USA Superweapons General: Power Of The West (C&C Generals Zero Hour Mod) Let's Play
The USA Superweapons General of the Power Of The West mod for Command and Conquer Generals Zero Hour features a nearly entirely different arsenal to the default USA of this mod. Heavy base defenses, one exclusive for anti-land, one exclusive for anti-air to defend your base as more powerful Particle Cannons carve up your enemies base. New and exclusive Land Units are: APC (A troop transport armed with a autocannon), ATV (fast attack vehicle), Vulcan Tank (a anti-personal tank), Archangel (a mech armed with minigun and anti-tank missiles), Archangel B (a mech with quad 60mm cannons), M113 (a expensive rocket launching unit that can destroy tanks and aircraft), 0Warthog Tank (a heavy tank), Gryphon Launcher (a long range launcher said to be armed with nuclear cruise missiles but they don't seem to leave behind radiation), Sentry Drone (has a unique 3D model with this faction), Stinger Soldier (A soldier with a anti-air rocket launcher, not trained or shown in this video). Air units are: NightEagle (the fighter plane unit for this faction), Huracan (bomber), Wraith (stealthed ground attack aircraft), BlackGhost (stealth helicopter gunship), Venom (support aircraft that can carry 6 soldiers), Viper (helicopter gunship that has a 20mm cannon, 8 anti-tank missiles, and can even attack aircraft).
The mod can be found on ModDB, look it up. The old C&C games as part of the Ultimate Collection can be found on the Official EA App or Steam. It is also possible to procure The Power Of The West through the GenLauncher tool for C&C Generals Zero Hour which can be found on ModDB (where it also has the 1920x1080 resolution).
If you like video game mod gameplay, check out my YouTube Channel and Facebook page. I'm also on Instagram.
https://www.youtube.com/channel/UCYfDFcLhjok8Ip6rJHtzAYA
https://www.facebook.com/zanyonepip
https://www.instagram.com/zanyonepip
0:00: Hello there, I'm Zany and this is a look at the Superweapons General of The Power Of The West Mod for Command and Conquer Generals Zero Hour, they have a nearly completely different arsenal to the default USA, with anti-land and anti-air specialized base defenses and a more powerful Particle Cannon superweapon.
1:15: As you can see the vehicle arsenal is nearly completely different.
1:25: Yep this faction has mechs, called the Archangel and Archangel B.
1:58: Aircraft descriptions.
2:47: 3000 is quite a bit of money for a single land unit.
3:34: Not a Comanche.
3:48: These Mechs are called Archangels but when I hover my mouse over one, they're called the Death Angel.
4:48: The Sentry Drone has a unique model with this faction.
5:09: Going to show all of this factions airfields plane units.
5:30: There's some text on this missile launcher vehicle, it appears to say "The Avenger" here.
6:19: There's text about cluster mines here.
7:17: The Huracan bomber resembles the F-35 Lightning II.
8:11: Now we attack the enemy base.
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USA: The Power Of The West (C&C Generals Zero Hour Mod) Let's Play
The Power Of The West is a mod for Command and Conquer Generals Zero Hour which adds a bunch of new units and reskins some existing units. It also changes the graphics effects. The USA is heavily edited and receives various stealth aircraft units to be built at the airfield in addition to a roster of new land vehicles. New infantry are: Heavy Gunner (heavy infantry) and Javelin Soldier (heavy rocket infantry). Aircraft Options are UCAV (combat air drone), F/A XX (Air Superiority Fighter that is stealted), A10 Warthog (ground attack aircraft), Raptor (a expensive multirole jet), Stealth Fighter (more like a bomber unit and the splash damage will affect flying units if your lucky, it also has been reskinned to look like the F-35), and AH-61 Apache (the helicopter gunship unit). Land vehicles include: Rhino Tank (Replaces the Crusader tank and has a anti-infantry attack in addition to it's tank gun), Cougar (A mine resistant infantry transport), M270 (the MLRS artillery unit), THAAD (a heavy air defense unit), and Mammoth tank (a 2 barreled heavy tank with rocket pods).
The mod can be found on ModDB, look it up. The old C&C games as part of the Ultimate Collection can be found on the Official EA App or Steam. It is also possible to procure The Power Of The West through the GenLauncher tool for C&C Generals Zero Hour which can be found on ModDB (where it also has the 1920x1080 resolution).
If you like video game mod gameplay, check out my YouTube Channel and Facebook page. I'm also on Instagram.
https://www.youtube.com/channel/UCYfDFcLhjok8Ip6rJHtzAYA
https://www.facebook.com/zanyonepip
https://www.instagram.com/zanyonepip
0:00: This Video looks at the the default USA of The Power Of The West Mod for Command and Conquer Generals Zero Hour.
1:20 The Patriot missile system has been reskinned.
1:55: The Patriot missiles have 2 different settings, normal and EMP.
2:41: USA Aircraft descriptions.
2:55: Not exactly a Stealth Fighter with only a ground attack.
3:15: The Heavy Gunner and Javelin Soldier are part of the mod.
3:57: a Cougar is a middle aged woman who dates a younger man.
5:05: That's a lot of damage for just one missile.
5:32: The A-10 Warthog isn't a drone in real life.
6:09: The Sentry Drone has been reskinned.
6:40 Were going to try to show all the trainable fighter and bomber plane units attacking for this faction.
7:32: The Warthogs seems a bit slow.
8:00: I doubt the MLRS fires Tomahawk missiles in real life.
8:25: Whatever this unit is, it doesn't carry 5.
10:03: This upgrade appears to give the Mammoth Tank Railguns.
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Nod: Tiberian Apocalypse (C&C 3 Mod) Let's Play
Note: I didn't create this mod, I know at times it seems rough and lacking the polish of other mods with unit portraits that are in-game screenshots and unit/buildings showing old portraits of things that have been reskinned by the mod. The Scrin only receive a wall building and won't be showcased. Yes it crashed to desktop pretty much the moment when I defeated my enemy.
A mod for Command and Conquer 3 Tiberium Wars, the mod Tiberian Apocalypse reimagines the game to more resemble the Tiberian Sun game and it's Firestorm expansion which were created by Westwood. In this mod NOD resembles what it looked like more in the 2030s when the Tiberian Sun games take place (The Scrin in this mod only get a wall building). NOD's Powerplant in this mod looks like a 3D reimagining of the NOD power plant from TibSun. The NOD Refinery and Air Tower reskins dont resemble anything in Tiberian Sun to my knowledge (I didn't really play it that much). GDI also builds towers that can be made into 3 different base defenses. Nod also has a flame thrower turret that makes very quick work of infantry.
Unit changes Include: Reskins to the Militant Squad and the militant rocker launcher units, Reskins to the Raider Buggy and Attack Bike, The Tick Tank or Scorpion Tank and it's called the Tick Tank but renames to Scorpion Tank when it digs into the ground and still refers to itself as the Scorpion Tank, Devil's Tongue which is a flamethrower unit that can dig through the ground and seems to need to be ordered to attack as it won't appear to attack on it's own, Mobile Stealth Generator, Mobile Sensor Array, Hammer of Mercy (A mobile artillery unit), Stealth Tank (a hit and run tank that can be upgraded with Blue Tiberium Warheads), and Avatar (pretty much a reimagined unit with new skin, method of attack, and the inability to take parts of vehicles, but shares the name and voicelines of the unit it was changed from).
This mod can be found on ModDB. I didn't create it.
If you like video game mod gameplay, check out my YouTube Channel and Facebook page. I'm also on Instagram.
https://www.youtube.com/channel/UCYfDFcLhjok8Ip6rJHtzAYA
https://www.facebook.com/zanyonepip
https://www.instagram.com/zanyonepip
0:00: This is a look at the NOD Faction of the Tiberian Apocalypse mod for Command and Conuqer 3 Tiberium wars.
0:28: The NOD Powerplant in this mod is basically a 3D reimagining of the NOD Power Plant from Tiberian Sun.
0:45: The Refinery looks different.
1:00: No changes to the Tiberium Silo.
1:39: The War factory resembles the War Factory from Tiberian Sun.
2:12: I unboxed nothing, if that was a healing crate, that unit was already at full health.
3:06: The flame thrower turret is super effective against Infantry.
3:50 The Blue Tiberium Warheads upgrade icon looks like a fighter jet.
4:46: The Air Tower is reskinned and can train Banshees.
5:54: The Devils tongue unit can burrow through ground, It also needs to be ordered to attack as it doesn't seem to attack units when operating without your commands.
6:22: Yes the Scorpion or Tick Tank changes name when it digs into the ground and digs itself out.
6:58: Yes they edited the Avatar unit in this mod.
7:56: The Avatar edited in this mod has a impress, if slow to reload attack.
8:19: I like the Disruption Tower reskin's stealth radius, it's not exaclty a tower now though.
