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Elden Ring - Bloodhound Knight - Review
Bloodhound Knight is a boss I would rather fight in Sekiro and the level of aggression with this design doesn't allow very satisfying strike opportunities in my opinion. I wanted at least three successful unique parries for the review however that's all I wanted to explore and I just don't enjoy fights like this in general which is why it's so short.
The design reminds me of a mix between the Nimble Shadow from Dark Souls 2 and the Long-arm Centipede Giraffe from Sekiro, both are equally annoying to fight for me personally.
I found that the bigger attacks had better parry windows compared to the basic attacks which was odd. I'm sure there's a better way to parry them but I was so uninterested in the boss design that I simply didn't care enough to explore those boundaries.
If this boss just had the bigger and distinct attacks only then it would be a more entertaining fight for me but since the boss is constantly using the same boring basic attacks, I just can't find the appeal. Aggression is a great design tool when used properly. Just look at Bloodborne and Sekiro for example, those games are designed for the player to apply aggression and having better parry tools allows the design to be viable with wilder enemy move sets. I just don't think it works here in Elden Ring but perhaps future playthroughs will prove me wrong.
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