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Fallout 4
GekokujoWarGaming
- 5 / 111
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No ID Needed, Officer. I'm Voting Today
GekokujoWarGaming
(FO4 Part 110) I didn't need to have it end that way, but that was just too funny.
{Editors' Note: And every time we pull up, all you gonna see is American Flags.}
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The Guidance Chip
GekokujoWarGaming
(FO4 Part 109) I'm not even sure who I'm going to help yet, I just want the guidance chip with me. The scavengers, even though they are humans, are kinda shitty and are going to destroy a historical relic in the U.S.S. Constitution. The robotic crew are robots, i.e. not humans, but will protect, maintain, and preserve the historic American antique. What to do?
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Danger! : Flammable!
GekokujoWarGaming
(FO4 Part 108) And BOOM goes the dynamite!
{Editors' Note: Just realized that I surpassed 100 subscribers on Rumble. Thanks y'all!}
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The Law
GekokujoWarGaming
(FO4 Part 106) Hancock is really holding his own with our team. For some reason, I thought he would be a detriment, or even a hindrance, but he's not. We are actually kicking more ass with him around and he is really holding his own.
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Tilted Battlefield
GekokujoWarGaming
(FO4 Part 105) Solving this case is taking us to some pretty strange locales. For that reason, I'm glad we decided to do this. At the very least we got some sightseeing in.
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Time To Double Up
GekokujoWarGaming
(FO4 Part 104) We will plunder 2 police stations on this go of it. I wonder what secrets can be found there, if any?
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Mayoral Duties
GekokujoWarGaming
(FO4 Part 103) Hancock is sounding more and more like a integral part of this crazy team. He will fit right in with us.
{Editors' Note: No clue what is causing these recording issues. I get tired of the video being so choppy too, so I will investigate.}
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Raider Camp
GekokujoWarGaming
(FO4 Part 102) Poor fools set up shop months ago probably, directly in the path we were going to take today. How unfortunate for them.
{Editors' Note: I use a FiveseveN because they don't make a FiveeighT.}
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Evidence Gathering
GekokujoWarGaming
(FO4 Part 101) This is going to be easy. Some of the 10 police stations are occupied by assholes but not all of them, it seems. We will be done with this collection in no time. This is your wheelhouse Nick, let's get to work.
{Editors' Note: My computer is acting up, no idea why but that is really annoying. Too annoying to be recording right now, I'll look into it.}
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Lasting Effects
GekokujoWarGaming
(FO4 Part 100) Mayor Hancock has an interesting occupation, certainly interesting enough for our crew, but I can't help but wonder how Goodneighbor will be without him. It is only for a little while, it just seems like the kind of place that needs a strong leader to work properly. Who is watchinig over the entire town? Is his second in command, Fahrenheit, the acting mayor now? Those are the questions I'd be asking him.
{Editors Note: Dunno what's going on with the screen, perhaps some adverse side-effects from taking all the Daytripper. Anyway.}
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Anybody Home?
GekokujoWarGaming
(FO4 Part 99) Hancock joins us for the time being. Having the title of mayor in Goodneighbor doesn't seem that boring, but apparently it is if he says so. If someone asks why he had to leave, tell them Hancock and my crew are doing some research... because we are....
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Winter
GekokujoWarGaming
(FO4 Part 98) Nick has a favor to ask of us, and he never asks for anything so we might as well look into it.
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MacCready
GekokujoWarGaming
(FO4 Part 97) This mercenary might be more interesting than I initially gave him credit for. When we met, he was having trouble with some lowlife types. Those very same lowlife types seem to be part of a bigger lowlife group that MacCready wants to take out. ... To dinner, obviously. We will look into that when there is not as much going on.
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Tunnel Rat
GekokujoWarGaming
(FO4 Part 96) This is becoming a wild goose chase. The smaller warehouses were a bust, but maybe this larger warehouse will be worth it. Don't let me down now, Bobbi.
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Can You Dig It?
GekokujoWarGaming
(FO4 Part 95) Now that we got the band back together, let's get on over to the actual heist location. Bobbi No-Nose doesn't seem like a criminal genius to me personally, but I suppose she can talk the talk, and she has a pretty good plan, and all these moving parts in place to make this particular job happen. I'm certain we will be able to travel from here to there with very little friction or stress or obstacles getting in our way ......
