Grid Building v4.1: Move and Demolish Objects During Gameplay - Plugin Demo & Guide for Godot 4.3+

1 month ago
3

This update adds the ability to move, rotate, flip, and demolish objects that already exist or have already been placed into the game level through the new ManipulationSystem. The target highlighter provides an easy visual way of understanding which objects can be manipulated and which ones cannot.

Grid Building Plugin ➣ https://linktr.ee/gridbuilder
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops

➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
https://ko-fi.com/christutorials
https://patreon.com/christutorials
https://chris-tutorials.itch.io/

➣ Support Channel with Crypto Donations
https://pastebin.com/WAnBPcXs

00:00 - What to Expect
00:14 - Overview of Updates (Top Down Demo)
03:09 - Platformer Demo Update
04:49 - Isometric Demo
05:37 - Plugin Setup Guide (v4.1.x)
06:50 - System Templates
09:18 - GridStateAssigner
12:47 - UserAssigner
16:05 - Setting Up Actions for Grid Building
18:14 - Placement Selection UI
20:41 - Creating Object Scene for Placement
22:19 - Create a Placeable Resource for Our Object Scene (Important!)
24:04 - Collision Check Rule
25:21 - Build Log UI
28:35 - Making Object Targetable (Important!)
29:31 - Target Highlighter
29:57 - Manipulatable Component Node
31:14 - Placement on Self Manipulation Settings
32:36 - Adjust Collisions Rule for Used Space instead of World Physics
33:33 - Wrapup

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