GURPS Game Aid v0.12.17

2 years ago
28

GCA5 Export Utility: https://drive.google.com/file/d/1vbDb9WtYQiZI78Pwa_TlEvYpJnR_S67B/view?usp=sharing

Release 0.12.17

- Updated GCS import to calc block and handle missing 'calc' object @neck
- Updated GCA5 export script to latest version
- Updated lighting/darkness modifiers

Release 0.12.16 12/31/2021 Happy New Year!

- Fixed conditional modifiers from concatenating everything into the final line.
- Fixed display of the NPC/Mook sheets.
- Added French language file, thank you Eikhan!!
- Round fractional numbers in Encumbrance and Lifting tables to 1 decimal place.

Release 0.12.15 12/25/2021

- Re-Fixed "Removed Unequipped Weapons" setting (allow things like Natural Attacks, which do not have a corresponding equipment)

Release 0.12.14 12/25/2021 Happy Christmas everyone!

- Fixed "Removed Unequipped Weapons" setting

Release 0.12.13 12/25/2021 Ho Ho Ho... Merry Christmas!

- Fixed "Cannot read properties of undefined (reading 'terms')"

Release 0.12.12 12/24/2021 Merry Christmas everyone!

- Always show the sign (+/-) on Conditional Modifiers
- This fixes the issue of Roll Tables not adding the global modifier to the die roll.
- Added code to prevent failure to import a character with a spell that has no 'difficulty' value.

Release 0.12.11 12/23/2021

- Update /show help
- Add Portrait share for GM users
- Fixed applying basic damage for multiple damage rolls
- Updated GCS exporter to do Conditional Modifiers (needs a bug fixed in GCS before it works)
- Fixed equipment menus to only open on a contextmenu event.
- Add target modifiers to Effects Modifier popup window.
- Add SM to target modifiers.
- Added another range/speed table (-1 per 10 yards/meters).
- Possibly fixed adding two statuses at the same time, such as stun + prone.
- Fixed Full GCS sheet's navigation widget operating on wrong sheet.
- Added effect modifiers for the "Blind" status.
- Fixed the Dodge column in Encumbrance to enable 'rollable' only on the current encumbrance level.
- Added GCS direct import by rinickolous / neck
- ADD will now automatically select Injury Tolerance (Unliving, Diffuse, or Homogenous) if an Advantage exists on the actor sheet
- Fix for Foundry v.0.9 layout.
- Added targeted token modifiers to Effect Modifier popup.
- Updated GCA export to GCA-11, supporting Conditional Modifiers
- Added beta GCA5 export mehalforc / Stevil

Loading comments...