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The First 15 Minutes of 超鋼戦紀キカイオー (Tech Romancer, Dreamcast)
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Tech Romancer is a 3D arena fighter with a difference: rather than controlling a martial artist, the player selects one of the several available giant robots. These range from the absurd to the "typical" anime styled mecha to a more westernized idea of a mech.
The gameplay takes part in large 3D arenas, usually dotted with buildings and other landmarks, many of which are destructible and may contain power-ups. Game controls consist of two attack buttons, one block, and one jump. Characters have a special bar; once it is full, a special move can be executed. There is an armor bar, which depletes as the characters take or block certain hits; if it runs out, the character will start taking hefty damage even when blocking. The life and time bars are self-explanatory, and there is also the special-weapon inventory, which can hold up to five special weapons at a time.
The main single-player mode is a story mode, which is completely different for each character and, for most characters at least, branches many ways, often with multiple endings depending on choices made and targets met.
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The First 15 Minutes of 新·三国戦紀 七星転生 (Knights of Valour: The Seven Spirits, Dreamcast)
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Knights of Valour: The Seven Spirits is an entry in IGS's longrunning Romance of the Three Spirits-inspired beat-em-up series. Like all games in the series, this game features mythical versions of various generals and other figures as playable characters. Compared to previous entries, the move to new hardware allows 3D graphics for the first time; player sprites stay sprite-based, like in older entries, but stages are now presented using realtime 3D art. Each character features unique special moves and super moves. This game also features a new "rebirth" system; players build a "rebirth" meter as they take damage and, once full, they can repeatedly revive themselves for a short window of time.
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The First 15 Minutes of ティンクルスタースプライツ (Twinkle Star Sprites, Dreamcast)
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A unique combination of vertically-scrolling shooters and competitive puzzle games, Twinkle Star Sprites tells the story of the apprentice witch Ran, who searches for the fabled Twinkle Star that is said to grant any wish to the one that finds it. Unfortunately she is not the only one seeking the star, and thus must fight her way and defeat all the other characters that seek the star in shooter duels.
The game plays mostly as a vertically-scrolling shooter, with you controlling your avatar and attempting to shoot and avoid the incoming enemies. The difference in this game is that each player has his own play area, a la Puyo Puyo, and the enemies cause splash damage around themselves when shot. Thus chaining the destruction of several enemies creates a combo that performs an attack move on your opponent. These moves can range from targeted fireballs, to special moves unique to each character, to the summoning of special "boss" characters that the other player must destroy before continuing.
Each player has a lifebar, and as with most shooters there are bombs, and collectible power-ups to be found.
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The First 15 Minutes of シェンムー: 一章 横須賀 (Shenmue, Dreamcast)
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On a November day when the snow turned to rain, Ryu Hazuki arrives home just in time to see his father killed by Lan Di, a man Ryu's father obviously knew very well. Ryu attempts to stop Lan Di but is effortlessly beaten to within an inch of his life. After recovering from his injuries Ryu sets out to track down his father's murderer, as well as uncover his family's secrets and the mystery of the Phoenix and Dragon mirrors that Lan Di seeks.
Shenmue is a hybrid game that incorporates elements of life simulation, adventure, and fighting with light role-playing. The game is set in a 3D environment that can be freely explored by the player. Much of the gameplay involves talking to Ryu's friends and the various people around town, hoping to find hints or clues. Ryu can also visit an arcade and play accurate versions of Hang-On and Space Harrier, as well as games like darts and pool.
Included with the game is the Shenmue Passport disc. On this disc, players can receive tutorials about the mini-games or the battle system, watch cutscenes they've already seen in the game, and listen to music from the game.
The First 15 Mintues of World Series Baseball 2K1 (Dreamcast)
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World Series Baseball 2K1 features the actual players, teams, and stadiums of the 2000 baseball season. You can play an exhibition game or a season of 13-162 games, including an All-Star game and play-offs.
Gameplay is the standard behind-the-catcher viewpoint for batting and pitching, switching to different views after the ball is hit. The game's limitation is the inability to control the fielders until after the ball is fielded.
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The First 15 Minutes of Wild Metal (Dreamcast)
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Wild Metal Country is an action game in which one of five little tanks can be selected to control. Tank-like machines have gone wild on the three different planets of the Tehric system and the player's job is to defeat them.
The battles take place in desolate mountain environments. The big differences in altitude play an important role in the game. In the single player mode, complete levels by collecting 8 colored power cores, which are defended by the machines, and returning them to one of several hovering stores. The player has an infinite amount of lives. The weaponry consists of 8 types of missiles and 4 types of mines. Help is received from a pair of helicopters that drop ammo and provide healing.
The two tracks of the tank are operated independently. For example, make a quick spin by going forward with one track and backwards with the other. Moreover the turret can be turned in any direction. The camera always moves with the turret sometimes diverting the view towards the camera. The angle of the turret and the distance the rockets travel can be changed. The tank can only be controlled using the keyboard.
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The First 15 Mintues of What's Shenmue: Find Director Yukawa (Dreamcast)
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What's Shenmue: Yukawa (Moto) Senmu o Sagase(What's シェンムー ~湯川(元)専務をさがせ~) is a promotionalSega Dreamcastdisc forShenmue. It was given away shortly before the Japanese release of the game.