{Editors' Note: I use a .357 because they don't make a .358.}
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Masterplan
GekokujoWarGaming
(FO4 Part 94) Meeting in a place were her race isn't really welcome, talking like strangers in broad daylight in front of a ton of witnesses, and legally and smoothly getting our specialist at the same time without drawing any unwanted attention to ourselves... Bobbi might actually have what it takes to pull this plan off, whatever it is.
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Whitechapel Charlie
GekokujoWarGaming
(FO4 Part 93) Say Charlie, did you hear about all the warehouses in this town being raided? Nasty bit o' business there, innit? I wonder what absolute madman would be capable of such a thing or even want to and why? No matter, bit of a blag, but it's over now.
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Warehouse Clearing Part II
GekokujoWarGaming
(FO4 Part 92) I forgot to hit record, so Bobbi No-Nose wants us to meet up in Diamond City at the Noodle Shop to further discuss the big plan. But first, it wasn't Fred that wanted us to clear out the warehouses, it was the bartender at the Third Rail... allegedly.
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Warehouse Clearing
GekokujoWarGaming
(FO4 Part 91) That warehouse robbery for Fred better be worth it. This is the wrong town to have a bad reputation.
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Daytripper
GekokujoWarGaming
(FO4 Part 90) Apparently this chem makes it easier to make trade deals with. No clue how, but this is way too visually annoying to use all the time. Anyway, gear up everyone, we gotta get MacCready up to speed and part of the team.
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Have Gun, Will Travel
GekokujoWarGaming
(FO4 Part 89) I heard a rumor of a skilled warrior in Goodneighbor's Third Rail bar named MacCready or something.
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Fred
GekokujoWarGaming
(FO4 Part 88) Ever been so tired that you break into prison just to sleep on the cot? Fudd has apparently. Also, the janitor of the hotel in Goodneighbor has a job for us. We can get right on that as soon as our other business in Goodneighbor is complete. Cleaning out that warehouse sounds lucrative as hell to me.
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Good Riddance
GekokujoWarGaming
(FO4 Part 87) This place can fall into the Earth for all I care. The Glowing Sea is too dangerous for anyone to be out here. Maybe it's good for a visit. Also, we might as well have our friend, the Detective, with us to solve the Commonwealth's biggest mystery.
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Glowing Sea
GekokujoWarGaming
(FO4 Part 86) Anyone else notice how the further South you go, the wilder things get.... Yeah, so did I.
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Active Recovery
GekokujoWarGaming
(FO4 Part 85) A few odds and ends, here and there, then we will meet back up with Nick now that all the Cait stuff is over with for good, and then we will see about travelling through the Glowing Sea.
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Old Habits Die Hard
GekokujoWarGaming
(FO4 Part 84) This will be Cait's first time in battle clean and sober. Let's see if it's for good.
{Editors' Note: An addiction removing machine seems out of place in a story where Addictol exists. Couldn't Cait have taken 2 or 3 doses of the Addictol stuff to kick the habit? Or is her addiction so deep the Addictol would not have worked? That was not really explained that well here.}
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Tabula Rasa
GekokujoWarGaming
(FO4 Part 83) We must have walked right past the room with the machine in it without realizing it. Time for a fresh start. Get excited, this is part of the process.
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Cleaning House
GekokujoWarGaming
(FO4 Part 82) How many more fucking Gunners can they be in this place? Are they all looking for that recovery machine, too?
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Girl-Power Squad
GekokujoWarGaming
(FO4 Part 81) This place is a maze. I'm trying to find the deeper levels of this Vault and hopefully that addiction removal machine is there, because it is not on the surface levels.
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Clean Sweep
GekokujoWarGaming
(FO4 Part 80) I'm sure the Gunners have a good and legitimate reason for being here, but ours are better. Now fuck off.
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Memorabilia
GekokujoWarGaming
(FO4 Part 79) We are now off to Vault 95 to see if we can't help Cait out with her Psycho problem. The autographed baseball equipment should fetch a high price to the right collector. I'll hang on to those.
