H

Haynes00

    of tactics so both ZERO HOUR and R6 are
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    played but it is not High intensity tactics
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    with many players important factor in the gameplay.
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    If it's an FPS with large maps and large battlefields
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    and hand injuries on the left and right arms have
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    effects on different parts of the body
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    players will use these game designs correctly
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    you'll find that using a sniper rifle requires
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    mportant element for gamers.
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    the realism of the game seems to be the most
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    are shared by the whole team fully open
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    Apart from the lighting the props in ZERO HOUR
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    In the pre-battle deployment phase of PvP
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    (e.g. hiding under beds in cupboards) and take
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