What's Shenmueis not a very big demo - it introduces the main characters and details what the game is about, before allowing the player to control the protagonist of the series, Ryo, around a portion of Dobuita. The ultimate aim ofWhat's Shenmueis to find the then senior managing director of Sega,Hidekazu Yukawa. Once found, Ryo needs to chase him down the street in a series of quick time events, then defend him from a gang of "thugs" (before Hidekazu Yukawa wakes up in a room filled with unsold Dreamcasts to find it was all a dream).
Being a demo,What's Shenmuehas a number of small differences to the final game. Tom wears a different sweater, Ryo can crouch, there are dogs and some of the NPCs which block the paths do not appear in the final game at all (but do appear inShenmue II).
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The First 15 Minutes of Volgarr The Viking (Dreamcast)
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Volgarr the Viking (stylized as Völgarr the Viking) is an action platformer video game developed by Crazy Viking Studios. Inspired by side-scrolling platform games from the 1980s like Rastan and Ghosts 'n Goblins, the game is a modern interpretation of the genre, while retaining both the graphical style and the difficulty level of the earlier titles. After a successful Kickstarter campaign to crowd-fund the production of the game, Volgarr the Viking was published on Steam by Adult Swim Games in September 2013 and is supported on Windows, OS X and Linux-based personal computers. In October 2014, an Xbox One version of the game was published by Crazy Viking Studios itself.
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The First 15 Minutes of Virtua Fighter 3tb (Dreamcast)
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Virtua Fighter 3tb (Team Battle) is a port of the arcade game Virtua Fighter 3 to the Dreamcast. The "tb" adds a team battle mode which was not present in the coin-op. For those that do not know, the Virtua Fighter series is your classic beat-em-up, with a bunch of characters all trying to kick, punch, throw and body slam the bejesus out of each other. Each of the characters has over a hundred possible moves and the game plays very faithfully to the original. The game features interesting arena to fight in which are more like real locations in they are not flat and some parts can be broken away during the match.
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The First 15 Minutes of Tony Hawk's Pro Skater (Dreamcast)
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Tony Hawk's Pro Skater is a skateboarding simulation in which you control a famous skate star around 3D environments. Each game area contains a plethora of objects like ramps, rails, and half-pipes which can be used to perform tricks. Each trick you perform earns you more points for your score.
The game is divided into two types of levels. In the first, you skate around locations like a mall, a city street, or a warehouse. In each of these areas, there are 5 goals to complete. Some goals involve obtaining a high score, others smashing objects and some collecting objects. For every goal you complete, you earn a videotape. By collecting enough videotapes, you unlock levels and skateboards for you to use. The second type of level is competition. You get to make 3 timed runs through a skate park and attempt to get the highest score possible. If you do well enough, you will beat the scores of the computer-controlled skaters and win a medal.
There are nine real-life pro skaters you can choose to play as, including Tony Hawk himself. Each skater has their own signature moves that earn you big points if pulled off successfully.
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The First 15 Minutes of Tom Clancy's Rainbow Six (Dreamcast)
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You have been recruited by John Clark to be a member of Rainbow, the most elite counter-terror team in the world, with members from various countries of the world. You start out rescuing hostages from the terrorists, but as you go on, you discover there are bigger things at stake - such as the entire world.
Rainbow Six is a first-person shooter with an emphasis on realistic weapons and tactics. You must use existing intelligence like floor plan layouts to plan your assault. You can use up to four teams, with a variety of equipment from simple body armor to biosuits, breaching kit and more. There are many different weapons available, from pistols to machine guns to shotguns to grenades. You can switch between different teams as needed, or leave them under AI control. It is possible to coordinate different teams with go codes, engage a variety of terrorists or perform stealth missions. The game also features multiplayer with a variety of maps and mission types to choose from.
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The First 15 Minutes of Tom Clancy's Rainbow Six: Rogue Spear (Dreamcast)
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Tom Clancy's Rainbow Six: Rogue Spear is a tactical first-person shooter computer game developed and published by Red Storm Entertainment. It is the sequel to the critically acclaimed Rainbow Six game based on the Tom Clancy novel of the same name.
Rogue Spear is based on the same game engine and features gameplay and presentation similar to that of the original Rainbow Six. The game pits the counter-terrorist unit, RAINBOW, against global terrorist organizations that in some cases have taken hostages or have armed themselves with weapons of mass destruction. Rogue Spear focuses on realism, planning, strategy, and teamwork. Tom Clancy's Rainbow Six: Rogue Spear was released for the PC on August 31, 1999, with versions for the Mac OS (2000), Dreamcast (2000), PlayStation (2001) and Game Boy Advance (2002) released later. A PlayStation 2 port was also announced at the time, but it was later canceled.
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The First 15 Minutes of The King of Fighters 2002 (Dreamcast)
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The second plotless "dream match" in The King of Fighters series, this game sports 39 normal characters and 5 hidden characters, some of whom haven't appeared since KOF98. The King of Fighters 2002 also has five characters exclusive to the X-Box, the PS2 and/or Dreamcast systems: Shingo Yabuki, King, Geese Howard, "Riot of the Blood" Iori and Leopold Goenitz. Shingo and King are available on all the non-Neo Geo systems, while Geese and the rest are only available on the PS2 and X-Box platforms.
The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98.
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The First 15 Minutes of Super Street Fighter II X for Matching Service (Dreamcast)
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Super Street Fighter II X for Matching Service (スーパーストリートファイターIIX for Matching Service) is a fighting game developed by Capcom and released for the Sega Dreamcast exclusively in Japan in 2000.