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Changing Of The Guard
GekokujoWarGaming
(FO4 Part 78) I hope you know what you're doing, Jack. I mean, this is your dad after all, but I'm going to be the one locked in with him and his craziness.
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Psycho
GekokujoWarGaming
(FO4 Part 77) I appreciate you opening up with me like that, Cait. I'll see what I can do to help you out as soon as we are done here with the Cabbots.
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Jack
GekokujoWarGaming
(FO4 Part 75) I gotta hand it to him, Jack Cabbot is pretty brave for a scientist or an engineer or whatever the fuck he is supposed to be. Most people wouldn't charge headlong into the wasteland with a pistol for any reason. Bravo, sir.
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Magnolia
GekokujoWarGaming
(FO4 Part 73) She's the jazz singer at the Third Rail in Goodneighbor. I have heard a rumor that she knows a rumor. Keep in mind though, most of the time these barflys are just blowing smoke up your ass for fun, keep that guard up.
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The Railroad
GekokujoWarGaming
(FO4 Part 72) I hate to break it to ya ma'am, but they are not people, they are robots. And I hate robots. Fuck em.
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Homeward Bound
GekokujoWarGaming
(FO4 Part 70) Or, Hangman's Alley bound. I will need some supplies to help the Cabbot's out.
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Take 3?
GekokujoWarGaming
(FO4 Part 69) My PC really doesn't like this part of the game. Not sure if it is the mission or the area of the map, but the game is chugging along as I am recording and it's a little annoying.
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The Cabbot House Lead Up Take 2
GekokujoWarGaming
(FO4 Part 68) Yeah, big shocker, the game crashed. This is a better take though.
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Mental Institution
GekokujoWarGaming
(FO4 Part 67) Now the lunatics run the asylum.
{Editors' Note: I don't think it was supposed to go down like that all. I think Maria is part of the questline... Oops.}
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National Guard Training Post
GekokujoWarGaming
(FO4 Part 66) So those scavengers that Ironsides was talking about more than likely have the guidance chip for the Constitution. They are really playing hard to get and a deal will probably not be able to be made right now. I will return when I have better charisma. I would rather the Constitution be taken good care of, instead of stripped for parts.
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The USS Constitution
GekokujoWarGaming
(FO4 Part 65) Well, that's random. Glad to see the old girl up and running (sort of), but it's weird seeing the ship run by robots.... I don't like robots. I'll make sure this ancient piece of Americana is at the very least being taken good care of.
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The Freedom Trail
GekokujoWarGaming
(FO4 Part 64) So, I accidently found the Underground Railroad... Don't worry, I won't tell anyone.
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Backstory
GekokujoWarGaming
(FO4 Part 63) I'm glad that Cait is opening up to me a little more. It will do her some good to talk about what is going on with her, and her new start. She genuinely seems like an interesting person and if she can get her demons under control, she could even be a great person.
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Police Station
GekokujoWarGaming
(FO4 Part 62) Law and order is no longer a thing, but guns and ammo will always be a thing.
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Bunker Hill
GekokujoWarGaming
(FO4 Part 61) This historic location has some history to it. Too bad it has been reduced to a trading post... and rubble. Perhaps it is a good thing that the place is even still up.
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Cabbot Residence
GekokujoWarGaming
(FO4 Part 60) I thought this was going to be a simple job. As it turns out, the Cabbots have access to some advanced, ancient technology and are wonderful to have deep conversations with. Wasn't expecting that.
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The Cabbot House
GekokujoWarGaming
(FO4 Part 59) Mr. Deegan was the polite ghoul that approached us in the Bar in Diamond City with the job offer. He seems legit, but I will remain cautiously optimistic when it comes to "dangerous heavy lifting" for a guy I don't know that well.
{Editors' Note: I found another hidden gem for the weekends, and it's a great one. Videos may not be daily for a little while, so yeah.}
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Accessing
GekokujoWarGaming
(FO4 Part 58) Hopefully, what's left of Kellogg's brain has some memories we can get a hold of to examine. According to Dr. Amari, if there is anything worth our time, this will be an unprecedented procedure to pull those memories out. Worst thing that can happen is me or Nick can have our minds replaced with a two-dimensional character.
