Vernacademia Season 1: Episode 21: Defining Game Genres

3 years ago
4

Here we examine concepts surrounding the defining of game genres using our previous definitions of Foundational, Framing and Refining mechanics, as well as the NarVisAud to seek a better way of identifying the differentiating elements of games.

Our Website: https://www.vernaculargames.com/
Our Subscribestar: https://www.subscribestar.com/vernaculargames
Our Patreon: https://www.patreon.com/VernacularGames
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames

Cliff Notes

00:05 Statement of Subject and Intent
01:40 Composite Experience Definition
02:26 The 3-major definers of Genre
05:36 Examples of Striking NarVisAud
07:30 Mechanical Identity Recap
08:18 Examples of Identity Elements
10:30 Genre type: Upgrade Hunter
11:31 Examples of different Upgrade Hunters
12:28 The Framing Mechanics that differ in our 4 examples
18:02 Restatement of each example as Foundation then Framing
19:00 Theming in relation to genre as
19:51 Some examples of game themes
21:16 Approaching genre as multiple elements packaged together
22:10 Figuring out core elements through element removal
24:26 The intent of genres for the consumer
25:04 Failed genre names
27:25 Invitation to explore genre name redefinition
27:45 Preview for next week's cast and Sign off

Loading comments...