8:44: The Banshee unit is looking pretty good.
9:48: I don't even need to send something to defeat these vehicles, they'll die the moment I take out the enemy base.
10:22: The game crashes the moment we win.
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GDI: Tiberian Apocalypse (C&C 3 Mod) Let's Play
Note: I didn't create this mod, I know at times it seems rough and lacking the polish of other mods with unit portraits that are in-game screenshots and unit/buildings showing old portraits of things that have been reskinned by the mod.
A mod for Command and Conquer 3 Tiberium Wars, the mod Tiberian Apocalypse reimagines the game to more resemble the Tiberian Sun game and it's Firestorm expansion which were created by Westwood. In this mod GDI resembles what it looked like more in the 2030s when the Tiberian Sun games take place. GDI's Powerplant in this mod bears some degree of resemblance to the GDI power plant from TibSun. The GDI Refinery resembles the refinery both GDI and NOD have in Tiberian Sun (The Tiberium Silo however is unchanged). Ion Cannon building is unchanged. GDI also builds towers that can be made into 3 different base defenses. Also most of this faction's Infantry units are reskinned (including the Engineer I forget to train).
Unit changes include: the Pitbull resembles the Warthog from Halo, The APC is replaced with the Stryker APC which can upgrade itself with cannon to replace machine guns, Wolverine is the anti-infantry unit that is added, The Titan mech is added and is the Anti-Vehicle unit that according to it's description has 2 cannons but this version (1.4) has only one cannon with a missile launcher, Hover MLRS is a unit added in this mod, The Predator Tank is reskinned and has a rocket launcher in addition to its tank gun, The Juggernaut deploying to fire resembles the deployment of the unit of the same name from Tiberium Sun, Mammoth Tank is reskinned, Disruptor fires a sonic wave, and Mobile Sensor Array for detecting Nod's stealth antics (which is somehow affected by the railgun upgrade despite having no attack). Orca units come in 3 flavors, a interceptor that attacks air units, a strike aircraft, and a bomber.
This mod can be found on ModDB. I didn't create it.
If you like video game mod gameplay, check out my YouTube Channel and Facebook page. I'm also on Instagram.
https://www.youtube.com/channel/UCYfDFcLhjok8Ip6rJHtzAYA
https://www.facebook.com/zanyonepip
https://www.instagram.com/zanyonepip
0:00: This is a mod called Tiberian Apocalypse which makes C&C 3 Tiberium Wars resemble Tiberian Sun more with building reskins and unit changes. For this video I'm playing as GDI
0:41: The Tiberium Refinery resembles the refinery that both GDI and Nod have in Tiberian Sun
1:19: The walls have a custom model.
2:11: I've seen the AI go after our powerplants with airstrikes.
2:44: Custom Tiberium models.
3:16: The Stryker IFV description seems a bit off.
3:23: The Pitbull here reminds me of the Warthog from Halo.
4:08: The Grenadier Squad has grenade launchers in this mod.
5:24: A single sniper.
5:33: The Stryker IFV resembles the GDI Hunter Tank from C&C 4.
6:18: The Bloodhounds support power summons Predator Tanks in this mod, which look different and also shoot rockets.
7:16: The Titan body moves left and right as it walks.
7:36: The enemy made a lot of APCs and Titan mechs.
8:53: We don't get the crate.
9:02: The Mammoth Tanks are even larger in this mod than in the normal C&C 3
10:19: The way this mods Juggernaut deploys to fire is more remisient of the unit from Tiberian Sun.
11:09: Random light glitches.
11:14: A mobile sensor array is apparently effected by the railgun upgrade, even if it can't use it.
12:01: The Reason I select and move them like this is because I've seen the game crash if too many modded units are selected at once.
12:55: The buttons went pink.
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Soviets: Red Alert History (C&C 3 Tiberium Wars Mod) Let's Play
Red Alert History is a mod for C&C 3 Tiberium Wars that replaces a lot of content with stuff based off stuff from Red Alert 1, 2, and 3. Though most of the Allied and Soviet buildings appear to be based off of Red Alert 2. Tiberium is largely replaced with Gems and Gold as harvestable resources and infantry can safely pass through them (Tiberium still shows up as map props). The Soviet Faction Replaces Nod and use Tesla Reactors from Red Alert 2 and get a lot more power from a Nuclear Reactor also based off the one from Red Alert 2. As a superweapons they have the Iron Curtain (which I don't build here), Victory Bomb, and Demo Truck which can be called in. Psychic Sensor can deflect enemy missiles and detect stealth unit and can preform a Psychic Scan to gather intel on your enemy. The Soviet Battle Lab is reminisent of the Allied Battle Lab but more "angular". It is also possible to upgrade your vehicles with a variety of mutually exclusive drones like the US Faction can in C&C Generals.
Units of this faction include for Vehicles: Terror Drone, Half Track (A stealth detecting anti-air unit that can transport a infantry unit around), Heavy Tank (a 2 barreled tank reslembling the Warlord tank from the cancelled C&C Generals 2 game and can be upgraded with a machine gun), War Miner (the resource harvester unit), MCV, Tesla Tank, Heavy Assault Gun, Apocalypse Tank (super heavy tank that has rockets to deal with aircraft and can be upgraded with a machine gun), Mammoth Tank (super heavy tank that according to it's description self repairs), and V3 Rocket Launcher (ballistic rocket artillery). Infantry Options are: Conscript (A fast training presumably minimally trained squad of conscripts that can be upgraded with a officer), Flak Trooper (also upgradable with a officer), Engineer, Dog, a unit that blows itself up with a demonetization worthy name, Flame Trooper, Tesla Trooper, and the commando Boris. Trainable aircraft: Hind (can be upgraded with rocket pods and Fieyta anti vehicle missiles) MiG (the fighter jet), Hind Transport (ferries vehicles around and can be upgraded with a gatling gun and rocket pods), Kirov (bomber airship), Kirov MkII (heavier bomber airship that can self repair and has a machine gun).
The mod can be found on ModDB. I didn't make the mod. I got a new Microphone for recording voice lines.
If you like video game mod gameplay, check out my YouTube Channel and Facebook page. I'm also on Instagram.
https://www.youtube.com/channel/UCYfDFcLhjok8Ip6rJHtzAYA
https://www.facebook.com/zanyonepip
https://www.instagram.com/zanyonepip
0:00: This is a look at the Soviet Faction of the Red Alert History Mod for Command and Conquer 3 Tiberium Wars.
0:34: The Tesla Reactor has electricity sound for when you select it.
1:18: The barracks appears to be a import from Red Alert 3, not custom models like the Tesla Reactor and Soviet Refinery.
1:41: I presume the conscripts have minimal training as they're procured like really fast.
2:23: I Think I hit the Random Chance Jackpot, there's like a bunch of Gems now.
2:50: It does resemble the Allied Battle Lab from Red Alert 2, though more Angular.
3:27: The Industrial Commissariat appears to have a statue of Karl Marx holding a beaker.
4:00: The Soviets didn't have Chinook Helicopters, America and some counties America exported them to have them.
4:26: The Soviet Heavy Tank looks pretty good with 2 barrels and what appears to be reactive armor plates.
5:06: Invunerability as a random powerup is Ironic for a vehicle that detonates itself.
6:12: I forgot to capture the Oil Derricks which replace the Tiberium Spikes in this mod.
7:11: Somewhat like the USA in Command and Conquer Generals, some Soviet units can be upgraded with a mutually exclusive drones.
8:25: That Grand Cannon could be problematic.
8:41: WWII era fighter planes seems a bit out of place here.
9:28: The bomber units are selectable apparently.
9:38: The Grand Cannon is gone.
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Spellbringers Death: Warcraft 3 Altered Melee Let's Play
This is a showcase of a unique Altered Melee experience called Spellbringers and it's Order Faction. Spellbringers is a total conversion that changes the game into a unique experience with new units, and custom models, there are no heroes but each faction has access to the unique Spellbringer building which channels energy from "godly realms" to cast many different spells, each unique to their faction.
The Death Faction of Spellbringers follow Ket, the death god, his followers consists of undead monsters, mad scientists, and cultists. His Spellbringer powers are Brink of Death which heals a friendly unit by 100 over 1.5 seconds or remove 75 hit points from a enemy unit over the same period of time, this effect can never kill the target but "softens" them up so your units can land the fatal hit, Evil Eye which is a immobile observer that can watch enemy units and detect invisible units, a eclipse makes the eye invisible during its period, Eclipse (there was a eclipse IRL the month this video originally came out) fills the land with darkness which reduces the vision of all units and structures except death units (some Death units also gain unique bonuses during this time) and Death structures gain 10 bonus armor during the eclipse, Animate Dead brings a dead unit back to life as a undead monster with increased damage, hit points, and mana, but is 30% slower, Unholy Crown sacrifices a undead unit into a Death Knight that can cast a area-of-effect damage spell and is immune to spells, Zombie Plague reduces the damage of enemy organic units by 30% and if they're killed while under the plague's effects (the plague lasts 30 seconds), they become a zombie that lasts 60 seconds, Death Beam, sacrifices a undead unit to summon a Black Pyramid which is invunerable and able to move around, the pyramid fires a beam that heavily damages units below it to the tune of 45 damage per second, the pyramid also has eyes on it kinda like Bill Cipher (he only has one eye though).
