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Turbo Overkill - First Impressions

1 year ago
50

Turbo Overkill seems inspired by Doom and Quake, or at least advertises as such, and brings along an interesting take on Cyberpunk visual styling while jamming in retro graphics that will excite the fans of older FPS games.

The game looks and runs great at a breakneck pace that might have you toning down the mouse sensitivity so you can at least make the platform jumps.

You play as Johnny, a cyborg of some sort, filled with augments that give you things like chainsaws and stuff. However, the overall concept is fairly generic, especially when it comes to enemies in the first half hour of the game.

Enemies just don't leave you with the same impression as the baddies in Doom and Quake did. Which is a shame because the rest of the game works.

Combined with yet another rogue AI story, which System Shock pioneered, Turbo Overkill's first half hour isn't all that impressive in the story department.

The developer, Apogee, offers a free demo. This is something all game devs should offer, and I can appreciate that. I highly recommend you try the free demo if you're not sure, and that should help you decide. For me, I will be buying this game later this year, but most likely on sale.

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