Banjo-Kazooie Walkthrough Part 26: Cheaty Finale!

8 years ago
4

No, not in the way you're thinking. ;) These cheats are more like hidden secrets, seven of which are required for 100% in my opinion because they have a whole collection screen dedicated to them + they were intended to be used in the sequel, literally.

Compiling the info for this part and checking over accuracy was like a miniature version of the recipe list for Paper Mario: The Thousand-Year Door because there are a lot of cheats and a lot of incomplete sources. So it took a while. I "think" I gathered them all up and organized them by effect and area, but I'm not 100% sure. I certainly got all the important ones though!

Bonus section for description readers:
If you start a new game and tell Bottles that you don't need his help regarding the beginner moves, then talk to that same first molehill over and over until you run out of dialog, it gets rather humorous!

You may also safely see some of what the dialog is if you use 3 of the forbidden cheats listed near the end during "Cheato music time" by simply refusing to activate it. But if you choose to see the final bit of dialog by saying yes, you'll have your save file wiped. :P

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Enjoy!

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