It is an enhanced port of Super Street Fighter II X: Grand Master Challenge (known as Super Street Fighter II Turbo in Western regions), which was the final arcade update to Street Fighter II. The game plays similarly to other ports of Super Street Fighter II X (including the earlier Sega Saturn version released as part of Street Fighter Collection), but it was compatible with Capcom's Matching Service, meaning players could compete online.
As part of his global domination plan, Vega sets up a tournament to find the world's best fighters to brainwash into his criminal organization Shadaloo.
The game is a versus fighting game that builds on the foundation of Super Street Fighter II but introduces several new gameplay mechanics, including special moves called Super Combos, air combos, and throw recovery. It also introduced the secret character Gouki, who would go on to become a recurring character in later Capcom fighting games.
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The First 15 Minutes of Sturmwind (Dreamcast)
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Sturmwind is a horizontally scrolling shoot'em up with 16 levels divided into seven worlds, with each of the levels concluding with a boss fight. However, the course is varied sometimes, as several levels include vertically scrolling passages, and some bosses need to be beaten in a given amount of time.
The game features three different weapons which are given from the start, but can be lost in the course of the game: whenever the ship is hit (the ship is destroyed on the third hit), the currently selected weapon is destroyed. Weapons can be regained by shooting and afterwards collecting a certain kind bonus item. Initially, the item is a score bonus, but once shot, it transforms into a weapon upgrade, further shots will alter the kind of weapon which will be upgraded. A lost weapon can be recovered by collecting the corresponding upgrade, any further improvement by collecting more upgrade requires the weapon be selected. Apart from upgrades, the direction of firing can be switched from forwards to backwards, and another fire mode allows to save up energy for devastating, R-Type-inspired beam.
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The First 15 Minutes of Sonic Adventure 2 (Dreamcast)
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Sonic has returned! This time, his nemesis Dr. Eggman has teamed up with Shadow, a dark hedgehog with a mysterious past, and is aiming once again (like he doesn't) to rule the entire world with the power of the Chaos Emeralds! It's up to Sonic and his friends to stop Eggman and put him out of business for good!
With new features such as a storyline told from the view of both the good guys and the villains, greater speed, and an improved A-Life system, Sonic Adventure 2 is poised to be Sonic's greatest and most dangerous mission yet!
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The First 15 Minutes of Slave Zero (Dreamcast)
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Five hundred years in the future, man and machine are virtually one and the greatest megacity in the world is locked in brutal war. Play as the ultimate saboteur part of an elite fighting force. The mission: steal the largest, most sophisticated biomechanical attack weapon ever designed and kick some serious ass.
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The First 15 Minutes of Skies of Arcadia (Dreamcast)
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Follow the adventures of Vyse, as he journeys through uncharted skies to discover new continents and explore mystical ruins. Accompanied by Aika and Fina, he will wage epic battles against savage monsters, evil Pirates, and a powerful enemy nation. An RPG experience unlike any other awaits you.
- Full 3D world with highly imaginative storyline, beautiful detailes graphics and immersive gameplay
- Customize your own airship with up to 22 crew members
- Hand-to-hand and ship-to-ship combat featuring spectacular spell effects and amazing special attacks
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The First 15 Minutes of Silver (Dreamcast)
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Silver, released in 1999, is an Action RPG for Microsoft Windows, Dreamcast and Macintosh OS. The game was produced by Infogrames initially for Windows, and later on the Dreamcast. The story focuses around a young warrior called David and his quest to retrieve his wife from the clutches of the villain Silver. On his journey he gains a number of followers and visits many different landscapes.
The game features polygonal 3D characters drawn against a pre-rendered 2D background. The character design is inspired from Manga/Anime culture. The battle system of Silver is notable for being completely real-time opposed to many similar light role-playing games, which usually have turn-based combat. The player may choose any character in his adventuring party to control, and the rest of the characters are handled automatically by AI. The story focuses largely on collecting eight magic orbs representing different elements, which are Fire, Ice, Health, Earth, Acid, Lightning, Time and Light. Each orb is located at an area themed around the orb, and the player may use the collected orbs to cast different kind of spells against his enemies.
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The First 15 Minutes of Shadow Man (Dreamcast)
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You're the Shadow Man, a person who can switch between the world of the dead and of the living. In Shadow Man your mission is to prevent five serial killers from bringing the total Armageddon. In the world of the living, you're mortal and have conventional weapons. When you die, you are transported to the world of the dead and you become Shadow Man once again. Which means you're not really mortal. In the world of the dead you can't use normal weapons, your gun shoots ghosts which kill the zombies and the other ugly creatures which live there. You also have different voodoo powers and weapons. And you're carrying a large inventory around.
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The First 15 Minutes of Seventh Cross (Dreamcast)
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A life simulation which shows how organisms evolve. Take control of one of life's earliest lifeforms and, depending on what environment and habitat you prefer to use, watch as your organism starts to evolve and adapt to its surroundings.
You control your organism from a third person perspective and you can choose what it feeds on and how it kills its prey and, depending on the method you choose, your organism will evolve to make killing and eating that kind of prey easier.
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The First 15 Minutes of Sega GT: Homologation Special (Dreamcast)
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Sega GT, known as Sega GT: Homologation Special (セガGT ホモロゲーションスペシャル) in Japan, is a racing game developed by WOW Entertainment and published by Sega for the Sega Dreamcast and later Windows PCs. It is not to be confused with Sega Super GT, otherwise known as Scud Race.
