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DesertPunkGaming
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Gamer By Proxy: "2nd Space" [All Stages] (Nintendo Game Boy - 1993) [PAL Only]
GAMING WITH THE DESERTPUNK!
Gamer By Proxy
2nd Space [セカンド・スペース]
Nintendo Game Boy
Action/Puzzle
1993
Sachen
PAL Only
All Stages (1 - 20)
Beginner (Easy) Difficulty Mode
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
2nd Space is Amidar clone - the player controls robots and must reveal the image - to do this, he travels the borders of rectangles. He must also avoid opponents.
(Source - MobyGames)
2
Gamer By Proxy: "007: Tomorrow Never Dies" [Mission 1] (PlayStation - 1999) [NA Version]
GAMING WITH THE DESERTPUNK!
Gamer By Proxy
007: Tomorrow Never Dies [007:トゥモロー・ネバー・ダイ]
PlayStation
Action/Third-Person Shooter
1999
Black Ops Entertainment LLC/MGM Interactive/Electronic Arts, Inc.
NA Version of "007:トゥモロー・ネバー・ダイ"
Mission 1: Outpost, Russian Border
Agent (Easy) Difficulty Mode
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Tomorrow Never Dies (also known as 007: Tomorrow Never Dies) is a 1999 third-person shooter stealth video game based on the 1997 James Bond film of the same name. It was developed by Black Ops Entertainment and co-published by Electronic Arts and MGM Interactive for the PlayStation.
Development began in 1997, before the film's release. The game's storyline was originally meant to pick up after the events of the film, but this was scrapped following feedback from focus groups. The game's release was delayed several times, and additional levels and a multiplayer mode were removed during development.
The game was eventually released in November 1999, the same month that the next film in the Bond series, The World Is Not Enough, was released in cinemas. It is the first 007 game to be published by Electronic Arts since acquiring the James Bond licence. It was released following the success of another James Bond game, GoldenEye (1997). Critics were disappointed with Tomorrow Never Dies, believing that it fell short of the previous game, although the soundtrack was praised.
(Source - Wikipedia)
3
Gamer By Proxy: "007: Tomorrow Never Dies" [Mission 2] (PlayStation - 1999) [NA Version]
GAMING WITH THE DESERTPUNK!
Gamer By Proxy
007: Tomorrow Never Dies [007:トゥモロー・ネバー・ダイ]
PlayStation
Action/Third-Person Shooter
1999
Black Ops Entertainment LLC/MGM Interactive/Electronic Arts, Inc.
NA Version of "007:トゥモロー・ネバー・ダイ"
Mission 2: Arms Bazaar, Russian Border
Agent (Easy) Difficulty Mode
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Tomorrow Never Dies (also known as 007: Tomorrow Never Dies) is a 1999 third-person shooter stealth video game based on the 1997 James Bond film of the same name. It was developed by Black Ops Entertainment and co-published by Electronic Arts and MGM Interactive for the PlayStation.
Development began in 1997, before the film's release. The game's storyline was originally meant to pick up after the events of the film, but this was scrapped following feedback from focus groups. The game's release was delayed several times, and additional levels and a multiplayer mode were removed during development.
The game was eventually released in November 1999, the same month that the next film in the Bond series, The World Is Not Enough, was released in cinemas. It is the first 007 game to be published by Electronic Arts since acquiring the James Bond licence. It was released following the success of another James Bond game, GoldenEye (1997). Critics were disappointed with Tomorrow Never Dies, believing that it fell short of the previous game, although the soundtrack was praised.
(Source - Wikipedia)
4
Gamer By Proxy: "007: Tomorrow Never Dies" [Mission 3] (PlayStation - 1999) [NA Version]
GAMING WITH THE DESERTPUNK!
Gamer By Proxy
007: Tomorrow Never Dies [007:トゥモロー・ネバー・ダイ]
PlayStation
Action/Third-Person Shooter
1999
Black Ops Entertainment LLC/MGM Interactive/Electronic Arts, Inc.
NA Version of "007:トゥモロー・ネバー・ダイ"
Mission 3: Carver Media, Hamburg
Agent (Easy) Difficulty Mode
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Tomorrow Never Dies (also known as 007: Tomorrow Never Dies) is a 1999 third-person shooter stealth video game based on the 1997 James Bond film of the same name. It was developed by Black Ops Entertainment and co-published by Electronic Arts and MGM Interactive for the PlayStation.
Development began in 1997, before the film's release. The game's storyline was originally meant to pick up after the events of the film, but this was scrapped following feedback from focus groups. The game's release was delayed several times, and additional levels and a multiplayer mode were removed during development.