Units Summonable from the Necromancer are: Zombie (can learn to rise again after "death" but only once), Immolator (siege skeleton unit that throws balls of fire that can conjure a deadly pillar of flame), Shepard of Rot (Undead support unit that can place healing beacons that can also spread blight and putrefy allies to spread disease among the enemy units), Vampire (a melee unit that gets more powerful as it kills enemy units and somehow isn't damaged by sunlight), Blood Mistress (vampire witch that can summon a swarm of bats and suck mana out of a friendly or enemy unit), Wraith (ranged unit with a greater attack against air units than land units), Lich (powerful magic attacker). The Dread Spire allows you to procure: Stitchwing (flying scout unit), Phantom Carriage (the transport unit), Death Ray (a flying unit that fires a beam from it's eye that can be upgraded to slow units), and Mad Scientist (flying unit that can use the Hyde potion that silences and damages a unit but increases its speed and attack speed and can combine Zombies into a Flesh Golem).
If you like video game mod gameplay, check out my YouTube Channel and Facebook page. I'm also on Instagram.
https://www.youtube.com/channel/UCYfDFcLhjok8Ip6rJHtzAYA
https://www.facebook.com/zanyonepip
https://www.instagram.com/zanyonepip
Spellbringers can be found on HiveWorkshop.
0:00: This is a look at the Death faction of spellbringers, this faction consists of undead monsters, crazy scientists, and cultists.
0:33: The Heart of Ket construction has raining blood effects.
0:50: most units for this faction are summoned by a necromancer rather than trained or built on base.
1:55: The zombies here are pretty fast, much of zombies in pop culture depicts them being slow.
2:41: Heart of Ket Spellbringer powers.
2:49: There was a actual eclipse in the month i recorded this video, April 2024.
3:27: Fancy mansion.
4:27: a house fit for a wealthy vampire, there's even bats.
5:16: Constructing additional pylons, so to speak, they both vertical structures.
6:13: Vampires, though they're undead they probably don't smell like a corpse like a zombie does.
7:10: Usually sunlight adversely affects vampires but gameplay would be affected if this was the case here.
7:19: These zombies are short, like headpats short.
8:18: A carriage operated by the undead sounds kinda badass, we won't need it though.
9:22: one of these units can place a healing banner on the ground.
9:31: There it is (the healing banner).
9:44: Creepy death ray, it has one big eye.
10:13: Stitchwing looks like it has a plague doctor mask for a mouth.
10:42: If someone drank this rage potion I'd be hiding from them too.
12:17: That pyramid reminds me of the Illuminati confirmed meme, also I forget to move it around.
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C&C Mental Omega Superweapons/Attack Powers Showcase
Mental Omega is a well known mod for C&C Red Alert 2 that adds the Foehn Rebellion and it's 3 factions, Haihead, Last Bastion, and Wings of Coronia, The Allies, Soviets, and Epsilon (Yuri's forces) also consist of 3 factions. For the Allies its the USA, European Alliance, and Pacific Front. The Soviets consist of Russia, China, and the Latin Confederation. Epsilon is made up by Psicorps, Scorpion Cell, and Epsilon Headquarters. Each Faction has a unique roster of units, structures, and support powers. The Mod can be found on ModDB.
Support powers that do things like buff/debuff a enemy won't be shown, they have to directly hurt the enemy's health. Defensive buildings like the Disruptor and the Risen Monolith won't be showcased here.
I also might have planted a political message around the 7:02 mark claiming American Tech Companies are abusing censorship with bad faith/selective enforcement/bias that could probably be shown to a federal judge to prove bad faith. Not a Lawyer I must disclaim, I just do some occasional research about laws and policies.
The various superweapons (and their prep animations) and offense powers are arranged based on the name of the faction and subfaction that has the attack, for examples superweapons available to all Allies will go first, China will be second, and the Wings of Coronia is last in alphabetical order.
0:00: Chronosphere/Choronoshift
0:23: Weather Controller/Lightning Storm
1:06: EMP Station/EM Pulse
1:24: Pack Attack
1:52: Wallbuster
2:09: Psychic Dominator/Domination
2:42: Rage Inductor/Rage
3:10: Blast Furnace/Blasticade
3:43: Devourer
4:05: Tempest Architect/Great Tempest
4:52: MADMAN
5:17: Shadray Torch Tank
5:42: Boidmachine/Boid Blitz
6:20: Boidmachine/MAD Mine
6:40: Plasmerizer
7:00: Bomb Buggy
7:17: Mosquito Demoboat
7:36: Missile Bunker neutral structure
8:19 Psicorps Libra Area Attack
8:34: Fake Psychic Dominator/Domination
8:58: Scorpion Cell Toxic Strike
9:42: Demolition Truck
10:01: Iron Curtain Device/Invulnerability
10:20: Rad Attack
10:47: Missile Silo/tactical Nuke
11:32: Mercury Strike
11:43: Wings of Coronia Eureka Attack
12:00: Harbinger
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Japan: C&C Red Alert 3 Remix (Mod) Let's Play
Red Alert 3 Remix is a mod for Red Alert 3 that adds a ton of new content and edits existing content, some imported from the Uprising expansion. One major thing this mod does is change the Top Secret Protocols to unlock exclusive units, superweapons, and other abilities, There are also unique maps that change up the game significantly in various ways.
Japan of Red Alert 3 has received heavy edits, various infantry units have been made Amphibious, they can inject nano robots into infantry, summon the Toukuii robot, get more resources from mining gold, the Defender Turret can protect against air and surface units and can pack back into a nano core to move around, and more. Units added/edited include: Tankbuster (in addition to being able to move through water, can move while burrowed underground), Steel Ronin (import from the Red Alert 3 Uprising Expansion), Naginata Cruiser (added anti-air missiles), Cannon Oni (can attack land or air units depending on configuration, with description and portrait also changing with the configuration).
The mod can be found on NexusMods, the author is KnightVVV
If you like video game mod gameplay, check out my YouTube Channel and Facebook page. I'm also on Instagram.
https://www.youtube.com/channel/UCYfDFcLhjok8Ip6rJHtzAYA
https://www.facebook.com/zanyonepip
https://www.instagram.com/zanyonepip
0:00: This video is a look at the Japan Faction of the Command and Conquer Red Alert 3 Remix mod.
0:32: The brown faction color is part of the Red Alert 3 Remix mod.
0:45: The Imperial Warrior can move through water in this mod.
2:00: The Mecha bay is a bit different in Red Alert 3 Remix, the rising sun doors have been replaced and the floor has multiple white letter "v"s
2:10: In this mod, the Tankbuster can swim and can move while burrowed underground, but can't swim while underground.
2:55: The Steel Ronin is a import from the Red Alert 3 Uprising expansion.
3:23: The walls only raise and lower with the allied faction.
4:23: The Cannon Oni description and portrait change based on what weapon it's currently using.
5:21: The Defender Turret fires on Air and Land units in one mode and can repack into a nano core.
6:15: That unit is screwed, I can at least prevent splash damage to the others.
7:05: Wanker is a Australian Insult.
7:44: We approach the enemy now.
8:30: I'm waiting for something to unlock here, let's skip ahead.
8:51: Might as well attack now, it will unlock soon.
10:07: This is what I was waiting for, the Toukuii.
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Sour Beer Speedpaint by Vixellc (4K)
A speedpaint of a commission of my Battle Archmage OC with a Goth Streak (sometimes perky goth) named Sour Beer, she is centuries older than she looks but is unaging due to Taskforce Magic shutting down her aging and has fought a lot of impressive magical foes like the Warlock Prince of Cleves (also known as the Warlock Prince of Munster, a region in Germany) and Count Bavari. Here the top button of her orange jacket is buttoned and her socks are white with purple stripes (black would have made them virtually indistinguishable from her black goth boots).
