Blockchain for Game Development - Knox Game Design, August 2024
Proof of concept demonstration on how to implement a blockchain to track game currency and purchase of game items. In this demonstration, the blockchain is created in PHP on a Fedora Linux virtual machine running in Virtual Box. The block chain is pulled into Unity through C# networking code. Regular expressions are used to parse the blockchain to return the user's game currency and items purchased.
https://www.knoxgamedesign.org/2531/blockchain-for-game-development-knox-game-design-august-2024/
153
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Exploring NES Memory - Knox Game Design, July 2024
Demonstration of how to use the FECUX emulator memory tools to determine the memory location of in-game variables, such as number of coins. How to set a breakpoint with the Hex Editor to find the 6502 assembly code that is executed when a memory location is changed. Analysis of assembly code for awarding an extra life when 100 coins are collected. Verification of OpCodes used. RAM Search for alternate searching of NES memory for specified values.
https://www.knoxgamedesign.org/2517/exploring-nes-memory-knox-game-design-july-2024/
267
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Jumping - Knox Game Design, June 2024
Comparison of jumping statistics from various characters in classic platformer games. Analysis of states in jump cycles. Demo of implementation of jump for a 2D platformer game.
https://www.knoxgamedesign.org/2511/jumping-knox-game-design-june-2024/
312
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Flood Fill Recursion - Knox Game Design, May 2024
Overview of recursion and an explanation of a simple flood fill algorithm. Example demo in MonoGame with C# code.
https://www.knoxgamedesign.org/2502/flood-fill-recursion-knox-game-design-may-2024/
326
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Knox Game Jam 2024 - Knox Game Design, April 2024
Thanks to everyone who came out to the Knox Game Jam 2024 kickoff! Seven great games were created by the group for the game jam. Great job everyone!
https://www.knoxgamedesign.org/2475/knox-game-jam-2024-recap-knox-game-design-april-2024/
207
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UML with Dia - Knox Game Design, March 2024
Overview of using the Dia tool for creating UML diagrams. UML is a standard for creating various types of diagrams, such as class diagrams, state diagrams, and use case diagrams.
https://www.knoxgamedesign.org/2461/uml-with-dia-knox-game-design-march-2024/
311
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Texture Mapping - Knox Game Design, February 2024
Explanation of how to create a texture mapped box by reading a BMP image file and displaying with OpenGL. Then how to create that same texture mapped the box in Blender to export into FBX format. The model is then imported and displayed multiple different game development environments, such as Unity, MonoGame, Godot, and Unreal Engine.
https://www.knoxgamedesign.org/2454/texture-mapping-knox-game-design-february-2024/
409
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OpenGL - Knox Game Design, January 2024
Introduction to OpenGL and how to setup development environment using MSYS2. Code examples in C for displaying polygons, keyboard input with GLUT, and a simple game demo.
https://www.knoxgamedesign.org/2444/opengl-knox-game-design-january-2024/
423
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Doom Modding - Knox Game Design, December 2023
Overview of modding Doom with customized levels and graphics.
https://www.knoxgamedesign.org/2422/doom-modding-knox-game-design-december-2023/
403
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Memory Card Game - Knox Game Design, November 2023
Explanation of design and implementation of card memory matching game in MonoGame.
https://www.knoxgamedesign.org/2417/memory-card-game-knox-game-design-november-2023/
406
views
Object Oriented GameMaker - Knox Game Design, October 2023
Presentation on how to apply object oriented principles to GameMaker to expand variety of enemies and items in games. Includes discussion of parenting of objects in GameMaker and how to inherit attributes and functions in children objects.
https://www.knoxgamedesign.org/2410/object-oriented-gamemaker-knox-game-design-october-2023/
531
views
1
comment
OpCodes - Knox Game Design, September 2023
Overview of OpCodes and how those relate to video game consoles.
https://www.knoxgamedesign.org/2393/opcodes-knox-game-design-september-2023/
581
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Character Encoding - Knox Game Design, August 2023
Overview of encoding characters and letters into their numerical and binary values. Explanation of how to use bitwise operators to change case of characters.
https://www.knoxgamedesign.org/2328/character-encoding-knox-game-design-august-2023/
816
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Parallax - Knox Game Design, July 2023
Overview of how parallax is used and implemented in 2D video games.
https://www.knoxgamedesign.org/2321/parallax-knox-game-design-july-2023/
691
views
1
comment
Grid Based Games - Knox Game Design, June 2023
Overview of grid based games and demo implementation of checkers in MonoGame/C#.
https://www.knoxgamedesign.org/2310/grid-based-games-knox-game-design-june-2023/
609
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Spring '23 Game Jam - Knox Game Design, May 2023
Games created by the Knox Game Design group for the Spring '23 game jam.
https://www.knoxgamedesign.org/2305/spring-23-game-jam-knox-game-design-may-2023/
553
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Falling Blocks - Knox Game Design, April 2023
Walkthrough on how to create a basic falling block line clearing game using MonoGame.
https://www.knoxgamedesign.org/2281/falling-blocks-knox-game-design-april-2023/
517
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Game Engines - Knox Game Design, March 2023
Overview of game engines and development libraries.
https://www.knoxgamedesign.org/2270/game-engines-knox-game-design-march-2023/
543
views
2
comments
SVG Scalable Vector Graphics - Knox Game Design, February 2023
How to create vector graphics in the SVG (Scalable Vector Graphics) format by text editor or Inkscape.
https://www.knoxgamedesign.org/2263/svg-scalable-vector-graphics-knox-game-design-february-2023/
511
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Javascript and HTML Canvas - Knox Game Design, January 2023
How to create a simple space shooter web game using Javascript and HTML Canvas, as well as drawing the Tennessee state flag.
https://www.knoxgamedesign.org/2257/javascript-and-html-canvas-knox-game-design-january-2023/
583
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QBasic IO and Graphics, Knox Game Design, December 2022
A look at various approaches for keyboard input and graphics display in QBasic.
https://www.knoxgamedesign.org/2170/qbasic-io-and-graphics-knox-game-design-december-2022/
620
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Number Systems - Knox Game Design, November 2022
Overview of number systems, including decimal base 10, binary base 2, hexadecimal base 16. How to convert between the number systems.
Explanation of addition and subtraction in binary.
https://www.knoxgamedesign.org/2166/number-systems-knox-game-design-november-2022/
530
views
Knox Game Jam Fall '22 - Knox Game Design, October 2022
https://www.knoxgamedesign.org/2157/knox-game-jam-fall-22-knox-game-design-october-2022/
577
views
Reading Text Files - Knox Game Design, September 2022
Explanation of how to read text files to display objects to the screen in Unity, GameMaker, MonoGame, Godot, and SDL.
https://www.knoxgamedesign.org/2146/reading-text-files-knox-game-design-september-2022/
590
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Logo - Knox Game Design, August 2022
Introduction to the Logo programming language. Useful for teaching functional programming to beginners. Explanation of using "turtle graphics" to draw various shapes.
https://www.knoxgamedesign.org/2128/logo-knox-game-design-august-2022/
627
views