Outfit Swap Test WT0.3.6.7
I duplicated the script from the previous test, this time to use with outfits.
Now any npc can change his/her clothes at the time set.
Test made in the Vecchi Bakery, Jehanna.
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Lighting Test WT0.3.6.5
Testing the lighting and sounds for Shornhelm.
Region is still undefined, so no wind sound in this test.
The lamp post is my first successful nif port from SketchFab. I hope to make more of these in the future.
It shows quite clear the differences between rural Skyrim and the highly urbanized Highrock. I still will be using the old lamp post in the roads, but the cities could have a good use of this one.
From Jehanna to Lassau is a transitional area (the original "Northern Shores" project), but after the Old Gate more urbanization is needed, so it will take some time to convert the SketchFab's assets that can add a little "gothic" feel to the cities. Blender is a pain in the ass to use.
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GKB trees rescaled - Test for WT0.3.6.1
Western Tamriel 0.3.6.1
GKB trees are too small. I was changing their sizes in the map, but now that I've reached the Illiac Bay, doing this in the SDK will take too much time.
So I upscaled the meshes using Nifskope. The meshes used had their sizes increased by 50%, using the transform tool. This test is to ensure the FPS wasn't affected. It stayed between 40 and 60, with a low around 30 and a peak of 70, the same as before. Unfortunatelly OBS wasn't able to capture the counter.
To rescale in Nifskope, press the right mouse button in the mesh root, select transform, select edit, then type the scale you want. After that you have to select apply, else the software wont save the changes.
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Three-lever Test
Western Tamriel 0.3.4.7
Finally it worked, and with a spawn complement to add some action.
This is a mechanism I never saw in a mod, so I had to work from scratch.
You need to pull three levers, so that the pull bar can be used.
In order to point the pull bar to the levers, statues were used. This allowed for a simpler, cleaner code.
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Imod Test
This imod is a modification of mine of one of the Conduits imods. I removed the blur so that exposure can be kept for a long time. This can be useful for teleport ambushes of undead and other dark creatures, and for hiding traps. Transition starts by 00:18.
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Reach Test
Testing reach of two weapons:
Noble Claymore: weight 18, reach 1.2, speed 0.8, damage 20
Ebony Glaive: weight 24, reach 1.75, speed 0.8, damage 21.
I use Weapon Speed mod, with 1.15x for both weapons.
As we can clearly see, polearms are working as intended.
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Randomizer Test I
The randomizer, running without global variables.
Yes, it is possible to have different versions of the same dungeon cell in Skyrim. It was always there, hidden in the papyrus code...
I don't remember having downloaded a single mod from the Nexus that had this feature...
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Randomizer Test II
This is a collage of two videos.
It is the first time I'm setting a global variable.
There are six slots in the randomizer, but as you can see, I've made only two versions of the same cell for this test.
When you enter the cell, the script check for the global. If the value is zero, it rolls the dice, and the result is set as the new value for the global. If you enter the cell again later, it will be the same as before, and it will not change anymore.
This is more suitable for realism. For traps in the Oblivion planes, I'm going to use the version without the global, for more chaotic results.
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Spell Test 0.3.1.2
Highrock version 0.3.1.2
The spell is a variant of the dome spell used in Dawnguard.
It causes damage to health, and absorbs magicka.
The dome also comes with a variant of the Ironflesh spell, granting extra armor.
The dome lasts for 60 seconds, while the armor lasts 30 seconds.
The spell is used by the sleepers. It will not be available to the player.
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Merge Test IV
Video after manual merge of the master to the main file.
https://wolfstormmods.wordpress.com/2023/04/03/highrock-test-0-2-7-5/
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Merge Test III
Video after manual merge of the master to the main file.
https://wolfstormmods.wordpress.com/2023/04/03/highrock-test-0-2-7-5/
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Merge Test II
Video after manual merge of the master to the main file.
https://wolfstormmods.wordpress.com/2023/04/03/highrock-test-0-2-7-5/
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Merge Test I
Video after manual merge of the master to the main file.
https://wolfstormmods.wordpress.com/2023/04/03/highrock-test-0-2-7-5/
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Hold Position Test
Test of the hold position package, for version 0.2.1.1.
Reference post: https://wolfstormmods.wordpress.com/2022/07/18/highrock-test-0-2-1-1/
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UligorTest01
Hammet's Dungeons ported to Highrock.
Test for version 0.1.9.
Reference Post: https://wolfstormmods.wordpress.com/2022/04/27/port-notes-0-1-9/
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