Sega GT is the first game in the short lived Sega GT series (also consisting of Sega GT 2002 and Sega GT Online for the Xbox), and was designed to rival the Gran Turismo series on Sony's PlayStation (and PlayStation 2) consoles.
Compared to most Sega racing games, Sega GT has an abornmally large selection of licensed cars (141 in total), from Japanese companies including Subaru, Honda, Daihatsu, Mazda, Toyota, Mitsubishi Motors and Nissan as well as Dodge and Ford. The PAL version a further 44, with European manufacturers Alfa Romeo, Fiat, Mercedes-Benz and Audi lending their products to the game. The game offers a mixture of production cars and models specifically designed for GT3 and GT2 races (and there are a few rally cars too), and localises some models for different regions (for example, in the United States, some high-end Toyota cars are given Lexus branding).
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The First 15 Minutes of Rush Rush Rally Racing (Dreamcast)
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Rush Rush Rally Racing (or R4, for short) is an old school 2D top-down racing game. The game features no sponsored cars, no realistic environments, just action-packed arcade game play!
Originally intended as a small coding exercise, the project soon grew to such proportions that it compelled the creators to turn it into a complete game.
The title makes sense because the four R's represent the number of players that can simultaneously enjoy this game.
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The First 15 Minutes of Rez (Dreamcast)
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Rez is a fast-action shooter that takes you deep into the world’s computer network. The “Project K” Network has recently been upgraded to handle the rapid expansion of the information age and the core, known as “Eden,” holds the most advanced artificial intelligence the world has ever seen. Unfortunately, Eden cannot handle the ability to create her own thoughts and buckles under the pressure of an existential breakdown. She is lost deep inside the system, and you’re the only one that can bring her back online, saving the world from utter chaos.
You must blast complex viruses, unlock passwords, and destroy firewall bosses as you search for Eden. Each stage is in a constant state of flux dependent on your shooting techniques, which ultimately control the music and colors of your environment. The deeper you get into the dreamlike cyber world of Rez, your form will evolve or devolve depending on your progress.
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The First 15 Minutes of Resident Evil 2 (Dreamcast)
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Resident Evil 2, known as Biohazard 2 Value Plus (バイオハザード2 バリュープラス) in Japan, is the sequel to Resident Evil. It was released among other consoles for the Sega Dreamcast in 1999.
As the Japanese name suggests, the Dreamcast version is a slight update to the original PlayStation release - it is actually based on Biohazard 2: Dual Shock Ver., which added a few modes. The Dreamcast version also includes digital galleries and a playable demo of Resident Evil: Code: Veronica. However, at its core, it is the same game, hence why western releases did not make the distinction.
Two months have passed since the events of the first Resident Evil. Refusing to believe the survivors of the S.T.A.R.S. team, the midwestern city of Raccoon City returns to its quiet existence, ignoring the grave danger creeping upon their city, believing the worst has passed.
...The worst comes in tow.
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The First 15 Minutes of Resident Evil - Code: Veronica (Dreamcast)
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Resident Evil – Code: Veronica, known in Japan as Biohazard Code: Veronica (バイオハザード コード:ベロニカ), is a survival horror video game developed by Capcom and originally released for the Dreamcast in 2000. It was the first title in the Resident Evil series to debut on a non-Sony platform, in contrast to the first three installments which were originally released on the PlayStation. The story follows Claire Redfield, her brother Chris Redfield, and Steve Burnside in their efforts to survive a viral outbreak at both a remote prison island in the South Pacific and a research facility in Antarctica. The game retains the survival horror elements from previous installments in the series such as the use of puzzles and guns. Unlike the traditional pre-rendered backgrounds of previous games, Code: Veronica incorporates real-time 3D environments and camera movement for the first time.
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The First 15 Minutes of Quake III Arena (Dreamcast)
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Quake III Arena is a first person shooter and a direct sequel to Quake II. It was developed by id Software and ported to a variety of systems, including the Sega Dreamcast (whose port was handled by Raster Productions). The last game in this franchise to appear on a Sega system was Quake on the Sega Saturn.
Quake III differs from previous installments in the series in that the game is focused on multiplayer matches. The technology and simplicity of Quake III made the game extremely popular, so much so that many people still play the game online today, despite the game being over a decade old. It is one of the few Dreamcast games which can still be played online due to fan servers.
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The First 15 Minutes of Propeller Arena: Aviation Battle Championship (Dreamcast)
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Propeller Arena: Aviation Battle Championship (プロペラ アリーナ) is an unreleased Sega Dreamcast combat flight simulator game developed by Sega-AM2 and scheduled to be published by Sega in late 2001. Reportedly finished and ready to be published, the game was cancelled at the last minute in response to the September 11, 2001 attacks on the United States of America. It is assumed that the "Tower City" stage was the main reason for this decision, as it is possible to fly around and crash planes in a city based on New York, and, according to Sega of America, allows "a determined individual to deliberately play the game in a manner that generates images similar to those we have seen on the news".
In the game, the player flies various planes across arenas and engages in dogfights, making it a spiritual sequel to Wing War. Propeller Arena was also designed with online multiplayer in mind, and had the servers been activated, would have supported the Dreamcast Microphone (except in Europe, where online play was not set to be featured).