The game was eventually released in November 1999, the same month that the next film in the Bond series, The World Is Not Enough, was released in cinemas. It is the first 007 game to be published by Electronic Arts since acquiring the James Bond licence. It was released following the success of another James Bond game, GoldenEye (1997). Critics were disappointed with Tomorrow Never Dies, believing that it fell short of the previous game, although the soundtrack was praised.
(Source - Wikipedia)
5
Gamer By Proxy: "007: Tomorrow Never Dies" [Mission 4] (PlayStation - 1999) [NA Version]
GAMING WITH THE DESERTPUNK!
Gamer By Proxy
007: Tomorrow Never Dies [007:トゥモロー・ネバー・ダイ]
PlayStation
Action/Third-Person Shooter
1999
Black Ops Entertainment LLC/MGM Interactive/Electronic Arts, Inc.
NA Version of "007:トゥモロー・ネバー・ダイ"
Mission 4: Pressing Engagement
Agent (Easy) Difficulty Mode
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Tomorrow Never Dies (also known as 007: Tomorrow Never Dies) is a 1999 third-person shooter stealth video game based on the 1997 James Bond film of the same name. It was developed by Black Ops Entertainment and co-published by Electronic Arts and MGM Interactive for the PlayStation.
Development began in 1997, before the film's release. The game's storyline was originally meant to pick up after the events of the film, but this was scrapped following feedback from focus groups. The game's release was delayed several times, and additional levels and a multiplayer mode were removed during development.
The game was eventually released in November 1999, the same month that the next film in the Bond series, The World Is Not Enough, was released in cinemas. It is the first 007 game to be published by Electronic Arts since acquiring the James Bond licence. It was released following the success of another James Bond game, GoldenEye (1997). Critics were disappointed with Tomorrow Never Dies, believing that it fell short of the previous game, although the soundtrack was praised.
(Source - Wikipedia)
6
Gamer By Proxy: "007: Tomorrow Never Dies" [Mission 5] (PlayStation - 1999) [NA Version]
GAMING WITH THE DESERTPUNK!
Gamer By Proxy
007: Tomorrow Never Dies [007:トゥモロー・ネバー・ダイ]
PlayStation
Action/Third-Person Shooter
1999
Black Ops Entertainment LLC/MGM Interactive/Electronic Arts, Inc.
NA Version of "007:トゥモロー・ネバー・ダイ"
Mission 5: Hotel Atlantic, Hamburg
Agent (Easy) Difficulty Mode
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Tomorrow Never Dies (also known as 007: Tomorrow Never Dies) is a 1999 third-person shooter stealth video game based on the 1997 James Bond film of the same name. It was developed by Black Ops Entertainment and co-published by Electronic Arts and MGM Interactive for the PlayStation.
Development began in 1997, before the film's release. The game's storyline was originally meant to pick up after the events of the film, but this was scrapped following feedback from focus groups. The game's release was delayed several times, and additional levels and a multiplayer mode were removed during development.
The game was eventually released in November 1999, the same month that the next film in the Bond series, The World Is Not Enough, was released in cinemas. It is the first 007 game to be published by Electronic Arts since acquiring the James Bond licence. It was released following the success of another James Bond game, GoldenEye (1997). Critics were disappointed with Tomorrow Never Dies, believing that it fell short of the previous game, although the soundtrack was praised.
(Source - Wikipedia)
1
comment
7
Gamer By Proxy: "007: Tomorrow Never Dies" [Mission 6] (PlayStation - 1999) [NA Version]
GAMING WITH THE DESERTPUNK!
Gamer By Proxy
007: Tomorrow Never Dies [007:トゥモロー・ネバー・ダイ]
PlayStation
Action/Third-Person Shooter
1999
Black Ops Entertainment LLC/MGM Interactive/Electronic Arts, Inc.
NA Version of "007:トゥモロー・ネバー・ダイ"
Mission 6: Convoy, Swiss Alps
Agent (Easy) Difficulty Mode
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Tomorrow Never Dies (also known as 007: Tomorrow Never Dies) is a 1999 third-person shooter stealth video game based on the 1997 James Bond film of the same name. It was developed by Black Ops Entertainment and co-published by Electronic Arts and MGM Interactive for the PlayStation.
Development began in 1997, before the film's release. The game's storyline was originally meant to pick up after the events of the film, but this was scrapped following feedback from focus groups. The game's release was delayed several times, and additional levels and a multiplayer mode were removed during development.
The game was eventually released in November 1999, the same month that the next film in the Bond series, The World Is Not Enough, was released in cinemas. It is the first 007 game to be published by Electronic Arts since acquiring the James Bond licence. It was released following the success of another James Bond game, GoldenEye (1997). Critics were disappointed with Tomorrow Never Dies, believing that it fell short of the previous game, although the soundtrack was praised.