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The Memory Den
GekokujoWarGaming
(FO4 Part 57) We finally made it! Now to see if Kellogg's brain chips have anything useful still on there we can access to find the location of Shaun.
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Urban Camping
GekokujoWarGaming
(FO4 Part 56) It doesn't get much better than this. Close friends meeting a new friend, making our way to a new town to do something that has never been done. Only God knows what will happen next.
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Stroll Around Town
GekokujoWarGaming
(FO4 Part 55) Got some new arm candy to walk around town with. Might as well see what kinds of reactions I get. Cait seems capable and trustworthy enough, for someone from Boston. Now to see if she will get in the way or not, because I will drop her like a bad habit if she obstructs.
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Cait
GekokujoWarGaming
(FO4 Part 54) This Combat Zone seems like a gladiatorial arena for raiders and psychopaths. A "fight club," if you will, and the star of the show seems genuinely interesting. I would like to meet her when she has a second.
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The Combat Zone
GekokujoWarGaming
(FO4 Part 53) I've heard rumors of this place. I have no idea what it is or what goes on, but I know where it is located. That's more than enough information for me to stop by and see what makes this named place the subject of rumor.
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Return Trip
GekokujoWarGaming
(FO4 Part 52) Preston, this is your castle now. Make the Minutemen proud. I gotta see about finding my son.
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The Castle
GekokujoWarGaming
(FO4 Part 51) Time to reclaim this place. The Minutemen need a major base of operations to better serve the Commonwealth, and to make sure we can stay armed and ready for anything that happens. Now, to see if the stories were true about this place.
{Editors' Note: No idea what that bullet-time slow time was at the beginning of this video. Don't know how I did that, and I hope I never do that again, because that was weird.}
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Road Less Traveled
GekokujoWarGaming
(FO4 Part 50) Preston, I know you will meet me at the Castle, stop reminding me and pay attention. I'm pretty sure we are almost there, so get your ass in gear.
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No Take 4
GekokujoWarGaming
(FO4 Part 49) This is a nice little raider settlement you got here. It would be a shame if something were to happen to it.
{Editors' Note: The game kept crashing just outside of Goodneighbor in downtown Boston. Sorry about that, I know y'all gotta be tired of seein' this part over and over.}
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Bad Part Of Town
GekokujoWarGaming
(FO4 Part 48) Hopefully, I don't have to go to this part of town very often. This is a rough place.
{Editors' Note: I use a 556 because they don't make a 557.}
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Garbage Rod
GekokujoWarGaming
(FO4 Part 47) I need another take, the game crashed.
So, downtown Boston is a real challenge for almost everyone's computer to run this game. For some reason, the performance drops dramatically in this area of the game so please bear with me, here.
{Editors' Note: I use a 7.62 because they don't make a 7.63.}
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Cowboy Action
GekokujoWarGaming
(FO4 Part 46) Maybe Goodneighbor is just a good place to visit, but not to live...
{Editors' Note: A bunch of mods started working again, so .32 S&W is now .38 S&W. Also, .38 S&W (formerly .32 S&W) is now replacing what should be .380 ACP in many historical firearms, and for some reason and .380 is now it's own thing. That was much tougher to explain than I thought it would be.}
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Goodneighbor
GekokujoWarGaming
(FO4 Part 45) This place is weird. Good weird, but weird. They have an interesting way of doing things that I really dig, and can get behind. If they weren't so rude I think we would get along any better.
{Editors' Note: How'd he get in here?}
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Change Of Plans
GekokujoWarGaming
(FO4 Part 43) We need to find where the Institute is located if we are going to find Shaun, it's our only lead. Kellogg had access both to and out of there, so that is the best place to start. But how to we get what he knows out of him now?
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Sub-Basement
GekokujoWarGaming
(FO4 Part 41) You ready to give up yet, Kellogg? I know you're here, the exits are blocked, and I'm not leaving until we finish this. Tap out, bro.
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Belly Of The Beast
GekokujoWarGaming
(FO4 Part 40) I'm not sure if Kellogg left directly from Diamond City to Fort Hagen with this synth army or if this battalion on synths met up with him here at the Fort, but damn, this is pretty well fortified. Thankfully, I have God and truth on my side, and I'm mad as hell. I will do what must be done.