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The First 15 Minutes of Pier Solar and the Great Architects (Dreamcast)
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Pier Solar and the Great Architects is an enhanced remake of the 2010 Genesis game Pier Solar and the Great Architects following a crowd funding campaign. It is a JRPG game with turn-based battles. Originally designed as a game to resemble the 16-bit era, this version was updated for modern platforms. The core game is identical, but all assets have been redone with HD graphics along with the music. The story has been expanded with new locations and challenges, there are more than ten new sidequests, four new mini-games and new battle features. The game has been translated into six languages. For the HD graphics there is a regular HD and an HD+ mode where the latter adds more smoothing.
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The First 15 Minutes of Noiz2sa (Dreamcast)
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Noiz2sa takes the mechanisms of the "mania shooter" (the modern kind of shoot'em'up with extreme amounts of bullets on the screen at the same time) and removes all graphical touches. Instead, all graphics are rendered in flat polygons.
Your goal is to fly your ship through ten abstract levels while avoiding being hit by the barrages of enemy bullets. Unlike orthodox shooters, your ship is only vulnerable at its very core, the "sweet spot" if you will. As long as the trajectory of enemy bullets doesn't cut through the core of your ship, they will pass through you without hurting you. In order to better navigate the bullet clusters, you have a slow-down key which slows down your own movements so that you gain more precision.
Shooting down enemies makes them release green stars which give you bonus points, but no weapons upgrades or smart bombs are available; the goal is simply to survive using your plain cannon. In addition to the ten normal levels, there are four endless levels, where the aim is to survive as long as possible, thereby gaining a higher high score.
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The First 15 Minutes of NFL 2K1 (Dreamcast)
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NFL 2K1 is the follow-up sequel to the popular NFL 2K for the Dreamcast. NFL 2K1 provides several upgrades to the series, including individual team playbooks, an improved passing model, an improved running game, and online play.
This game features all 31 NFL teams, season and franchise modes, a practice mode, a play editor, over 2000 motion-captured animations, and the ability to download updated information from the Internet.
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The First 15 Minutes of Neo XYX (Dreamcast)
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Neo XYX is a vertical shooter with a hardcore sci-fi theme greatly inspired by Toaplan games of the 90s. It features an intricate scoring system based around collecting medals dropped by enemies after their defeat. As players collect medals, the score value of each subsequent medal continues to climb as long as the chain isn't dropped, leading to high-risk scoring opportunities.
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The First 15 Minutes of NBA 2K1 (Dreamcast)
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NBA 2K1 is the second game in Sega's NBA 2K series of basketball simulation games for the Dreamcast. The graphics from the 2K edition have been updated and the team rosters match the official NBA 2000-2001 rosters.
Besides all the usual modes & coaching options NBA 2K1 features several improvements over it's predecessor:
- New franchise & GM mode.
- Street mode in which you can play, for instance, 2-on-2 and 3-on-3 hoops.
- NBA legends teams, play with some of the best players in NBA history (they wear their authentic vintage jersey's).
- Network mode for Internet-play.
NBA 2K1 is endorsed by Allen Iverson of the Philadelphia 76'ers.
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The First 15 Minutes of Millennium Racer: Y2K Fighters (Dreamcast)
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Millennium Racer: Y2K Fighters is a futuristic racing game for Windows PCs. A Sega Dreamcast version was planned, but never officially announced and was cancelled for unknown reasons.
A prototype has since been found hidden on a Dreamcast Dev.Box, showing the port was fully playable.
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The First 15 Minutes of Metropolis Street Racer (Dreamcast)
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Enter a new age of driving, a new form of thinking and feeling, and totally immerse yourself in the most advanced driving game ever created. Your 'Kudos' is the only path to success since this is a unique test of skill, style, and precision, which spans the streets of London, Tokyo, and San Francisco. Be astounded by the realism, push your limits around 250+ different circuits, in hundreds of challenging events. Indulge up to 8 people in a unique multiplayer experience, and prepare yourself for the ultimate internet Kudos Challenge. From established racing game developers, Bizarre Creations, and featuring music from the renowned Richard Jacques, this game will change the way you think about driving forever.
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The First 15 Minutes of Marvel VS. Capcom 2: New Age of Heroes (Dreamcast)
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Marvel vs. Capcom 2 is the sequel to the 2D fighting game Marvel vs. Capcom: Clash of Super Heroes.
The game allows you to tag in all three players (instead of two, while the third is only used for special attacks, in the predecessor).
There are now up to 56 characters to use (most you have to unlock), including new characters like Jill Valentine from Resident Evil and Tron Bonn from Mega Man Legends.
Another new gameplay feature allows your teammates to come in during battle and give you a little health boost. This helps in lasting the distance in Survival mode, but they can also be hit by oncoming attacks from the enemy.
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The First 15 Minutes of Last Hope (Dreamcast)
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Pilot your Z-42 Warpstar starfight as Earth's last line of defense against the advance of the Evil Empire. Last Hope - a self-described "tactical shooter" plays much like a tougher version of a classic game R-Type. The game, however, adds a minor innovation to the tried and true formula by allowing the player to rotate the protection pod 360° around the ship. The game features six distinct stages and four weapons.
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The First 15 Minutes of Kiss: Psycho Circus - The Nightmare Child (Dreamcast)
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Wicked Jester, a band of four, are headed for a Friday night gig at The Coventry, a rundown dive outside of town. They arrive only to find the parking lot deserted, the club seemingly dead. The band's members: Pablo Ramirez, Andy Chang, Gabriel Gordo and Patrick Scott, stepping from their van, are startled by a voice from the shadows. She offers them four tickets to a circus -- tonight's the grand finale! Having nothing better to do, the four accept and the nightmare begins.