She previously made a Malus Rose commission for me (then under the name VixelZF) and Slushie Companion (as Vixellc)
The completed commission
https://deviantart.com/zanyonepip/art/Sour-Beer-Chibi-by-Vixellc-1043156916
The Commission Artist's Twitter
https://twitter.com/Freesialc
The music track (A Magic The Gathering Arena OST track from the 2022 set The Brothers War), uploaded by someone named XelNecra
https://www.youtube.com/watch?v=Fr8XrdriLGI
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Allies: Red Alert History (C&C 3 Tiberium Wars Mod) Let's Play
Red Alert History is a mod for C&C 3 Tiberium Wars that replaces a lot of content with stuff based off stuff from Red Alerts 1, 2, and 3. Though most of the Allied and Soviet buildings appear to be based off of Red Alert 2. Tiberium is largely replaced with Gems and Gold as harvestable resources and infantry can safely pass through them (Tiberium still shows up as map props). The Allies of this mod use as a basic power plant the allied power plant of Red Alert 2 and for more advanced power needs use a building based off the Advanced Power Plant of Red Alert 1 (The Soviets instead using a nuclear reactor for their advanced power needs). As a superweapon the Allies have a weather controller. The Allies can also eliminate the fog of war with the Spy Satellite Uplink and be able to spy on their enemy at all times through this building (for a very large power cost).
Units of this faction include for vehicles: Jeep (detects stealth and can replace it's machine gun with a Javelin missile launcher), Infantry Fighting Vehicle (originally uses a tank cannon, but can replace it's gun with various weapons based off the infantry inside), Medium Tank (appears to be a Abrams and can upgrade itself to add a machine gun weapon), Tank Destroyer (has a anti-armor gun), Mirage Tank (hit and run attacker that can disguise itself as a tree), Prism Tank (effectively a artillery unit), and Phase Transport (hit and run infantry transport that can also attack aircraft) Infantry options are: Rifle Infantry (can be upgraded with a medic), Rocket Squad (can be upgraded with a medic and Javelin launcher), Engineer, Sniper (can be upgraded with a spotter), Spy (can bribe enemy units to your side), Tanya. Trainable Aircraft: Longbow (Stealth detecting attack helicopter that can upgrade to also have a machine gun), Harrier (fighter jet), Nighthawk (Armed transport helicopter that can upgrade to somehow carry cruise missiles).
The mod can be found on ModDB. I didn't make the mod.
If you like video game mod gameplay, check out my YouTube Channel and Facebook page. I'm also on Instagram.
https://www.youtube.com/channel/UCYfDFcLhjok8Ip6rJHtzAYA
https://www.facebook.com/zanyonepip
https://www.instagram.com/zanyonepip
0:00: This is a look at the Allies of the Command and Conquer 3 Tiberium Wars mod Red Alert History. Which replaces the GDI and NOD factions with Allied and Soviet factions with content based off C&C Red Alert 1, 2, and 3.
0:25: In case your wondering the Scrin is still present in this mod, no Japan or Yuri Faction.
0:51: The Gem and Gold resources have their own portrait and a brief description when selected.
1:34: The Allies Advanced Power Plant provides a lot of power for the Allies, the Soviets build a nuclear reactor instead.
2:20: The crates can give you units you can't procure otherwise, it is also possible to get a MCV through these crates.
2:50: Going to build 1 more refinery to harvest the other gold deposit.
3:20: There are still Tiberium map details, even though as a resource gold and gems replace it and Infantry can safely move through gold and gem deposits.
4:13: Getting a whole MCV as a random unit is probably considered winning the random unit lottery.
4:46: The spotter upgrade also affects the Infantry Fighting Vehicle if there is a sniper inside of it.
5:11: The Ore Purifier also increases the amount of resources you get from the Oil Derricks that replace the Tiberium Spike.
5:59: what if Spy Satelites are like a senpai that you don't want to notice you.
6:20: The Second War Factory is for building our attack force faster.
6:57: In case your wondering that's the spotter, but I only realized this after I was able to look at earlier footage in editing.
7:23: The tree disguise is a bit out of place for a wasteland like this.
8:13: I'm pretty sure cruise missiles take up too much space to be put into a helicopter.
9:18: We approach the enemy base.
11:21: Wow, a good chunk of my units just died after we won.
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Spellbringers Nature (Read Disclaimer): Warcraft 3 Altered Melee Let's Play
Disclaimer: The Shaela's Chosen Spellbringers structure has boobs with shading indicative (or at least on this version of the mod) of nipples, I censored this as unlike famous rap artists, I cannot get away with showing uncensored lady nipples on YouTube, selective enforcement much. Hopefully some brave soul mentions selective enforcement and biased censorship in court.
This is a showcase of a unique Altered Melee experience called Spellbringers and it's Order Faction. Spellbringers is a total conversion that changes the game into a unique experience with new units, and custom models, there are no heroes but each faction has access to the unique Spellbringer building which channels energy from "godly realms" to cast many different spells, each unique to their faction.
The Nature Faction of Spellbringers follows Shaela, the goddess of life and nature, her followers consists of elves, treefolk, faeries and wild animals. Her Spellbringer allows you to cast Grasping Vines which immobilizes a enemy ground unit for 6 seconds, Spirit Owl which summons a Spirit Owl to scout at a target point, Entwines causes forest roots to bind to a friendly structure, repairing the structure and attacking nearby enemies for 35 seconds, Murder of Crows which creates a murder of crows at a target friendly unit that peck at the eyes of enemy units dealing 15 Striking damage and blinds hit enemies, reducing their damage by half, Beast Within transforms a unit into a powerful T-Rex for 45 seconds, Cloud of Mist is exactly what it says "on the tin" and fogs a target area causing spells and attacks to miss for the units inside the mist, Call Great Stag summons a spell immune stag spirit that increases movement speed of and grants health regeneration to friendly units.
Units include: Hold allows you to train the building and gathering units Artisan and Dendroid Treeherd. Trainable from the Hall of Warriors are Archer (basic ranged elf), Ranger (upgraded Archer), Looter (nimble scout unit that can set buildings on fire and loot gold and lumber from corpses), Phalanx (front line infantry that provides a armor bonus to adjacent units), Enchantress (Elf magician that casts thorn armor to boost unit health and has Leech Seed to turn foes into saplings). Haven allows you to procure Sprite (a brittle magic attacker and support unit that can turn invisible and heal allies outside of combat), Giant Toad (a toad with a spitting attack and can leap long distances), Blight Widow (long ranged venom spitter which coats the ground in ichor and can bolster friendly structures with the Silkwrap ability), Dendroid Warrior (a durable treeant warrior that can learn Canopy Cover to give nearby allies a armor boosting aura). Sky Totem allows you to procure Coatl (swift flying unit with a stronger air attack than ground), Ravenlord (flying beast that can carry allies into and out of battle), Faerie Dragon (flying spellcaster that can detect invisible units, remove mana from enemy spellcasters with Null Bomb and use Whirlwind to lift units into the sky), Green Dragon (heavy unit with a strong acid attack).
Spellbringers can be found on HiveWorkshop.
If you like video game mod gameplay, check out my YouTube Channel and Facebook page. I'm also on Instagram.
https://www.youtube.com/channel/UCYfDFcLhjok8Ip6rJHtzAYA
https://www.facebook.com/zanyonepip
https://www.instagram.com/zanyonepip
0:00: I must disclaim I had to censor some nudity in this video, this video looks at the Spellbringers Nature Faction, Spellbringers is a total conversion for Warcraft 3 that changes the game into a RTS experience with a spellbringer structure that casts powerful spells.
0:29: The Artisan and Sapling can build most buildings but a few builidings, including the nature's faction Spellbringer, can only be built by the Dendroid Treeherd.
0:45: I had to censor the Shaelas Chosens breasts. There was shading hinting at nipples and unlike famous music artists, I can't get away with showing uncensored nipples here.
1:38: The Nature Faction has a lot of elf units.
2:16: Waiting for the Shaela's Chosen to be built before I can look at the spell descriptions.
2:41: Shaela's Chosens spellbringer powers.
2:52: a murder of crows to peck at the enemies eyes, thats kinda dark.
3:04: I'm pretty sure controlling a T-Rex is the wet dream of every beastmaster.
4:02: Repair that tower.
4:38: The Haven trains sprites, frogs, spiders, and dendroid treeants.
5:48: Good the Artisan is available.
7:02: Acid Breath, probably smells really bad.
7:33: Spellbringers Nature faction flying units.
8:09: Dendroid Elder upgrades.
10:36: Let's speed things up.
11:12: Now we approach the enemy.
12:06: looks like they're going to attack our base, not if I intercept them.
12:46: Now we continue our attack.
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Soviets: C&C Red Alert 3 Remix (Mod) Let's Play
Red Alert 3 Remix is a mod for Red Alert 3 that adds a ton of new content and edits existing content, some imported from the Uprising expansion. One major thing this mod does is change the Top Secret Protocols to unlock exclusive units, superweapons, and other abilities, There are also unique maps that change up the game significantly in various ways.