{Editors' Note: I use a 9 millimeter because they don't make a 10 mill..... I use a 9 millimeter because they don't make a 9.1 millimeter.}
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Fort Hagen?
GekokujoWarGaming
(FO4 Part 38) This unassuming, boarded-up place is where Dogmeat tracked all that cigar smoke down to. We are ready, let's get in there.
{Editors' Note: I use a 6.5 because they don't make a 6.6.}
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On The Trail
GekokujoWarGaming
(FO4 Part 37) This Kellogg fuck might have a head start on me, and he might even have some experience evading detection of people tracking him, but he won't outrun me. Dogmeat will track him down and I will put one between his eyes.
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Travis
GekokujoWarGaming
(FO4 Part 36) I forgot my AR.... Travis didn't even forget his AR. I'm such a bad American lol
{Editors' Note: Happy Memorial Day to all active and former military, and to those that gave all for this great country! We appreciate you!}
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Shoot First, Ask Questions Later
GekokujoWarGaming
(FO4 Part 35) Vadim, even though his views on the 2A are skewed is a good person just trying to make a living. So, he has been kidnapped by the guy he hired to help Travis out. I assume the gang has kidnapped Vadim for a ransom, but we don't negotiate. Grab your gear.
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Disposition
GekokujoWarGaming
(FO4 Part 34) Alright, I'm calling in the favor now, Mr. Valentine. I saved your ass from Skinny Malone and his gang, now you help me out with locating Shaun.
{Editors' Note: nick.exe is not responding.}
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Skinny Malone And The Confidence Man
GekokujoWarGaming
(FO4 Part 33) Skinny Malone had a good thing going, I suppose, until he nabbed someone that I needed to talk to and employ. I'm not in the mood for excuses, I'm taking Nick back. Now, move aside or eat shit. /
{Editors' Note: That was not murder, Mr. Vadim. Those men said they were going to physically harm me and my crew, and we defended ourselves, textbook 2A.}
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Rowdy Part Of The Barracks
GekokujoWarGaming
(FO4 Part 32) Nick seems to know his way around a battlefield. I'm glad I don't have a liability or a escort on my hands. Just make sure to keep up Mr. Valentine or you will be left behind.
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Detective Valentine
GekokujoWarGaming
(FO4 Part 31) "Let's blow this joint?" ... I like Nick already.
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This Is My Town
GekokujoWarGaming
(FO4 Part 30) A mobster gang in the middle of downtown's underground, huh? It would be a damn shame if some pissed off mother were to show up with her dog and her friends to wreck the joint for kidnapping a detective she needs to talk to. That would be a goddamn shame, wouldn't it?
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Wrong Side Of The Tracks
GekokujoWarGaming
(FO4 Part 29) For a bunch of murdering bastards, I gotta say I like the Malone gang's style. The dress suits and suspenders and whatnot is a classic look. Also, it's all over now. I got an AR, so anytime I use anything else for any reason, it will be for the camera because it doesn't get any better than the AR.
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Hell Of A Party
GekokujoWarGaming
(FO4 Part 28) I guess this Skinny Malone character and his gang or his crew took control of this subway station? Doesn't matter, I'll get to him and see where Detective Valentine is because I need someone with his skills to find Shaun.
{Editors' Note: I might have mentioned this already but I'm not a huge fan of gore or dismemberment. It has its place, it's just not my thing, so I removed the gore from this playthrough because there is already enough gross shit in this game that I can't turn off.}
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85
Another Win For The Minutemen
GekokujoWarGaming
(FO4 Part 27) So, my mods are starting to break as I am playing because of a new update. One of my favorite mods is the holster mod which lets equipped weapons show up on your character, no longer is working. This calls for a change of plans. I was going to go exploring and show off a ton of what this game has to offer, but now I will just be doing the main story line to ensure the game still works by the end of the main story line. Sucks, I know.
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Downtown
GekokujoWarGaming
(FO4 Part 26) I'll take you down, Raider scum. I'll take you all the way down to Chinatown.
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87
Hangmans' Alley
GekokujoWarGaming
(FO4 Part 25) At some point in the near future I will be able to not have to scavenge all the time, I know that is boring to watch. But, I need some stronger armor and more powerful weapons to make a solid go of this.