Based on characters from comic book author Todd McFarlane, KISS Psycho Circus: The Nightmare Child brings the horror and carnage of the Psycho Circus to the PC in a shooter format. There are two-dozen creatures to battle with and three classes of weapons to use, each with four specific types: melee (beast claws, thornblade, twister and punisher), common (zero cannon, magma cannon, windblade and scourge) and ultimate (stargaze, galaxion, spirit lance and draco). In addition to the weaponry, temporary power-ups and instant items such as health, attack and defense powers are available.
39
The First 15 Minutes of Jet Grind Radio (Dreamcast)
F
First15
Copied from MobyGames:
Tokyo-to, a city not unlike Tokyo, somewhere in Asia, in the near future. This is the story about the GG's, one of three rival teenage gangs who ride motorised inline skates and are tagging the streets with graffiti. There is a turf war going on between the gangs GG's, the Poison Jam, and the high-tech freaks, the Noise Tanks. The evil Rokkaku Corporation has the corrupt police in their grasp, and, headed by Captain Onishima, the cops are hell-bent on subduing the unruly teen protagonists. But there is light in the darkness: the underground DJ, "Professor K," and his Jet Set Radio station keep tabs on what is happening on the streets of Tokyo-to, and soon our teens will have something much darker than the police to worry about.
40
The First 15 Minutes of Hydra Castle Labyrinth (Dreamcast)
F
First15
Copied from MobyGames:
Heavily inspired by Konami's Maze of Galious, Hydra Castle Labyrinth tasks you with reclaiming a stolen crown from the Hydra that awaits you inside its castle. The game is divided between an overworld and eight different dungeons that can be accessed once you have the corresponding keys. There is no map to tell you where to go and many of the game’s secrets are hidden inside walls or are only revealed when every enemy in a room is slain, requiring players to explore and experiment to gain an advantage when challenging the dungeons.
41
The First 15 Minutes of Hidden & Dangerous (Dreamcast)
F
First15
Copied from MobyGames:
In Hidden & Dangerous, the player is in charge of four Allied commandos in operations during World War II. One of them in controlled directly in first-person perspective and the others in a tactics mode. The campaign is divided into many episodes, and each episode into missions. These vary from bomb planting to hostage rescue. It is also possible to drive tanks and other vehicles.
42
The First 15 Minutes of Hellgate (Dreamcast)
F
First15
Copied from Sega Retro:
Hellgate is an unreleased third-person vehicular shooter set to have been released for the Sega Dreamcast by Jester Interactive. It is not known if the game was officially announced before its cancellation, but a prototype has since been leaked onto the internet.
43
The First 15 Minutes of Headhunter (Dreamcast)
F
First15
Copied from MobyGames:
Welcome to the future. In the early 21st century, gang warfare and crime have lead to the creation of privatised law enforcement. The Anti-Crime Network (ACN) employs bounty hunters known as ‘Headhunters’ to track down the most wanted criminals.
You are Jack Wade, an ex-cop turned Headhunter. At the beginning of the game you find yourself strapped to an operating table and manage to escape. After passing out in an alley, you awake in hospital from a coma. With your license revoked and few memories, you are hired by Angela Stern, to find her fathers murderer. Maybe you’ll even find out what happened to yourself if you can stay alive long enough…
Jack has a few moves at his disposal. He can duck and roll, push, pull and climb objects as well as flatten himself up against a wall. Between levels, Jack has a motorcycle that he uses to transport himself between various locations in the city. At various times in the game you will need to go to the LEILA building and upgrade your licence by practising your combat, stealth and driving skills. Jack also uses a CASIO Visual Manager to keep in touch with Angela and his former chief at the ACN.
44
The First 15 Minutes of Half-Life (Dreamcast)
F
First15
Copied from Sega Retro:
Half-Life is an unreleased Sega Dreamcast first-person shooter developed by Captivation Digital Laboratories and Gearbox Software. The highly-anticipated port of Valve Software's popular Half-Life, it was originally scheduled to be published Sierra On-Line in late 2000 - a date which would eventually be pushed back to June 2001. With Sega's official discontinuing of the Dreamcast in March 2001, Sierra On-Line announced the port's cancellation on July 31, 2001, citing "changing market conditions".
By then, Half-Life's Dreamcast version had already received a significant amount of both advertising and public awareness. Virtually every part of the game's production had been completed, from promotional kiosks to magazine reviews, and its official strategy guide had even been shipped to a small number of retailers for sale to consumers. With such a high-profile title seeing a very late cancellation, Half-Life has since developed a reputation as one of the Dreamcast's most infamous unreleased games.
45
The First 15 Minutes of Gunlord (Dreamcast)
F
First15
Copied from MobyGames:
After the space pilot Vanessa Gaiden defeated the Evil Empire in the events of the game Last Hope, she got missing on her way back and wasn't heard of anymore. Vanessa's husband, Gordian Gaiden, sets out to search for her. Meanwhile, a new evil has appeared in the galaxy: a planet lord called "The Master", who can create and control evil beings made of steel, and uses his power to terrorize the galaxy. On his search, Gordian comes across the evil presence of The Master and sets out in his Gunlord suit for the planet Kairos II.