(Source - Wikipedia)
8
Gamer By Proxy: "64th Street: A Detective Story" [All Levels] (Arcade - 1991) [NA Version]
GAMING WITH THE DESERTPUNK!
Gamer By Proxy
64th Street: A Detective Story [64番街:ある探偵・物語]
Arcade
Action/Beat 'Em Up/Brawler
1991
C.P. Brain/Jaleco, Ltd.
NA Version of "64番街"
All Levels (1 - 6)
Easy Difficulty Mode
-Level 1: 64th Street
-Level 2: Smuggler's Wharf
-Level 3: Railroad Yard
-Level 4: Secret Factory
-Level 5: The Headquarters
-Level 6: Last Level
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
64th Street: A Detective Story (64番街 A DETECTIVE STORY, 64Bangai A Detective Story) is a beat 'em up arcade game released by Jaleco in 1991.
(Source - Wikipedia)
9
Gamer By Proxy: "A.B. Cop" [All Missions] (Arcade - 1990 [NA Version]
GAMING WITH THE DESERTPUNK!
Gamer By Proxy
A.B. Cop [A.B.警官]
Arcade
Action/Driving/Racing
1990
Sega Enterprises, Ltd.
NA Version of "A.B.警官"
All Missions (1 - 6)
Easy Difficulty Mode
-Mission 1: Armed Robbery at The First National Bank [Easy Mode]
-Mission 2: Bio Creature on the Loose [Easy Mode]
-Mission 3: White Powder in the Orient [Easy Mode]
-Mission 4: Apprehend the Killer Clown and his Ring of Kidnappers [Easy Mode]
-Mission 5: Cyber-Bandits Raid Government Installation [Easy Mode]
-Mission 6: Breakout at Maximum Security Penitentiary [Easy Mode]
*
RELATED VIDEO PLAYLISTS:
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
A.B. Cop is a futuristic 3D racing arcade game released by Sega in 1990. It never received any official port to home consoles.
(Source - Wikipedia)
2
comments
10
Gamer By Proxy: "Action Hollywood" [Stage 1] (Arcade - 1990 [NA Version]
GAMING WITH THE DESERTPUNK!
Gamer By Proxy
Action Hollywood [アクション・ハリウッド]
Arcade
Beat 'Em Up/Hack and Slash
1990
Sega Enterprises, Ltd.
NA Version of "アクション・ハリウッド"
Stage 1: Temple of Chaos [1-1 - 1-9]
Easy Difficulty Mode
-Stage 1-1: First Gate [Easy Mode]
-Stage 1-2: Skull Bridge [Easy Mode]
-Stage 1-3: Rain Forest [Easy Mode]
-Stage 1-4: Fire Tripper [Easy Mode]
-Stage 1-5: Twin Gods [Easy Mode]
-Stage 1-6: Deathrooms [Easy Mode]
-Stage 1-7: The Jungle [Easy Mode]
-Stage 1-8: Rest Halls [Easy Mode]
-Stage 1-9: Temple of Chaos [Easy Mode]
*
RELATED VIDEO PLAYLISTS:
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Action Hollywood is a top-view hack and slash arcade game released by TCH in 1995. Gameplay is similar to "Gauntlet." You can choose to start at a Hollywood shoot set in "Temples of Chaos," "Excaliwood," "Transilvania" or "Galaxy War."
(Source - IGDB.com)
2
comments
11
Gamer By Proxy: "Close Combat" [Battle 1 - Off the Beach] (PC - 2024) [NA Version]
GAMING WITH THE DESERTPUNK!
Gamer By Proxy
Close Combat [接近戦闘]
PC
Real-Time Strategy/Tactical/Wargame
2024
Atomic Games, Inc./Microsoft Corporation/SNEG, Ltd.
NA Version of "接近戦闘"
Battle 1: Off the Beach
Easy Difficulty Mode
-Part 1: Off the Beach [Map 1]
-Part 2: Off the Beach [Map 3]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders.
Close Combat began production at Atomic Games under publisher Three-Sixty Pacific in 1992. The following year, Atomic migrated with the project to Avalon Hill, as part of Avalon's attempt to bolster its computer game business. It was originally announced as Beyond Squad Leader, a tie-in to Avalon's million-selling Squad Leader board wargame franchise. However, the companies' relationship was troubled, and Atomic broke away after a high-profile departure at its publisher. Renaming the project Close Combat, Atomic continued production with Microsoft and ultimately released the game in July 1996. Military psychologist Dr. Steven Silver worked with the team to increase the accuracy of Close Combat's psychological modeling.
