Memory Mapped I/O [EUP5109 Gaming Sub-system]

2 years ago
2

Wherein I discuss the use of address bits to select different I/O elements in the EUP5109 Gaming Sub-system.

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There are a few more instructions to add to the sequencer to support passing variables via the stack. This and other issues will be worked on in future videos/streams so ring that bell for notifications of when we go live.

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