The Soviet Union of Red Alert 3 Remix is heavily edited, Receiving a lot of changes, including a giant mech that can convert into a stationary fortress and back (this unit isn't shown in the video), the ability to make a unit instantly get 3 promotions at once, and call in a bunker to be dropped from space. Units added/edited include: Badger Bomber (actually found in default Red Alert 3 but trainable in this mod), Sickle (machine guns replaced with flamethrowers), Tesla Tank, Reaper (import from the official Red Alert 3 Uprising expansion, can lay mines instead of jumping and becoming a stationary turret), Apocalypse Tank (can pull vehicles to it to be grounded up while using it's cannons and can deploy Iron Stars to seek out the enemy), Iron Wing (transport that can also fly around to repair vehicles), and Dreadnought (can submerge).
The mod can be found on NexusMods, the author is KnightVVV
If you like video game mod gameplay, check out my YouTube Channel and Facebook page. I'm also on Instagram.
https://www.youtube.com/channel/UCYfDFcLhjok8Ip6rJHtzAYA
https://www.facebook.com/zanyonepip
https://www.instagram.com/zanyonepip
0:00: This is a look at the Soviets of the Red Alert 3 Remix mod.
0:43: The Soviet walls cannot raise and lower like allied walls to make a gate.
1:06: The mods author KnightVVV kinda wrote his name on the Soviet MCV
1:20: The Battle Bunker is buildable from the support structure tab, the Combat Engineer can build one as well.
1:30: Sometimes the posters on buildings being constructed in this mod depicts pin-ups, don't worry they're not nude.
1:56: The Sickle doesn't exactly have machine guns anymore.
2:14: The Sickle has flamethrowers in Red Alert 3 Remix.
2:22: There are no techs to be researched at the Battle Lab.
2:49: The Grinder and Reaper units are imports from the official Red Alert 3 Uprising expansion.
2:58: The Institute for Aeronautics is something added in Red Alert 3 Remix.
3:39: The Institute is required for the Kirov.
4:26: Soviet naval defenses have the torpedo launcher.
4:55: Instead of jumping and becoming a turret, the reaper lays mines in Red Alert 3 Remix
5:20: The voicelines for the Badger Bomber in this mod are from NOD's Vertigo Bomber in C&C 3.
5:54: The Badger Bomber is kinda slow.
6:21: It's damaged as it is dropped from space.
6:37: The Dreadnought can submerge in this mod.
7:11: Now we attack.
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Spellbringers Order: Warcraft 3 Altered Melee Let's Play
This is a showcase of a unique Altered Melee experience called Spellbringers and it's Order Faction. Spellbringers is a total conversion that changes the game into a unique experience with new units, and custom models, there are no heroes but each faction has access to the unique Spellbringer building which channels energy from "godly realms" to cast many different spells, each unique to their faction.
The Order faction follows Valantor the god of order and consists of humans and celestial beings. His Spellbringer allows you to cast Divine Intervention (makes a single organic unit impervious to damage for 10 seconds), Vision (reveals a area of the map and reveals invisible units), Summon Spirit Dwarves (summons 2 celestial workers that harvest resources and repair at a very fast rate), Gavel of Judgement (marks a target unit then drops a divine hammer that affects it and units around it, silencing them and reducing speed and attack rate by 50%), Avatar of Command (transforms one of your units into a powerful Avatar that boosts attack damage of nearby allies), Battle Standard (grants a target unit a banner that grants nearby friendly units 10 bonus armor, it can be picked up by friendly units if dropped or destroyed by enemies if dropped, lasts 20 seconds), and Resurrection (summons a flying, spell immune celestial that can ressurect fallen allies and lasts 45 seconds).
Units: Trainable from the Barracks is the: Spearman (A spear/javelin throwing basic unit that can hit air as well as land targets), Falconer (a scout unit that can release falcons to scout areas and be upgraded to have the falcons have a anti-air attack and improve their scouting abilities), Enforcer (a melee unit that can be upgraded to Crusader that has a area of effect cleaving attack), and Human Cleric (a healing unit that also can use the Blinding Flash ability to reduce enemy damage). War Factory allows you to build: Ballista (the siege unit), Airship Transport (A transport unit), and Airship Defender (a heavy air unit that can see invisible units and bombard enemy ground forces with cannon fire). Celestial Beacon gives you Archon, Valkyrie (A flying unit with a magic attack), and (when upgraded to Celestial Gateway) Angel Knight (A flying holy warrior that can silence enemies, imprison enemy units in a vault, and cast rain of fire to deal area of effect damage).
Spellbringers can be found on HiveWorkshop.
If you like video game mod gameplay, check out my YouTube Channel and Facebook page. I'm also on Instagram.
https://www.youtube.com/channel/UCYfDFcLhjok8Ip6rJHtzAYA
https://www.facebook.com/zanyonepip
https://www.instagram.com/zanyonepip
0:00: This video looks at the Order faction of Spellbringers, A total conversion for Warcraft III, changing the game into a unique RTS with a spellbringer building that channels magic from different realms to cast powerful spells.
0:29: The Eye of Valantor is the spellbringer for the Order faction.
1:30: You can train a lot of units with this Altered Melee map, the maximum food amount you can get is 180.
2:45: Can stilll remember that old meme calling Scootaloo a chicken.
2:52: Eye of Valantor powers.
3:20: more farms.
4:56: Amazed the enemy spearman lasted even that long with all those spears thrown at him, definately would be dead before the ballista bolt in real life.
5:16: Now they're throwing bidents.
5:46: The Blacksmith upgrades can be researched up to three times.
6:30: Let's speed things up.
6:57: Let's train some Angel Knights.
7:35: And were at the maximum food limit.
7:46: Now we approach to attack the enemy.
8:06: Forgot to upgrade the War Mill.
9:31: Now onto the main base.
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Allies: C&C Red Alert 3 Remix (Mod) Let's Play
Red Alert 3 Remix is a mod for Red Alert 3 that adds a ton of new content and edits existing content, some imported from the Uprising expansion. One major thing this mod does is change the Top Secret Protocols to unlock exclusive units, superweapons, and other abilities, such as the ability to make Allied power plants "print" resources at the cost of some power production. There are also unique maps that change up the game significantly in various ways.
The Allies receive a Grenadier Infantry unit, Titan mech with anti-air missiles and a cannon to handle ground threats, Paladin (based off a unit from C&C 4), Hurricane (Also inspired from a C&C 4 unit, even using it's voicelines), the Multigunner IFV is edited, receiving bigger wheels, the Assault Destroyer has a different gun in this mod, and some units for the Allies like the Future Tank X-1 are imported from the Uprising expansion for Red Alert 3. Allies also have a Dog House, complete with a small 3D model of the food/water bowl.
The mod can be found on NexusMods, the author is KnightVVV
If you like video game mod gameplay, check out my YouTube Channel and Facebook page. I'm also on Instagram.
https://www.youtube.com/channel/UCYfDFcLhjok8Ip6rJHtzAYA
https://www.facebook.com/zanyonepip
https://www.instagram.com/zanyonepip
0:00: On this video, I look at the Allies of the Red Alert 3 Remix Mod, which adds new units but also replaces some of the Top Secret Protocols and adds unique maps.
0:14: One of things this mod adds for the Allies is a Crane that adds a structure production queue, though it can't build certain things when they start off.
1:07: The wall can actually lower and raise.
1:20: The Allied missile turrets are much different in this mod.
1:38: The Allies have a grenadier unit in this mod, it can launch stun grenades.
2:36: The Titan is part of the Red Alert 3 Remix mod.
2:48: The Multigunner's wheels seem larger.
3:07: There appears to be a torpedo launcher on that turret and the torpedoes actually fire.
3:45: The mod actually adds superweapons for the Allies, Soviets, and Japan.
4:32: The Titan can self repair, it also gains a second cannon on it's third promotion.
4:51: This unit is based off the Paladin from Command and Conquer 4.
5:17: The dog house building has it's own bowl.
6:18: The Future Tank X-1 is a import from the Red Alert 3 Uprising expansion.
6:42: It prints money.
7:01: Now we go to attack the enemy base.
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ToUR Quilboar: Warcraft 3 Custom Faction/Altered Melee Showcase
This is Altered Melee map/mod in a series of Altered Melee maps/mods called Tales of Unsung Races by Althavis. The Quilboars are a race of primative humanoid boars from the Warcraft games, including the famous World of Wacraft MMO. The Quilboars revear a boar demigod called Agamaggan and are believed to be it's offspring, their traditional capital is Razorfen Downs until Amnennar the Coldbringer messed it all up.
Units include: Trainable from the Training Camp is the Warbristle (basic melee unit), Quilshooter (ranged attacker), Aggressor (a powerful melee warrior). Barrenic Highground allows you to train: Siege Swine (the siege unit), Harpy Dancer (a scouting unit, I'm not comfortable training the harpy units in this video as they appear with nude feminine forms), Druid of the Tusk (a support unit that aides allies and can summon spirit boars). House of Ancestry gives you: Geomancer (a defensive spellcaster that can summon a unit with Rayman limbs that can see invisible units), Harpy Witch (a support unit that weakens foes, again I'm not training them). Agamaggan's Ground gives you the ability to train the elite (but with a limit of 3) BloodBound (that constantly drips blood effects) which deal chaos damage and can give enemy units the "curse of Agamaggan" which damages enemy units 10% of their life every time they attack.
