Vernacademia Season 1: Episode 32: Video Game Economies

3 years ago
22

This podcast examines the concept of in game economies and how hard they can be to manage, as well as examining various concepts of how they are created and how they generally function.

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Cliff Notes

00:06 Statement of Subject
00:30 Game Economies and Supply/Demand
02:41 Why Do Game Economies Break?
03:33 Loot Management in Game Economies
06:56 Positive and Negative Money Sinks
10:00 Money/Resource Sinks and Immersion
14:27 Consumables as Money Sinks
18:39 Convenience Costs as Money Sinks
21:14 Cost and Intention of Design
21:48 Consumables and Back Tracking
25:32 The Difficulties of MMO Game Economies
29:12 Game Economies that Worked Well: Pokemon
33:20 Game Economies that Worked Well: Dark Souls
36:04 Wrap Up
36:20 Ask Yourself, Do I want an Economy?
37:41 Sign Off

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