New Mechanic: Environmental Impact Damage - Exanima 0.8.5.3 beta
Participate in the Exanima 0.8.5 beta testing! Official discord link at the bottom of the page.
https://www.baremettle.com/forums/index.php?threads/exanima-0-8-5-beta-test.18222/
The songs are
Spirit Temple - The Legend of Zelda: Ocarina of Time
Sunset Sonata Beridan - Exanima
Years in the making, Environmental Damage has hit the beta. This means there are more ways than ever to defeat one's enemies! Moves previously reserved exclusively for styling on nerds can now be used to end fights. The new ways to cause damage both spice up old strats and lead to previously inconceivable attacks like the sprint kick on a downed opponent, featured in this video.
NOT featured in this video but still totally possible are things like traps built out of furniture, building bridges over gaps, or thrown items dealing damage.
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Fists vs Expert Arena - Exanima
Despite losing the belt at the turn of the patch, Iron Gil is back to reclaim what's his! Diving deep into a new bag of tricks ranging from the silly to the devastating, the former champ is not prepared to take "no" for an answer. Can his boxing overcome the array of weapons the gladiators carry? Does he have what it takes to be the arena champion or has time made a fool of him?
Character is default build.
The songs are
YOU BLOW MY MIND (arranged) - Street Fighter III: 3rd Strike
Going the Distance - DJ Junk
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Greatsword Judo: A Journey of Discovery - Exanima
Feet weren't the only things looked at in 0.8.4! Consulting the sacred texts, the prophet spoke of "improved greatsword handling". Having previously only used them to strike (like an amateur), I set out to discover a method more in line with my values; styling on the haters. Writeup below.
The songs are Arena Hub from Exanima,
Viator, from Street Fighter 6,
Mr. Fantastic from the BOTY 2000 soundtrack,
Battle Hymn by DJ M@R, and
Warming Up with Doc from Punch Out on the NES.
Knowing shields were prone to creating wacky physics situations, I started by trying to cause a few. After pushing my sword into shield arms and wiggling around for a while, the levering toss was obviously the most reliable and easiest to reproduce. I practiced until I could do it some of the time, it didn't have to be perfect yet.
Next stop, two-handers. Whereas shield users have the shorter weapons and come at you face first, the 2Hs created a different challenge in which closing the distance was on me. If they were going to run, so was I. I hated how effective the combat sprint was but it was a nice release of stress.
Solving the distance problem was in the footwork and the way I chased my blade in would become the Ding N' Fling. Trying to refine the technique created more accidents like swinging past the target, trying to False Edge, and catching the target's dome with my hilt and messing THAT up led to the hilt push.
Still trying to refine the Ding N' Fling method, I eventually stuck my blade between my target's legs and lifted them off the ground by accident. The muscle memory of diving in behind my blade for the Ding N' Fling was the key to getting deep enough inside to lift from between the legs on purpose but it still wasn't enough. They had two legs but I was only hooking one!
Knowing the legs were a fine target, it was only a matter of time before I made like a rogue and got 'em from behind, uncovering the technique that sang a siren song to my warrior's soul from beyond the confines of space, time, or reason.
None of these techniques are done on purpose the first time, but as Willie D put it, "anythang I do twice, I can do it again".
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Spin Attacks and Stabbin' Ass - Exanima
Join the professor of Exani-Martial Arts himself, Dr. Gil-sensei, as he totally pwns and styles on hapless droves of self-identified arena "masters" in a desperate bid to raise his guild's renown from unknown.
The song is Ain't That Funny, from Mad World on the Wii.
The cheering of the crowd does little to silence the drums of war that beat in the heart of every warrior, pounding their macabre rhythm to guide the steps of those mad enough to listen. Dance, my friends. Dance and wreak havoc.
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The Broom Knight Dunketh - Exanima
0.8.5 is on its way! Bristling with anticipation? Check out the beta, https://www.baremettle.com/forums/index.php?threads/exanima-0-8-5-beta-test.18222/
The songs are Exanima's Arena Hub and Mozart's Lucio Silla, K. 135: Overture
Broom pros and cons below.
PRO
The broom handles exactly the way I want it to and has a combination of shape and balance previously unavailable in the two-hand stance. When swung like a baseball bat, the broom would routinely sweep my opponent off their feet. Its size and weighty-ness made it an effective grappling weapon.
CON
Though the raw utility of the broom trivializes 1v1 combat, it deals virtually no damage and knocking someone out takes a lot of patience. Dealing small damage means that if the other guy has Security, you might not interrupt his attack and lose the exchange. XvX matches put you in a novel and hilarious crowd control role but 1vX matches become extremely difficult.
At the end of the day, the science suggests that only reason to use the broom is to style on the haters. The Broom Knight goeth!
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