Vernacademia Season 1: Episode 33: Building MMOs

3 years ago
9

In this podcast, we examine the difficulties of developing and designing MMOs. In particular, the elements of player experience, design focus and the general environment of the MMO market at large, that make building these games to provide enjoyable experiences to the most people effectively difficult.

Cliff Notes

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Vernacademia S1:E33 Rumble Link

00:05 Intro to Subject
00:29 Three Design Pressure Points
00:59 Community Management
02:25 Scale of Player Engagement Method: Role Play to Mechanical
04:21 Time Investment Scale: from Casual to Hardcore
06:01 The PVP divide
09:01 Keeping players playing your games
12:44 Encounter Design
16:05 Latency's impact on play experience
17:15 Game Economy and Rewards
20:47 Recap on Subject Matter
21:53 Final Statement
22:21 Wrap-up and Preview

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