Heroes Include: Avatar (can summon units and mind control enemy units), Guide (has abilities that can debuff enemies and heal allies), Blooddrinker (warrior unit that can use Blood Drink to heal time it attacks a enemy unit), and Tuskmaster (warrior unit with crowd control abilities, and the ability to passively increase its own armor and attack speed).
The mod/map can be found on HiveWorkshop. The author of this mod/map is "Althavis"
If you like video game mod gameplay, check out my YouTube Channel and Facebook page. I'm also on Instagram.
https://www.youtube.com/channel/UCYfDFcLhjok8Ip6rJHtzAYA
https://www.facebook.com/zanyonepip
https://www.instagram.com/zanyonepip
0:00: This is a showcase of a Warcraft 3 custom faction called The Quilboar Tribes, Primative Boar-like humanoids that inhabit Kalimdor, Kul Tiras, and Exiles Reach.
0:20: There appears to be a custom user interface design unique to this faction.
0:47: That mine with those moving tentacle root things and green gas clouds, I wouldn't be suprised if it was some sort of lovecraftian location.
1:46: Altar of Agamaggan hero descriptions.
2:45: That is one massive bat.
3:04: They said Jesus was born in a manger.
4:27: I'm not training the harpy units as they appear to have a nude female body.
4:45: Implying they're not even using stone weapons, like literally they're using weapons made of wood.
5:19: Again I am not training the harpy units.
6:07: Geomancer, maybe its like a earthbender like Toph from Avatar.
6:27: The "EarthSense" has floating Rayman limbs.
6:39: Tribal Treasury items.
7:04: Briar Weed, maybe it functions like pot.
8:00: I forgot to show the Guardians Rock when I recorded this video, it allows for the training of 2 unique heroes and when selected plays the same sound as when the Tavern is selected.
8:50: Bronze weapons, bring the Quilboars to the Bronze Age.
9:35: Demonic looking Boars.
10:44: Quilboar description.
11:03: Quilboar story.
13:29: We approach the enemy base.
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The High Elves: Warcraft 3 Custom Faction/Altered Melee Showcase
The High Elves are a race in the Warcraft universe that gain power from Sunwell which was created at a nexus of leylines and involved water stolen from the Well of Eternity, constant exposure to the Sunwell has made them addicted to it's energies ("High Elves" were apparently always high on arcane magic, what a fitting name), Since the destruction of their kingdom Quel'Thalas by Arthas Menethil who wanted to use the Sunwell to resurrect Kel'Thuzad, the High Elves have since renamed to Blood Elves in honor of their fallen comrades.
I forget to build the Silverworks until about the 4:50 mark, silly me.
As for units: The Cantonment allows you to train Combatant (the basic melee footsoldier), Ranger (the basic ranged unit), and Ballista (The siege unit). The Chantry gives us Spellbinder (offensive spellcaster that can make foes take more damage from magic), Enchantress (support spellcaster), Guide (anti-spellcaster unit that can remove negative buffs and deal extra damaged to summoned units), the Domestic Hall gives you Equestrian (mounted anti-air archer unit), Eagle Rider (a supporting flying ranger on a patriotic mount), and Spotter which is a "Magical assault far-ranged flyer" (direct qoute from the in-game description) that can land to become a hawk rider. Highborne Keep allows you to train the elite melee unit Highborne (which can be upgraded to deal more damage and spell immunity).
Heroes are: Heliomancer (a mystical hero that can use sun magic and summon a Celestial Orb, which amazingly is referred to as a Infernal), Guardian (a warrior hero that uses sun magic and can increase unit attack rate with Dedication Aura), Master Ranger (a cunning hero), and Saint (Mystical hero with offense and support ablities like Arcane Bombing that destroys mana as well as damage foes).
If you like video game mod gameplay, check out my YouTube Channel and Facebook page. I'm also on Instagram.
https://www.youtube.com/channel/UCYfDFcLhjok8Ip6rJHtzAYA
https://www.facebook.com/zanyonepip
https://www.instagram.com/zanyonepip
0:00: This Warcraft 3 Altered Melee video looks at the High Elves, they have their own building models/retextures and this custom faction is also notably stronger during the day and weaker at night.
0:50: I forget to build the silverworks upgrade structure for like 4 minutes.
1:40: High Elf hero descriptions.
2:26: The High Elves are solar powered, gaining health and damage reduction in the sun.
3:15: A house with viking horns.
3:48: High Elf description.
4:44: This is when I realized I forgot to build the Silverworks.
5:36: Each Sentinel Tower can be upgraded into 3 different buildings.
6:07: Not comfortable with the guide model, looks like she has some kind of gag.
6:44: The Repository Shop items, though we don't hover our mouse over the Dust of Appearance.
7:12: Building more Farms or in this factions case Abodes.
7:40: The Highborne Keep appears to have a glitchy texture.
8:03: Eagle rider, nothing says America *beep* yeah like riding a eagle.
9:44: The Spotter can land, becoming like a jousting knight mounted on a Final Fantasy Chocobo bird.
10:50: The Last of the Silverworks upgrades.
12:15: A coin with a leaf on it.
12:39: The Guide unit portrait is glitchy.
13:34: We stage our forces near the enemy.
13:52: I forget to use the sunstone.
14:28: Yes it's referred to as a Infernal.
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GLA Stealth General: C&C Untitled (Generals Zero Hour Mod) Let's Play
While the GLA has been known for guerilla warfare, the Stealth General Prince Kassad of the GLA takes it to a extreme with the ability to buy for most structures a camouflage stealth upgrade and a unique ability to upgrade his GPS scrambler generals power. The defensive turrets upgradable from the Tunnel Network also have unique models for this general. There is also a unique model and icon for the Toxin Tractor with this faction.
Units Include: Scimitar which is a tank that is stealthed by default but can't use the scorpion rocket, Nrabtihs (anti vehicle assault gun, name is backwards for "shitbarn"), Kooni Artillery (replaces the Rocket Buggy as a mobile artillery unit, the first part of it's name means "asshole" in Farsi), Iskander-K Launcher (a mobile rocket launching unit that fires 2 rockets at once), Sniper (a infantry unit).
The mod can be found on ModDB, look it up. The old C&C games as part of the Ultimate Collection can be found on the Official EA App. Please look up the C&C Untitled on ModDB. It is also possible to procure C&C Untitled through the GenLauncher tool for C&C Generals Zero Hour which can be found on ModDB (where it also has the 1920 1080 resolution).
I do not know of any phone version, I played/recorded this on a PC.
If you like video game mod gameplay, check out my YouTube Channel and Facebook page. I'm also on Instagram.
https://www.youtube.com/channel/UCYfDFcLhjok8Ip6rJHtzAYA
https://www.facebook.com/zanyonepip
https://www.instagram.com/zanyonepip
0:00: This video looks at the arsenal and unique details of the GLA Stealth General Prince Kassad.
1:06: most of Prince Kassads structures can be hidden with a camo netting upgrade.
2:16: The Stealth General has a unique toxin tractor model and icon.
2:37: The Scimitar tank appears to be stealthed by default.
3:16: The bikes are stealthed too.
3:26: Building some Black Markets for procuring scrap upgrades.
3:52: The Hijacker is swiper the fox in GLA form
4:03: The unit name is "shitbarn" spelled backwards.
4:47: This Artillery's units name means asshole in Farsi.
5:59: The Scimitar Tank now has a bloody plow.
6:30: Were going to do a lot of scrap upgrades for our vehicles for awhile.
8:20: The sniper can't use the combat cycle.
8:43: The Recon Van says "free candy" on the side.
10:18: The Advanced GPS Scrambler can hide a lot of units fully upgraded.
10:27: Now we attack the enemy base.
11:50: The Angry Mobs can throw molotovs.
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GLA Toxin General: C&C Untitled (Generals Zero Hour Mod) Let's Play
Another faction heavily edited in the C&C Untitled mod for Command and Conquer Generals Zero Hour, the Toxin General starts off with the ability to have tanks shoot toxin infused shells, the poison inside can be upgraded to Anthrax Gamma for even more power, even base defenses he can build have toxins in them right off the bat.
Units Include: Toxin RPG Trooper, Venom Trooper, Mantis Tank, Sarsur Quad (like the Quad Cannon truck but presumably more heavily armored), Tokhme-Sag (the toxin tractor replacement, think it's name means pretty much "dog balls" in Farsi from what I was able to look up), Chimera Tank (a 2 barreled tank that can be upgraded with additional armor and even a shotgun turret), Ravager Tank (a stealthed tank destroyer vehicles), there is also a infantry unit that explodes and leave behind a toxin puddle with a demonetization worthy name.
