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Vernacademia Season 1: Episode 13: Reset, Reload, Resume: Reset Style
Part one of an examination of the concept of failure handling in video games. In this portion, we briefly define each of the three methods that we've observed, and then dig into the Reset style and its implications on gameplay.
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Cliff Notes
0:11 Gross Player Failure
0:52 Statement of Series Structure
1:26 Styles of Failure Handling
1:32 Reset Style in Brief
1:54 Reload Style in Brief
2:26 Resume Style in Brief
2:56 Reset Style Definition
4:14 What this means to the player
4:48 What isn't lost when a reset happens
5:44 Example Reset Style Games
6:51 Vs. Games and the Reset Style
8:39 What this style works for
9:09 How to do the style poorly
10:35 Reset can be the most punishing style
11:05 Personal objectives influence the feel of failure
11:34 Why punish player failure?
13:36 Player Objective vs Winning the Game
14:40 Recap
15:07 Sign Off
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