walls for defense
00:16 – Adding resources into YARM
00:18 – Setting up a buffer storage of wood
00:19 – Bus design explanation
00:22 – Using the Note mod to set up bus items
00:24 – Using FNEI mod to help decide bus items
00:27 – Starting the bus location
00:33 – Placing ghost miners down using Mining Patch Planner mod
00:36 – Deciding lanes leading items to bus
00:48 – Adding second defensive wall
00:50 – Arming the wall with turrets
00:52 – Testing the defensive wall by teasing biters
00:57 – Defining area for oil production
00:58 – Ran into an unexpected biter nest
01:04 – Placing a defining wall around oil production site
Google Drive Folder
https://drive.google.com/drive/folders/1JIYUKiqlMesXQtkdv8EsaAlGjTuqjWf-?usp=sharing
Music Licenses:
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11
4 - 2024 - Factorio Hours 4-6
GameDetective50
This video covers hours 4-6 of this game series. In the previous video we spent considerable time designing a bus line for production and defining a place for oil production. We are going to use a lot of landfill to set up the oil production site. When learning the mechanics of the game, it is important to plan and lay out a good foundation to build upon. Power transmission lines are placed to create a temporary power grid in the early game prior to more advanced power transmission lines. We work on setting up the beginnings of a robust power infrastructure that can be expanded when the time comes. We develop a better steam power generation design blueprint with a steam buffer. Continued working through some of the tech tree and took out a few more biter nests.
00:00 – Set up small brick production
00:03 – Begin laying more landfill at oil production site
00:08 – Study map to get a train onto oil production site with cliffs in the way
00:10 – Set up a small waterfill production
00:11 – Begin laying in power grid to feed bus area power
00:17 – Plan out water retention pond for electrical power generation
00:18 – Begin building the retention pond
00:22 – Defining the retention pond boundaries
00:25 – Begin placing electric miners on bus site coal patch
00:28 – Finish the retention pond with waterfill
00:31 – More landfill at oil production site
00:36 – Redesign power production plant in Blueprint Sandboxes mod
00:46 – Placement of power production blueprint and build
00:55 – New power plant placed online
00:59:14 – Destruction of old power plant
01:02 – Labeling power production using Text Plate mod
01:03 – Place belt balancer at new coal mining site
01:08 – Coal mining site placed online
01:08 – Placing electric miners on one of two iron ore sites at bus line area
01:12 – Take out more biter nests to the West of the starting site
01:13 – Revealing more map and discovering new resources
Google Drive Folder
https://drive.google.com/drive/folders/1JIYUKiqlMesXQtkdv8EsaAlGjTuqjWf-?usp=sharing
Music Licenses:
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12
5 - 2024 - Factorio Hours 6-8
GameDetective50
This video covers hours 6-8 of this game series. We finally get all the electric miners placed on the copper, coal and iron ore patches. We get the steel plate production up and running and fed into the bus line. A little work was started on the iron plate production. In between all this, we had to build another steam power plant to handle the electric load that is forthcoming.
Google Drive Folder
https://drive.google.com/drive/folders/1JIYUKiqlMesXQtkdv8EsaAlGjTuqjWf-?usp=sharing
00:00 – Intro
03:10 – Coal Mining
04:26 – Coal Balancing
04:37 – Iron Ore Balancing #1
07:11 – Iron Ore Mining
10:37 – Iron Ore Balancing #2
12:47 – Copper Ore Mining
15:21 – Copper Ore Balancing
18:04 – Second Power Facility
22:13 – More Landfill
23:37 – Organizing Bus Line
29:08 – Designing Smelting Array
36:09 – Placing Iron Plate Production
40:37 – Placing Steel Plate Production
52:52 – Placing Iron Plate Production 2
57:15 – Steel Plates Up and Running
Music Licenses:
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13
6 - 2024 - Factorio Hours 8-10
GameDetective50
This video covers hours 8-10 of this game series. In this video we continue working on the bus. We finished the inputs to the bus for iron plates, iron gear wheels, copper cable, copper plates, and green circuits. We also completed the landfill project for the oil production site. In the process we also took out a few more biter nests for peace of mind.
00:00 – Intro
00:33 – Iron Plates
03:21 – Coal and Iron added to the bus
05:49 – Gear production
12:46 – First biter attack
18:48 – Turret creep biter nests
22:10 – Completed landfill project for oil
24:17 – Copper plate production
36:03 – Copper Cable production
41:26 – Green Circuit production
Google Drive Folder
https://drive.google.com/drive/folders/1JIYUKiqlMesXQtkdv8EsaAlGjTuqjWf-?usp=sharing
Music Licenses:
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10 - 2024 - Factorio Hours 16-18
5 months ago
13
This video covers hours 16-18 of this game series. In this video we finish the early automation along the bus for gun turrets, radar, pipes, pumps, engine units, trains and related wagons, car, train stops and signals, rails, lamps, wire, combinators, switch, speaker. It is now time to load up and start working on the map. By this time, you should have a good idea how the bus is leveraged for automation.
00:00 – Intro
00:32 – Turrets & Radar
04:33 – Pipes, pump, engine
15:22 – Trains, wagons, car
30:22 – Train stops, signals
41:35 – Rails
45:25 – Lamp, wires, combinators
Google Drive Folder
https://drive.google.com/drive/folders/1JIYUKiqlMesXQtkdv8EsaAlGjTuqjWf-?usp=sharing
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