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C++ Chat Client and Server using Boost Networking TS | C++ in 2021
3 years ago
27
In this lesson, we build upon the knowledge we gathered last time to create a more full-featured c++ chat application by abstracting the forward compatible networking TS stuff from the Boost library into our own networking stack.
Next time, we'll look at transmitting data objects in order to give ourselves the ability to parse user data and have proper MUD game interactions.
Chapters
00:00 Introduction
00:56 Repository
01:15 Recap + Minor refactor
03:00 Fleshing out the TCP Server
13:45 Telnet for testing
15:00 TCP Connections on the server
33:15 Broadcasting messages
37:34 Writing the chat server with our library
49:55 Adding a TCP Client class to the library
01:07:41 Writing our chat client
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