Gunlord is a mixture of platforming and run & gun gameplay in the spirit of Turrican. This includes exploring large and highly branched levels in search for items, bonus, power-ups and the exit. The game mechanics are very similar, with an assortment of weapons, which can be upgraded by finding power-ups, but only being able to have one main weapon. Gordian is also able to form a ball to move through narrow passages or attack. Additional weapons are a limited amount of smart bombs (huge energy swipes across the screen) and flexible beam, which uses up (self-restoring) energy.
46
The First 15 Minutes of Grandia II (Dreamcast)
F
First15
Copied from MobyGames:
Ryudo is a "GeoHound", a mercenary available for hire, usually for slaying monsters and recovering goods. Working with a talking bird named Skye, who sites on Ryudo's shoulder, they will "do anything" if the price is right. One day Ryudo receives a job from a branch of the Church of Granas, they ask Ryudo to become a bodyguard for a young priestess named Elena during a prayer ceremony. During the ceremony, strange events occur requiring Ryudo to escort Elena on a journey towards the
Grandia 2 is a 3D RPG, viewed from a top-down perspective for most of the game and a 3rd person view during battle. Controlling Ryudo, the player will explore various locations, locating townspeople and objects within an area to interact with. Towns and dungeons are displayed in the same manner, though dungeons tend to be mazes filled with monsters and towns tend to be friendly areas filled instead with conversation and shops.
47
The First 15 Minutes of Grand Theft Auto 2 (Dreamcast)
F
First15
Copied from MobyGames:
Lie, cheat, and steal your way through three districts of a huge city in the follow-up to Grand Theft Auto. Earn the respect of 7 different gangs as you demolish the town in your attempt to make lots of cash.
The game takes place at an undisclosed time in the near future. Unlike the first game which featured three different cities, Grand Theft Auto 2 only features a single town, but it's divided in three districts which are unlocked one at a time: downtown, residential and industrial. Like in the original the player goes around answering phones to initiate various missions. The game uses an overhead camera in a 3D landscape and allows the player to freely explore the city and steal any vehicle the player sets his or her eyes on.
Because the game now features multiple criminal gangs, the player must choose allegiances. Performing missions for one gang, will decrease the player's reputation for another. When the player commits crimes he also becomes wanted by the local police, but as more crimes are committed without shaking the police, they will give way for first SWAT Teams, then Special Agents and finally the army.
48
The First 15 Minutes of Ghost Blade (Dreamcast)
F
First15
Copied from Play-Asia:
Ghost Blade is an intense bullet-hell shoot 'em up game, with satisfying and addictive score-based gameplay, with its tradition going back to the shooting games of the 1990s era. Designed with a modern graphic style and special effects, Ghost Blade also features an awesome 2-player mode! Ghost Blade is easy to learn, yet hard to master.
49
The First 15 Minutes of Geist Force (Dreamcast)
F
First15
Copied from Sega Retro:
Geist Force(ガイストフォース) is an unreleased Sega Dreamcast game, one of the first games to be announced for the console, and also one of the first to be cancelled.
Not much was known about the game for many years, other than it was a space-ship shooter similar to the likes of Star Fox 64 on the Nintendo 64. It was featured in several magazines and a couple of videos were released, but the game ultimately did not surface.
The game was first shown at E3 1998, then again at Tokyo Game Show '98 Autumn where it was reportedly 80% complete. The two versions differed significantly, with speculation that the E3 version was entirely pre-rendred and used less than "30% of the Dreamcast's power". The project was originally due to be released as a launch title for the system in North America, but was cancelled sometime after mid-1999.
Reportedly Geist Force was cancelled after political in-fighting amongst the team and missed deadlines. According to lead programmer Nimai Malle, the artwork was 90% done and the programming between 65-70% complete. There was also a lack of confidence of the game succeeding in Japan.
50
The First 15 Minutes of Fatal Fury: Mark of the Wolves (Dreamcast)
F
First15
Copied from MobyGames:
It's been several years since Geese Howard was defeated in a battle with Terry Bogard, a young man looking to avenge his father. Rather than looking to be saved from death after falling off his office balcony, Geese instead decided to die and left behind his young son, Rock. Terry took Rock in and became like a big brother to him, raising the boy throughout his life.
Now Rock is a teenager, and Terry is a man in his 30s, and both are about to come together in a new clash...new faces and old come together for the greatest battle yet!
51
The First 15 Minutes of Fast Striker (Dreamcast)
F
First15
Copied from MobyGames:
Fast Striker is an arcade-style vertical shooter with a science fiction setting. While the game is essentially 2D, the backgrounds consists of pre-rendered 3D graphics. This game features six stages with over 40 enemy types.
You can choose between 3 game modes with different scoring systems. The modes differ, for example, in the set of available techniques. In comparison to the Novice mode, the Original mode features a shield to protect the ship, which can be activated for a short time, and holding the down the spread fire button will also shoot rockets after a few moments. Furthermore, the enemies are colored differently in Novice mode to make them more visible, and you collect golden stars as part of the scoring system. The Maniac mode adds some new ways to get higher scores. For example, the distance between your ship and an enemy influences the score. Destroying many enemies in short time will also increase the number of awarded points. Last, you can activate a "Grind Mode" by focusing your ship's laser beam on a huge enemy. The beam will turn green after a while and then all destroyed enemies will give a higher score.
52
The First 15 Minutes of Evolution: The World of Sacred Device (Dreamcast)
F
First15
Coped from MobyGames:
Mag Launcher is the only child in a legendary family of adventurers. Several years ago, a cute little girl showed up on the doorstep of the Launcher house, holding a letter from Mag's father, who had went long ago on another dangerous adventure, and hadn't returned since then. In the letter, Mag's father asked him to protect the little girl (named Linear Cannon). Since then, the two children have been living together in the Launcher house. Mag's father never came back...
