Vernacademia Season 2.11: Randomness

Enjoyed this video? Join my Locals community for exclusive content at vernaculargames.locals.com!
2 years ago
19

In this cast we explore Randomness as a concept and how it can be applied to video games

Our Website: https://www.vernaculargames.com/
Our Subscribestar: https://www.subscribestar.com/vernaculargames
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames

Cliff Notes:

00:04 Introduction
00:13 What is Randomness
01:03 Suspension of Disbelief
01:57 Predictability and Disbelief
02:32 Deterministic Unpredictability is Hard
03:04 Randomness and Suspension of Disbelief
03:47 Randomness and Gameplay Variance
04:00 Card Games and Randomness
04:34 Predictability and AI
05:08 Randomness and Risky Play
05:24 Random results and Pokemon
06:09 How can Randomness can be implemented
06:29 Progressive and Insular Randomness
07:15 Humans and Pattern Seeking
08:22 Pattern Seeking and Player Perception
09:29 Result Relevance and Pattern Seeking
10:20 Pokemon and Result Relevance
11:40 Audio Cues and Impact Perception
12:34 "Owed" Luck or Unluck
13:21 Contextual Randomness and Disbelief
14:29 Implementing Insular Randomness
14:40 Implementing Progressive Randomness
14:48 Bag of Results or Deck of Cards
15:11 Results History
15:28 Adjusting Chance
16:20 Progressive RNG to Match Player Expectation
17:04 Sample Size and Standard Distribution
19:09 Pokemon and Binary Result Logic
19:45 Miss Chance and Binary Result Logic
20:50 Card Games and Gradated Result Logic
21:40 Result Gradation
22:11 Gradated Results and Fire Emblem
22:47 Randomness and Skill
24:13 Skill, Randomness and Exciting Play
25:54 Next Cast and Sign Off

Loading comments...