MW5 / Clan Invasion Mods / ep4 New Beginning

2 years ago
12

We ran into some bugs last episode. the TLDR is that 330's Pilot Overhaul isn't playing nice with something important. I've started a new save and included some additional mods because if you are having problems with a only couple of mods, then you should clearly just add a bunch more. We've added TTRulez_AIMod2, Xenopax Optimize 2.5, Start_3041, and Better_crates. You can find a full list below.

I decided to jump into a longer save using the mods created by Templar1984 and the Templar's Pirates. These include the Clan Invasion Mod beta, the Maps and Vehicles mod, and the Cantina mod they have created. I've also included Coyotes Missions and Von's Biomes as they are listed as necessary for the Vehicles and Maps mod. A full mod list is included below.

MechWarrior 5: Mercenaries is a first person / sim game based on the Battletech tabletop universe. Modding is supported. It is a fast paced, entertaining window into the Battletech universe from the makers of Mech Warrior Online.

Clan Invasion Mod (beta)
https://www.nexusmods.com/mechwarrior5mercenaries/mods/622/

Clan Invasion Map and Vehicle Mod
https://www.nexusmods.com/mechwarrior5mercenaries/mods/642

Cantina Mechlab
https://www.nexusmods.com/mechwarrior5mercenaries/mods/639

Full Mod List:
vonBiomes
TTRulez_AIMod2
YetiJSAnimRem
XenoPax Optimize 2.5
Vehicles and Maps (Clan Invasion)
Clan Invasion (beta)
Start_3041
SMMO_V3_06 - logos
Mechlab
Coyotesmission
better_crates

#mechwarrior #clans #modded

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