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Valentine's Detective Agency
GekokujoWarGaming
(FO4 Part 24) We finally made it to Diamond City and there is a local detective that could help us find a missing person. Now all we gotta do is locate him, pay him, and ask for his help.
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Piper
GekokujoWarGaming
(FO4 Part 23) I'm a huge fan of the freedom of the press, and the second amendment as well.
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Moving Day
GekokujoWarGaming
(FO4 Part 22) I recommend making an excuse up as fast as possible if someone asks you to help them move.
{Editors' Note: The game crashed at the end of this video. No one ever accused this game of being stable....}
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Penny For Your Thoughts
GekokujoWarGaming
)FO4 Part 21) That is very cool, Preston, and I genuinely think that is a good idea to do. However, I gotta get a lead on Shaun before getting sidetracked with anything else right now. Just remind me, and we will go see to that.
{Editors' Note: Anyone who plays FO4 with mods and installed the latest update will know that it breaks several mods. The new update requires a new "Script Extender" to work with mods and whatnot, the lastest version of the FOSE for Fallout 4 works on my system. It is May 7th, 2024 and I wanted to mention that for anyone frustrated that their game might be broken, try the new script extender because for all the people saying it doesn't work, it works for me (version 1.10.980 I believe).}
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Disco Inferno
GekokujoWarGaming
(FO4 Part 20) I have no explanation for why everything is on fire... I would find shelter somewhere if outside looked like this.
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Continental Minutemen
GekokujoWarGaming
(FO4 Part 19) You seem to look up to me, Preston, and I appreciate that and that you are joining me for this journey, but you gotta prove your worth. What do you bring to the team? I have someone to talk American values with and carry things for me already. What makes you unique?
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The Corvega Assembly Plant
GekokujoWarGaming
(FO4 Part 17) Fudd is a big fan of stealth, sneaking, and big damage firearms. In other words, the go-to plan will be sneak up and hit with a shotgun or big rifle most of the time. I'm a big fan of handguns and I don't think I can completely remove that from my characters (I'm not all that great of an actor), so Fudd will be part stealth sniper and part ballistic gunslinger. I'm also a musician and need my hearing, so I'm also a big fan of silencers and all of my guns will have one eventually. Should be fun.
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96
Starlight Drive-In Movie Theatre
GekokujoWarGaming
(FO4 Part 16) This theatre can act as a forward operating base so that I don't have to travel all the way back to Sanctuary or Red Rocket Gas to be where all my stuff is stored. It's tough out in the wasteland when there is no real place for you to be.
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97
City Crawler
GekokujoWarGaming
(FO4 Part 15) When I find a firearm that I really like in games like this, I only want to use that firearm, at least for a little while. So, when a weapon like the Mannlicher 1905 pistol that is so cool and has a great backstory and reason for being comes along, and the fucking animations don't work, it makes me kinda upset. I am aware this is a first world problem.
{Editors' Note: That WA2000 works, damn that's fun.}
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Lexington
GekokujoWarGaming
(FO4 Part 14) I don't know about the Boston area, but this seems like a fairly common trip to the supermarket for me, as well. : P
{Editors' Note: I am aware the bolt-action shotguns reload animations are weird and backwards, sorry about that. Also, I really wanted the Mannlicher 1905 pistol to work because it is so cool of a historical piece, but it doesn't, sadly. The Remington 700 rifle doesn't work either, if that makes you feel any better.}
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Wasteland Samurai
GekokujoWarGaming
(FO4 Part 13) Wake the fuck up Samurai, we got Raiders to burn.
{Editors' Note: Speaking of Raiders, I'm not a huge fan of gore in movies and games believe it or not. The entire Fallout series is kinda known for being really brutal and showy of that kind of stuff, so I turned off gore and dismemberment. There are still a bunch of gross ass props and settings that are pretty gnarley lying around the Commonwealth, but there will just be less on the "actors" in the game capable of gore, if you will.}
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Ambush!
GekokujoWarGaming
(FO4 Part 12) Never relax! Ain't nobody safe!