With sales of 200,000 copies, the game was a commercial success. Critics offered praise to its visuals, and several commended its innovation. Conversely, its slow scrolling was often criticized, and some labeled its use of psychological models as a fundamental mistake. The game started the Close Combat series, which encompassed 17 titles and sold in excess of 5 million copies by 2018. Atomic developed four sequels to Close Combat by 2000 and later created Close Combat: Marines for the United States Marine Corps. Following the company's sale to Destineer, the franchise has continued at other developers under publisher Matrix Games since 2007.
(Source - Wikipedia)
12
Gamer By Proxy: "Close Combat" [Battle 2 - Across the Aure] (PC - 2024) [NA Version]
GAMING WITH THE DESERTPUNK!
Gamer By Proxy
Close Combat [接近戦闘]
PC
Real-Time Strategy/Tactical/Wargame
2024
Atomic Games, Inc./Microsoft Corporation/SNEG, Ltd.
NA Version of "接近戦闘"
Battle 2: Across the Aure
Easy Difficulty Mode
-Part 1: Across the Aure [Map 1]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders.
Close Combat began production at Atomic Games under publisher Three-Sixty Pacific in 1992. The following year, Atomic migrated with the project to Avalon Hill, as part of Avalon's attempt to bolster its computer game business. It was originally announced as Beyond Squad Leader, a tie-in to Avalon's million-selling Squad Leader board wargame franchise. However, the companies' relationship was troubled, and Atomic broke away after a high-profile departure at its publisher. Renaming the project Close Combat, Atomic continued production with Microsoft and ultimately released the game in July 1996. Military psychologist Dr. Steven Silver worked with the team to increase the accuracy of Close Combat's psychological modeling.
With sales of 200,000 copies, the game was a commercial success. Critics offered praise to its visuals, and several commended its innovation. Conversely, its slow scrolling was often criticized, and some labeled its use of psychological models as a fundamental mistake. The game started the Close Combat series, which encompassed 17 titles and sold in excess of 5 million copies by 2018. Atomic developed four sequels to Close Combat by 2000 and later created Close Combat: Marines for the United States Marine Corps. Following the company's sale to Destineer, the franchise has continued at other developers under publisher Matrix Games since 2007.
(Source - Wikipedia)
13
Gamer By Proxy: "Close Combat" [Battle 3 - Hegerows] (PC - 2024) [NA Version]
GAMING WITH THE DESERTPUNK!
Gamer By Proxy
Close Combat [接近戦闘]
PC
Real-Time Strategy/Tactical/Wargame
2024
Atomic Games, Inc./Microsoft Corporation/SNEG, Ltd.
NA Version of "接近戦闘"
Battle 3: Hedgerows
Easy Difficulty Mode
-Part 1: Hedgerows [Map 2]
-Part 2: Hedgerows [Map 7]
-Part 3: Hedgerows [Map 7]
-Part 4: Hedgerows [Map 7]
-Part 5: Hedgerows [Map 12]
-Part 6: Hedgerows [Map 14]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders.
Close Combat began production at Atomic Games under publisher Three-Sixty Pacific in 1992. The following year, Atomic migrated with the project to Avalon Hill, as part of Avalon's attempt to bolster its computer game business. It was originally announced as Beyond Squad Leader, a tie-in to Avalon's million-selling Squad Leader board wargame franchise. However, the companies' relationship was troubled, and Atomic broke away after a high-profile departure at its publisher. Renaming the project Close Combat, Atomic continued production with Microsoft and ultimately released the game in July 1996. Military psychologist Dr. Steven Silver worked with the team to increase the accuracy of Close Combat's psychological modeling.
With sales of 200,000 copies, the game was a commercial success. Critics offered praise to its visuals, and several commended its innovation. Conversely, its slow scrolling was often criticized, and some labeled its use of psychological models as a fundamental mistake. The game started the Close Combat series, which encompassed 17 titles and sold in excess of 5 million copies by 2018. Atomic developed four sequels to Close Combat by 2000 and later created Close Combat: Marines for the United States Marine Corps. Following the company's sale to Destineer, the franchise has continued at other developers under publisher Matrix Games since 2007.
(Source - Wikipedia)
Gamer By Proxy: "2nd Space" [All Stages] (Nintendo Game Boy - 1993) [PAL Only]
22 days ago
10
Gamer By Proxy
2nd Space [セカンド・スペース]
Nintendo Game Boy
Action/Puzzle
1993
Sachen
PAL Only
All Stages (1 - 20)
Beginner (Easy) Difficulty Mode
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
2nd Space is Amidar clone - the player controls robots and must reveal the image - to do this, he travels the borders of rectangles. He must also avoid opponents.
(Source - MobyGames)
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