Elden Ring - Erdtree Burial Watchdog - Review

2 years ago
7

Erdtree Burial Watchdog is definitely the creepiest boss I have ever seen in all of From Software games with it's stiff and interval animations makes it visually appear like a possessed statue. Why can't they make monsters this horrifying in movies? I hate to sound like a broken record but these arenas just don't seem to be getting better so far however the music is so much better here and adds to the already haunting boss design. Even though the movements are visually appealing, there's a big problem with attack openings. Now this is coming from someone that's using a club in this fight so someone using ranged attacks wouldn't find my next criticism relatable. Most of the attacks rewards finding the i-frames and the rest doesn't. I referring to the basic swings like the horizontal and vertical strikes. which isn't a big deal unless the boss decides use them in a loop. I understand jumping is now a mechanic however I like to explore the damage detection as thorough as possible within reason, some attacks simply will not reward running only reactions which is understandable because the game wasn't design to be played like that however it's something that brings a whole new level of satisfaction to boss fights like I've never experienced before in gaming. You'll see a further a example of this with the Grave Warden Duelist which will lead to another subject of my personal approach. I'm giving this boss a 7/10, what saves this boss mainly is the haunting uniqueness that I've never seen before but if only the attack patterns were more satisfying for risk and reward.

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