One fine day, the 8th Emperial Army arrives at Pannama town, in search of an artifact called Evolutia. Mag remembers that was the very same artifact his father had been looking for...
Evolution: The World of Sacred Device is a RPG with a heavy emphasis on dungeon exploring. Mag and his party (Linear, the butler Gre Naid, and two other adventurers), explore dungeon after dungeon, searching for the mysterious artifact. All dungeons are randomly generated. The combat is turn-based. There are mechanical devices called "Cy-Frame", which can be attached to the characters and make him (or her) perform special attacks of various kinds.
53
The First 15 Minutes of Dolphin Blue (Dreamcast)
F
First15
Copied from MobyGames:
Dolphin Blue is a 2D side-scrolling run'n'gun game similar to the Metal Slug series and Sammy's flagship run n' gun game for the Atomiswave arcade board.
Almost all land has disappeared underwater in the future however humanity has managed to survive and established new nations on the limited dryland that remains. In the game the player takes on the role of either one of two Royal army soldiers Eiro and Ann and their dolphin who have to fight through the post-greenhouse flood land to stop a force known as the Evil empire from taking over the world.
The gameplay is similar to the Metal Slug series, with weapons firing in eight directions. However players may use their Dolphin to launch key special attacks. Stages take place both on land and underwater. The game also has fewer platforming segments than many other run 'n gun games and can be played solo or with a friend.
54
The First 15 Minutes of Divi-Dead (Dreamcast, 18+)
F
First15
Copied from MobyGames:
The story of Divi-Dead encompasses the horror and Hentai genres, and is designed for adults only. You are trying to find out why so many strange things have been going on in your school. Largely, this involves moving around the school and encountering sights and characters who can give you a clue. The game has multiple endings depending on your choices. There is a full MIDI soundtrack, and hand-painted backgrounds.
55
The First 15 Minutes of Crazy Taxi (Dreamcast)
F
First15
Copied from MobyGames:
Crazy Taxi is an arcade-like racer where the player takes the role of a taxi driver who weaves his way through crowded streets, across sidewalks, and even underwater, in a wild and frantic race to deliver passengers on time. The courses are largely set inside cities crowded with general traffic and pedestrians (which can't be run over, they dive away). The main goal is to bring as many customers as possible to their destination in time. Available customers are marked through circles and the color represents the distance and the fare they offer. Green means long rides with plenty of money, and red ones are very short.
In the main Arcade mode, there is a timer that quickly runs down. It can be replenished by picking up customers. While driving reckless maneuvers are encouraged. Players can disregard all traffic rules and customers give extra tips for speedy and dangerous driving, but these can only be cashed when the customer arrives at his destination in time. By the same token, the reward at the end of a ride is based on the amount of time left, as each customer also has a personal timer. The city is filled with slopes and jumps, and the game uses a very loose driving model. No damage can be done to the car, so driving as fast as possible is encouraged. While driving players can toy with the gears to perform two special tricks: a crazy drift and a crazy boost to speed up more quickly.
Next to the Arcade mode, there is an Original mode and Crazy Box where specific goals need to be met on closed-down courses. In the regular modes, it is possible to disregard the usual timer and play for a fixed amount of minutes. At the end of the race, the player is rewarded with a license, either D, C, B, or A, with S for outstanding performance. Next to the interactive courses from the arcade version, there is a new course for home consoles. There are four cabs and drivers to choose from. The cars have different statistics and the drivers' different attitudes while racing. The game has a soundtrack featuring The Offspring and Bad Religion.
56
The First 15 Minutes of Bomber hehhe! (Dreamcast)
F
First15
Copied from MobyGames:
This puzzle simulation tasks players with running a demolition crew. In each stage, players are given a set number of charges and can then navigate through a 3D floor plan, setting charges wherever they want. After setting their charges, the game simulates the building's collapse and players are scored based on how successful their job was. If players do well enough, they can move on to the next stage, but if they do badly enough their botched demolition might just make the evening news.
57
The First 15 Minutes of Aero Dancing featuring Blue Impulse (Dreamcast)
F
First15
Copied from MobyGames:
AeroWings is a simulation that allows the player to fly as a member of a jet aerobatics team. The game contains a variety of jet-powered aircraft that the player can fly in several game modes.
- Blue Impulse Mission: Learn 20 aerobatic maneuvers and become a member of the elite Blue Impulse team. Learn loops, rolls, and more while flying both solo and in formation.
- Sky Mission Attack: Fly through a series of targets suspended in mid-air before time runs out.
- Free Flight: Fly around and freely explore the landscape.
- Multi Play: Up to 4 players can perform in formation simultaneously.
1
comment
The First 15 Mintues of World Series Baseball 2K1 (Dreamcast)
9 months ago
3
Gaming
World Series Baseball
2K1
ワールドシリーズベースボール
Dreamcast
DC
ドリームキャスト
Sega Dreamcast
gameplay
gaming
video games
Copied from MobyGames:
World Series Baseball 2K1 features the actual players, teams, and stadiums of the 2000 baseball season. You can play an exhibition game or a season of 13-162 games, including an All-Star game and play-offs.
Gameplay is the standard behind-the-catcher viewpoint for batting and pitching, switching to different views after the ball is hit. The game's limitation is the inability to control the fielders until after the ball is fielded.
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