The mod can be found on ModDB, look it up. The old C&C games as part of the Ultimate Collection can be found on the Official EA App. Please look up the C&C Untitled on ModDB. It is also possible to procure C&C Untitled through the GenLauncher tool for C&C Generals Zero Hour which can be found on ModDB (where it also has the 1920 1080 resolution).
I do not know of any phone version, I played/recorded this on a PC.
If you like video game mod gameplay, check out my YouTube Channel and Facebook page. I'm also on Instagram.
https://www.youtube.com/channel/UCYfDFcLhjok8Ip6rJHtzAYA
https://www.facebook.com/zanyonepip
https://www.instagram.com/zanyonepip
0:00: This video looks at the arsenal of Dr Thrax the Toxin General of the GLA of the C&C Untitled mod for Command and Conquer Generals Zero Hour
1:21: The Toxin General's RPG infantry units rockets leave behind a toxin puddle.
1:29: He explodes in a cloud of toxin.
2:08: This unit name means dog balls.
2:39: The Toxin Generals replacement for the Quad cannon truck appears more heavily armored.
3:29: Going to get some black markets for procuring scrap upgrades.
3:45: Going to get all the upgrade techs for my forces.
5:09: It says the Ravager tank can transport 2 soldiers but I didn't see transport slots on them, must have been removed.
6:10: The Ravager tank automatically stealths when not moving.
6:45: That is a shotgun turret on top of the Crimera Tank due to scrap upgrades.
7:08: Yes the barrel on the Chimera tank appears to say "toxic".
7:52: Now there are 2 rockets on the Mantis Tank.
8:56: I'm trying to keep the infantry units separate from the vehicles.
9:33: Last of the Scrap upgrades.
9:48: The Base defenses of the Toxin General are like the default GLA of the C&C Untitled mod, but leave behind toxins.
10:02: Training the last of the units.
10:51: Now we attack.
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Naga: Beyond the Throne (Warcraft 3 Mod/Altered Melee) Let's Play
The last of the factions added/edited in the Beyond The Throne mod altered melee maps for Warcraft 3, the Nagas are aquatic and some of their units enjoy stat bonuses on water. Many of their units are reptilian and some units slither on snake tails to move. Despite being underwater oriented, the naga does have 2 flying units.
Units Include: Incursor (A soldier unit that can devolve into a crab), Draken (poison shooting creature that can teleport), Myrmidon (mana driven brute) that are trainable from the Spawning Grounds. Trainable from the Pressure Chamber is the Leviathan (A melee siege brawler and giant wearing a sharkskin) and Pulse Generator (artillery unit that can also damage enemy buildings over time by liquifing the ground under them and has a damage bonus against sea units). The Enclave gives us the Phor (Scout oriented flying unit), Sunderer (3 headed sea beast that can give area healing to your units and area damage to your enemies) and Siren (can make a parasite unit spawn from defeated enemies or protect a unit from magical damage). The Hatchery gives us the Urchin Turtle (large turtle unit that can target multiple units at once) and Scrubber (specializes in damaging and slowing mechanical units and has a puddle of water on it's skull). There is also the Shrine of Azshara which trains \the Couatl
Heroes Include: Trench Dweller (A angler fish headed humanoid spellcaster), Nullifier (disruptive spellcaster), Sea Witch (high damage spellcaster with medusa snakes for hair), Viper (cunning hero that can passively grant invisiblity), and Tempered Guard (has passive abilities that reduce damage and can summon a geyser that increases friendly unit attack speed and health regeneration
0:00: This video looks at the Naga faction of the Beyond the Throne mod for Warcraft 3.
0:32: The Naga worker unit is consumed when a structure is completed.
1:20: Altar of Depths Naga hero descriptions.
2:25: Spawning Grounds unit descriptions.
3:05: The Leviathan units appear to be wearing sharkskins.
4:34: These Creatures need more than lettuce.
5:27: Enclave unit descriptions.
6:41: The Ancient Elixer reminds me of those Louis XIII bottles.
7:13: With a icon like that, you could have used the Anti-Magic potion icon for a love potion.
7:51: Liquidate the ground under buildings with the Pulse Generator.
9:07: This Shrine trains a powerful flying unit that can be upgraded to summon damage dealing illusions.
10:35: The screen turned black.
10:50: We now stage our forces near the enemy.
11:16: It's got a pool of water on it's head.
11:35: Just going to unlock some area damage spells, now we attack.
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GLA Demolition General: C&C Untitled (Generals Zero Hour Mod) Let's Play
In this mod The Demolition General of the GLA receives a lot of edits, including unique units, his arsenal focuses on explosives including a MBT that can use explosive or anti-tank rounds and can be upgraded to fire multiple rockets at it's target in addition to 1 of the 2 different ammo types. The Tunnel building can be turned into 2 different base defenses, a direct fire rocket launcher and the "Stuka launcher" which fires a large rocket with splash damage. There is also the heavy Cobra Tank which has a mortar that can handle massed infantry with the mortar turret on it's tank gun.
Units Include: Luchador (a light tank with wheels, can fire 2 different ammo types and be upgraded with rockets), Battle Bus (this general has a version that can demo traps at the cost of a garrison slot, also expensive), Cobra Tank (Heavy tank with 2 different weapons), Itzan (artillery unit), Toxin Tractor (this faction doesn't have the toxin upgrade to give to it and it doesn't exactly look like a farming tractor with this unit), Pantsir (Heavy Anti-Air, very expensive), RPG Trooper (has a different portrait from the normal GLA's RPG Trooper and can be upgraded with HEAT rockets).
The mod can be found on ModDB, look it up. The old C&C games as part of the Ultimate Collection can be found on the Official EA App. Please look up the C&C Untitled on ModDB. It is also possible to procure C&C Untitled through the GenLauncher tool for C&C Generals Zero Hour which can be found on ModDB (where it also has the 1920 1080 resolution).
I do not know of any phone version, I played/recorded this on a PC.
If you like video game mod gameplay, check out my YouTube Channel and Facebook page. I'm also on Instagram.
https://www.youtube.com/channel/UCYfDFcLhjok8Ip6rJHtzAYA
https://www.facebook.com/zanyonepip
https://www.instagram.com/zanyonepip
0:00: This video looks at the GLA Demolition general of the C&C Untitled mod for Generals Zero Hour.
1:20: I like how the description calls this unit a absolute mad lad willing to die for the GLA.
1:55: The Luchador is the Demolition General's unique main battle tank.
2:33: The Luchador has 2 different shells it can use as a attack mode.
3:41: Let's not have our vehicles explode when they die and damage our other vehicles.
4:16: The Black Markets are for upgrading some of our units with scrap.
5:00: The Demolition General has a different set of base defenses he can turn his Tunnel buildings into.
5:07: The Stuka is a type of plane the Germans used in World War II
5:32: Going to upgrade some of our vehicles with scrap so that you'll get to see what they look like upgraded.
6:24: Upgrading more vehicles.
7:16: Scrap upgraded the toxin tractor.
8:28: The Pantsir Anti-Air unit is looking pretty badass right now.
9:08: The Bomb truck does no damage, must be a glitch or something
9:27: The Scorpion Tank MK1 are summonable units.
10:09: The last of the scrap upgrades.
10:30: Now we attack.
11:58: Yes that was a censorship beep, the mod creators put that in.
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GLA: C&C Untitled (Generals Zero Hour Mod) Let's Play
In the C&C Untitled mod for Command and Conquer Generals Zero Hour the GLA and it's subfactions also gets their fair share of edits and unit reskins, most unit upgrades are also done through a Salvage Yard instead of the black market which only provides salvage (which you have to pay for and is expensive) to upgrade a individual vehicle's armor and weapons as well as passively give money for your base. The Tunnel Network can be turned into either a anti-tank gun or a mortar for defense purposes and said weapon upgrades are affected by the scorpion rocket upgrade.
Units: added/edited include: Scorpion Tank (has wheels now), Technical (updated appearance), Quad Cannon (design is more of a military unit and not a modified civilian truck), Marauder Tank (has a rocket firing turret on top of it's tank gun), Pantsir (expensive and large anti-air unit with no ground attack), Battle Bus (has it's own gun and with 8 wheels and a armored appearance doesn't look like a civilian bus anymore), Toxin Tractor (the wheels on it don't look like a farming tractor anymore), SCUD Launcher (heavier look with more wheels and larger body), Stinger Soldier (dedicated AA infantry that can detect stealth aircraft), Fundamentalist (a heavy infantry unit with a unfortunate name considering Islamic fundamentalists established their own brief nation state in the 2010s and a different group of them took back Afghanistan when the US left under Biden).
