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Vernacademia Season 2.15: Competitive Environments Pt. 1
For this cast we begin the task of exploring competitive environments. Particularly Defining what the Environments are and the kinds of Engagement they engender
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Cliff Notes:
00:04 Introduction
00:27 Identifying Competitive and Party Environs
01:15 Smash Bros as Both Competitive and Party Environs
02:30 What Comes from Understanding Competitive Environs
03:22 Defining Victory Conditions
04:10 Best Performance Victory Conditions
04:33 First to Goal and High Score Games
05:02 Olympics as High Score and Races as First to Goal
06:24 First Goal Type Games
06:51 Highest Score Type Games
07:14 Last Player Standing Environments
07:33 Player Interaction Scale
08:17 Psychologically Focused Interaction
08:56 Functionally Focused Interaction
10:08 Psyche and Function Together
10:40 Best Performance and Player Interaction
11:20 Last Player Standing Games
12:12 Competitive Games And Tests of Skill
12:36 Skills Tested In Competitive Games
13:05 Physical Skills
13:42 Cognitive Skills
14:41 Chess and Cognitive Tests
14:59 Fighting Games and Cognitive Tests
15:19 Logistic Skills
15:40 Prioritization
15:50 Allocation
15:59 Optimization
16:08 Magic the Gathering and Logistics
17:40 Star Craft 2 and Logistics
19:19 Long and Short Term Logistics
19:49 Intuition Skills
21:03 Physical Intuition
21:40 Intuition vs. Habit
22:40 Adaptation Skills
23:31 Card Games and Adaptation
23:54 Smash Bros. and Adaptation
24:27 How We Can Use All This
25:04 Influencing Product Construction
25:50 Influencing Marketing
26:17 Influencing The Base Skills Needed
27:14 Easing the Parsing of Player Feedback
27:56 Next Cast and Sign Off
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