{Editors' Note: Welcome to the rice fields, mothafucka!}
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Sanctuary
GekokujoWarGaming
(FO4 Part 10) Everyone in this group seems eager to want to rebuild my old neighborhood and I'm glad for it. I gotta say though, that Sturges gets on my nerves. I have no idea why but he pisses me off. The followers of Christ flag is pretty damn cool, I must say. Great mod.
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Master Plan
GekokujoWarGaming
(FO4 Part 9) This group of survivors seem to have had a string of bad luck. All I have to do is take care of this bunch of raiders for them. I was going to do that anyway, but now these guys owe me a favor.
{Editors' Note: I use a .308 because they don't make a .309.)
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Concord
GekokujoWarGaming
(FO4 Part 8) Codsworth had mentioned there were people with sticks that beat him up the last time he went to Concord, so I will be ready to shoot first and ask questions later. Hopefully Shawn is there. Fat chance though, realistically there might be some small outcropping of non-assholes, but I doubt it.
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105
I Claim This Land In The Name Of Christ Jesus
GekokujoWarGaming
(FO4 Part 7) There are going to be a number of factions we will meet in post-apocalyptic America. The easiest to figure out are the raiders. Nearly 100 percent of this faction are drug addicts and 100 percent of this faction are violent murderers. My advise is to either sneak away if possible or shoot on sight, because they have no redeeming features, and the Commonwealth is full of them.
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Home Away From Home
GekokujoWarGaming
(FO4 Part 6) Man's best friend.
{Editors' Note: I will be mentioning any typos and discrepancies with real firearms and whatnot whenever I notice or remember. For instance, the FN 502 is in actuality in calibre .22 LR, but in this game is in .32 S&W. You would think that .22 is mislabeled as .32, and you'd be wrong. It's just the FN that is a bigger caliber, .32 S&W is mislabeled and supposed to be .380 in most firearms that I have modded in.}
107
Red Rocket Gas
GekokujoWarGaming
(FO4 Part 5) I know Codsworth mentioned there are people still alive just up the road in Concord, but.... I saw some machine tools over there. I saw a drill press and a vise, and I got a bunch of supplies, and guns.... Gimme a minute, will ya?
{Editors' Note: Speaking of guns, I have modded into this game what I consider a healthy amount of both modern and historical firearms for your viewing pleasure.}
108
Sanctuary Hills
GekokujoWarGaming
(FO4 Part4) Looks a little different than I remember... What's is going on here? Why do I have so many questions and so few answers?
{Editors' Note: I am aware the reloads on the pipe rifle is weird. Some of the mods I use don't exactly work 100%. It's not a big deal, just deal with it and I will mention the weirdness as it happens on-screen.}
109
Vault 111
GekokujoWarGaming
(FO4 Part 3) Hold on, so what happened? What that all a dream? What was this facility supposed to be exactly? ... Now what?
{Editors' Note: The original recording of this part got corrupted so I had to re-record on a new game and that is why there might be some wonkiness between parts 1 and 2 and this one and why it might look a little different than the recordings after this one.}
110
October 23rd, 2077
GekokujoWarGaming
(F04 Part 2) Nate and Nora Fudd are comfortably enjoying their lives and their newborn child in the suburbs of Boston. Nate is a retired veteran of the US Army and Nora is an attorney. On the weekends, they like spending time with each other in the outdoors, mostly hunting and hanging out in the park. Nora's skill doesn't come from all the years of college, it comes from all the years of hunting.
{Editors' Note: You may have noticed already, but if you didn't I'll tell you. I am literally the world's worst character creator in video games. I cannot make a character that looks like me or anyone I know, I'm terrible at it. I attempt to just keep it close to default and change one or two things most of the time. So, yeah.}
111
Fallout 4
GekokujoWarGaming
(FO4 Part 1) Fuck the new Fallout television show, this is what Fallout is supposed to be like. Slow and even tedious at times, an oppressive atmosphere, followed by heart-pounding moments of survival and extreme violence (animated violence, mind you). I consider this game underrated because everybody online (wrongly) thinks Fallout 3 is the best one. Also, a very small percentage of players actually mod this game, and I learned how to and put a bunch of mods in here, you'll see. It'll be fine.
{Editors' Note: Didn't mean for this series to take this long to get started. So, without further adieu.}
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