The mod can be found on ModDB, look it up. The old C&C games as part of the Ultimate Collection can be found on the Official EA App. Please look up the C&C Untitled on ModDB. It is also possible to procure C&C Untitled through the GenLauncher tool for C&C Generals Zero Hour which can be found on ModDB (where it also has the 1920 1080 resolution)
If you like video game mod gameplay, check out my YouTube Channel and Facebook page. I'm also on Instagram.
https://www.youtube.com/channel/UCYfDFcLhjok8Ip6rJHtzAYA
https://www.facebook.com/zanyonepip
https://www.instagram.com/zanyonepip
0:00: This video looks at the default GLA of the C&C Untitled mod for Command and Conquer Generals Zero Hour.
0:26: In this mod the GLA has it's own dedicated radar building instead of training a van after the Arms Dealer has been built.
1:33: In this mod the Salvage Yard provides unit upgrade techs instead of the Black Market.
1:58: The Scorpion Tank has been reskinned and edited in this mod into a wheeled unit.
2:17: In C&C untitled the GLA Toxin Tractor doesn't look like a tractor anymore.
3:12: The Black Market description has been edited.
3:47: We won't need the dedicated Anti-Air Unit.
4:12: The Hijacker's face is different.
5:16: Not exactly a farming tractor in appearance.
6:18: The Salvage Upgrade description is like that of a commercial, like the ones Billy Mays used to do
7:28: Yes the van says "free candy" on the side, not comfortable with that.
8:26: These Tech's are going to take awhile to research.
9:14: I like it when the thumbnail is a close up of the mods vehicles.
10:04: I forgot to showcase the base defenses one can turn the tunnels into.
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The Lost: Beyond the Throne (Warcraft 3 Mod) Let's Play
Not to be confused with The Lost biker gang once led by Johnny Klebitz from the Grand Theft Auto games. The Lost of the Beyond The Throne mod are described as "soul thirsty" and the buildings have a hellish theme (and the building that one builds over the gold mine looks like a Lovecraftian horror). This faction seems to train a rogues gallery of monstrous looking creatures. The voice saying fire is the Medic from TF2 and I was originally going to make the Lost a Rumble exclusive.
Units Include: Shambler (a skeleton warrior), Scourge (ranged spider looking unit, can burrow into the ground and has a siege mode that gives it a cool, flaming appearance), Nightmare (a elite fighter unit with tentacles for legs) all 3 trainable from the Aperture. The Obsidian Moor trains the Derelict which can train units using charges absorbed from your units and the Ravager which can be upgraded to spawn units from killed enemies. The Reliquary has a Eye of Sauron feel and trains the magical units Corrus (a support spellcaster that looks like a D&D Beholder), Razor (a magical brawler that can be upgraded to constantly radiate damage), Averter (a healing unit that can detect invisible enemies). Stygian Basin trains Monstrosity which is a siege unit. Finally the Abyss trains Stygian Monarch which is a massive flying unit that does splash damage.
Heroes include: Crypt Lord (support brawler that can passively give a aura that boosts melee damage and can summon life draining Locusts as a ultimate ability), Charred Adjuntant (appears to be a "burned out" undead Treant that can convert trees into servants that fight for you), Death Knight (has a Aura that boosts speed and healing regeneration and can resurrect friendlies), Dreadlord (can summon a infernal, send a enemy to sleep, and has a lifesteal aura), and Lich (a support hero that has a ultimate ability that does massive area damage).
The mod Beyond the Throne can be found on ModDB.
If you like video game mod gameplay, check out my YouTube Channel and Facebook page. I'm also on Instagram.
https://www.youtube.com/channel/UCYfDFcLhjok8Ip6rJHtzAYA
https://www.facebook.com/zanyonepip
https://www.instagram.com/zanyonepip
0:00: This video looks at the Lost faction of Beyond the Throne, not to be confused with a certain biker gang from the GTA Games.
0:52: The lost appear to summon buildings instead of build them, freeing their workers to create other buildings almost immediately.
1:22: Forgotten Hero Descriptions.
2:30: The Derelict is effectively a flying support barracks that absorbes units for training charges.
3:35: The spiders have no indoor voice.
4:18: Fire.
5:21: The Beyond the Throne mod lore description.
5:52: Dungeons and Dragons Beholder creature.
6:21: The lost can apparently buy something called a Mutations Pot.
7:09: The Pain Shroud upgrade makes the Razor spellcaster radiate constant damage.
8:28: Tentacle legs and back spikes, yep Nightmare.
8:57: Mutations Pot Abilities.
10:02: Forgot a population cap providing structure.
11:04: Got population space for exactly one more basic combat unit.
11:35: The terrain went out, it's back now.
11:54: we now go to stage our forces near the enemy.
12:52: Now we attack.
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Malus Rose cosplaying Liliana Vess Speedpaint by Axtreaa
A commission of Malus Rose cosplaying as the famous plainswalker Liliana Vess from MTG, both have traveled to different universes, both are necromancers with a lot of magical power, and both are hundreds of years old. Malus is also charismatic villain like Vess but she eventually reforms.
The Completed Commission
https://www.deviantart.com/zanyonepip/art/Liliana-Vess-Cosplay-Malus-Rose-by-Axtreaa-993361799
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China Tank General: C&C Untitled (Generals Zero Hour Mod) Let's Play
The Tank General of the C&C Untitled mod for C&C Generals Zero Hour is also heavily edited like the other factions, with reskins and new units, a emphasis on heavily armored units gives him a different arsenal of land vehicles with even his supply truck and listening outpost replaced with heavier armored variants, the heavy supply truck can carry bigger resource loads funding your base faster.
Units include: Warmaster which replaces the battle master and has a working machine gun and 2 autocannons in addition to it's tank cannon, Tiananmen SPAAG (a anti air unit that replaces the gatling cannon), Locust Tank (a light and cheap tank), Emperor Overlord (has a high caliber cannon and autocannon instead of 2 tank cannons), ECM overlord which is surprisingly cheap for it's massive size and unlike the other Chinese ECM vehicles in this mod is powerful enough to shut down buildings with it's ECM gun, and Immolator (a heavily armored flame tank that can shoot fire in multiple directions), Armored Outpost (listening outpost but tougher), Heavy Supply Truck (carries more resources and is tougher).
The mod can be found on ModDB, look it up. The old C&C games as part of the Ultimate Collection can be found on the Official EA App. Please look up the C&C Untitled on ModDB. It is also possible to procure C&C Untitled through the GenLauncher tool for C&C Generals Zero Hour which can be found on ModDB (where it also has the 1920 1080 resolution)
If you like video game mod gameplay, check out my YouTube Channel and Facebook page. I'm also on Instagram.
https://www.youtube.com/channel/UCYfDFcLhjok8Ip6rJHtzAYA
https://www.facebook.com/zanyonepip
https://www.instagram.com/zanyonepip
0:00: This video is a playthrough of the Chinese Tank General of the C&C Untitled mod for Generals Zero Hour.
0:25: So the player is drafting people everytime you train someone from the barracks? I'm a bit uncomfortable now.
1:12: The Tank General has his supply truck replaced with a armored truck with tank treads that carries more stuff.
1:22: in case your wondering why my voice is like this, i'm using the microphone built into my laptop.
1:41: Tiananmen is a monumental gate at Beijing's city center.
2:00: Forgot they were trained 2 at a time for a split second.
2:45: I like to make my bases neatly designed.
3:10: The Tank General can receive autoloaders to make his Warmaster tanks fire faster.
4:02: Training bomber units to handle base defenses.
4:31: The Emperor overlord in this mod has only 1 tank cannon instead of 2.
4:42: The ECM Overlord is capable of shutting down entire buildings.
5:15: The ECM Overlord can apparently deploy decoy mines.
5:43: This Immolator tank can shoot fire in multiple directions.
7:08: By the book is the name of a controversial mission in GTA V in which you can waterboard someone.
8:17: Immolator fire storm with black napalm.
8:31: Let's get closer to the enemy base.
9:27: Now we attack.
9:33: Whats the bulldozer doing here? Get out of there.
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Miyu Commission Speedpaint by Axtreaa
A speedpaint of a art I commissioned of Kasumizawa Miyu the trash rabbit of Blue Archive standing in a recycling bin, the sniper rifle appears to be comically large in comparison to her body and her halo is crying drops of water, part of her "leaking" halo is still visible though hard to see with the white background.
Soundtrack is theme 104 from Blue Archive
The completed Commission
https://www.deviantart.com/zanyonepip/art/Miyu-by-Axtreaa-990923560
the Artist Social Media Pages.
https://www.tiktok.com/@axtreaa
https://www.instagram.com/_axtreaa_
https://www.deviantart.com/chinesechickenburger
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