Teaming with Persistence and Combat

2 years ago
4

This is a development video featuring six devs from the Ship of Heroes team testing out some newly-coded features, and then conducting a very short team combat test. The characters shown are not signature heroes in the game; they're just regular heroes made in the SoH character creator to illustrate different elements of the game. The newly-coded features include inviting players to a team, kicking them from a team, holding spots and then recovering disconnected players, XP and dust/money from group combat, and leveling up from a team member's victory.

Some additional animations and FX are shown, as are parts of six different powersets. All of these are works in progress, but they do demonstrate that SoH is making steady progress towards an eventual full launch. Ship of Heroes is still in pre-Alpha.

The short team combat sequence shows a team size of six heroes and eight enemies. SoH currently enables variable team sizes of up to ten players, sufficient for small raid teams, to practice together in regular PVE content. In the current MMORPG market, this is a unique feature.

Ship of Heroes is an MMORPG being developed in the Unreal 4.14 engine. SoH is expected to begin Alpha tests at the end of 2017. Come visit our site at https://www.shipofheroes.com to learn more.

Loading comments...