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![Zero4 vs Sync, Q3Arena, Arbiter case -R1](https://1a-1791.com/video/fwe1/f2/s8/6/s/S/X/N/sSXNw.qR4e.1.jpg)
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Zero4 vs Sync, Q3Arena, Arbiter case - R5
k
k0's Pro quake
-playspeed 2x
-arbitering the duel like in boxing, w/o map scores but based on more complex analysis and view, that take into account strategies, beauty of movement, variation of weapon usage and other things
Ignoring the tech test, this is my work in progress, q3tourney4 modification with same architecture that is relevant to map navigation, so that older demos can run fine on this legendary map
I will also build a variant to this map, more adapted for the gameplay that I will build once I start rewriting code for the game -because gameplay although great is in a way too simplistic for my taste (the goal is to be 30% quake skill gratification, 30% luck and another 30% reward for brain strategies that work without quake skills)
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Zero4 vs Sync, Q3Arena, Arbiter case - R6
k
k0's Pro quake
-run with playspeed 2x
-what I am doing here and why is: arbitering the duel like in boxing, w/o map scores but based on more complex analysis and view, that take into account strategies, beauty of movement, variation of weapon usage and other things
- on the technical point of view I test ways to be able to record videos at high quality codec ffmpeg, on a weak CPU, and still be able to run them w/o much lag on the Internet
Ignoring the tech test, this is my work in progress, q3tourney4 modification with same architecture that is relevant to map navigation, so that older demos can run fine on this legendary map
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Zero4 vs Sync, Q3Arena, Arbiter case - R7
k
k0's Pro quake
-run with playspeed 2x
-what I am doing here and why is: arbitering the duel like in boxing, w/o map scores but based on more complex analysis and view, that take into account strategies, beauty of movement, variation of weapon usage and other things
- on the technical point of view I test ways to be able to record videos at high quality codec ffmpeg, on a weak CPU, and still be able to run them w/o much lag on the Internet
Ignoring the tech test, this is my work in progress, q3tourney4 modification with same architecture that is relevant to map navigation, so that older demos can run fine on this legendary map
1
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Zero4 vs Sync, Q3Arena, Arbiter case -R1
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