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
7 DAYS TO DIE : speedruns
AlocsaV
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Waterworks in 3m42s — 7 DAYS TO DIE

AlocsaV
This is a speedrun of Waterworks, a tier 4 Quest in the snow biome, hence the 5,5.
It's a clear and retrieve supplies and the run ends when both of these requirements are met.
The weapons: 2 lever action rifles and a steel sledgehammer.
The rules: no nerd poling, no block damage, have to follow the intended path, only food buffs.
The settings: nomad, zombies always sprint, 64 enemies on blood moon, everything else default.
There are many variables to this, like the day, the game stage, the perks...
The zombie spawns and the supplies location vary quite a bit too,
but it's fun and hopefully you'll enjoy it.
2
The Zavislak Residence in 2m53s — 7 DAYS TO DIE

AlocsaV
This is a speedrun of the Zavislak Residence, a tier 4 quest.
It's a clear and retrieve supplies and the run ends when both of these requirements are met.
The weapons: 2 lever action rifles and a steel sledgehammer.
The rules: no nerd poling, no block damage, have to follow the intended path, only food buffs.
The settings: nomad, zombies always sprint, 64 enemies on blood moon, everything else default.
There are many variables to this, like the day, the game stage, the perks...
The zombie spawns and the supplies location vary quite a bit too,
but it's fun and hopefully you'll enjoy it.
3
St. Moe's Cathedral in 3m56s — 7 DAYS TO DIE

AlocsaV
This is a speedrun of St. Moe's Cathedral, a tier 4 Quest in the snow biome, hence the 5,5.
It's a clear and retrieve supplies and the run ends when both of these requirements are met.
The weapons: 2 lever action rifles and a steel sledgehammer.
The rules: no nerd poling, no block damage, have to follow the intended path, only food buffs.
The settings: nomad, zombies always sprint, 64 enemies on blood moon, everything else default.
There are many variables to this, like the day, the game stage, the perks...
The zombie spawns and the supplies location vary quite a bit too,
but it's fun and hopefully you'll enjoy it.
4
Navezgane County Jail in 13m31s — 7 DAYS TO DIE

AlocsaV
This is a speedrun of Navezgane County Jail, a tier 5 Quest in the snow biome, hence the 6,5.
It's a clear and retrieve supplies and the run ends when both of these requirements are met.
The weapons: 2 lever action rifles and a steel sledgehammer.
The rules: no nerd poling, no block damage, have to follow the intended path, only food buffs.
The settings: nomad, zombies always sprint, 64 enemies on blood moon, everything else default.
There are many variables to this, like the day, the game stage, the perks...
The zombie spawns and the supplies location vary quite a bit too,
but it's fun and hopefully you'll enjoy it.
5
Navezgane Corrections in 10m37s — 7 DAYS TO DIE

AlocsaV
This is a speedrun of Navezgane Corrections, a tier 5 Quest in the snow biome, hence the 6,5.
It's a clear and retrieve supplies and the run ends when both of these requirements are met.
The weapons: sniper rifle and a steel sledgehammer.
The rules: no nerd poling, no block damage, have to follow the intended path, only food buffs.
The settings: nomad, zombies always sprint, 64 enemies on blood moon, everything else default.
There are many variables to this, like the day, the game stage, the perks...
The zombie spawns and the supplies location vary quite a bit too,
but it's fun and hopefully you'll enjoy it.
6
NDC Checkpoint 5 in 3m50s — 7 DAYS TO DIE

AlocsaV
This is a speedrun of NDC Checkpoint 5, a tier 4 Quest in the snow biome, hence the 5,5.
It's only a clear and the run ends when it is.
The weapons: 2 lever action rifles and a steel sledgehammer.
The rules: no nerd poling, no block damage, have to follow the intended path, only food buffs.
The settings: nomad, zombies always sprint, 64 enemies on blood moon, everything else default.
There are many variables to this, like the day, the game stage, the perks...
The zombie spawns and the supplies location vary quite a bit too,
but it's fun and hopefully you'll enjoy it.
7
Fort Choppa in 3m31s — 7 DAYS TO DIE

AlocsaV
This is a speedrun of Fort Choppa, a tier 4 Quest in the snow biome, hence the 5,5.
It's a clear and retrieve supplies and the run ends when both of these requirements are met.
The weapons: 2 lever action rifles and a steel sledgehammer.
The rules: no nerd poling, no block damage, have to follow the intended path, only food buffs.
The settings: nomad, zombies always sprint, 64 enemies on blood moon, everything else default.
There are many variables to this, like the day, the game stage, the perks...
The zombie spawns and the supplies location vary quite a bit too,
but it's fun and hopefully you'll enjoy it.
Waterworks in 3m42s — 7 DAYS TO DIE
4 months ago
5
This is a speedrun of Waterworks, a tier 4 Quest in the snow biome, hence the 5,5.
It's a clear and retrieve supplies and the run ends when both of these requirements are met.
The weapons: 2 lever action rifles and a steel sledgehammer.
The rules: no nerd poling, no block damage, have to follow the intended path, only food buffs.
The settings: nomad, zombies always sprint, 64 enemies on blood moon, everything else default.
There are many variables to this, like the day, the game stage, the perks...
The zombie spawns and the supplies location vary quite a bit too,
but it's fun and hopefully you'll enjoy it.
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