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Metroid Dread (Switch) - 100% Playthrough - Part 1: Touchdown On ZDR
Ladies and gentlemen, the past month of Metroid-themed Sunday Longplays has led to this moment! The first new 2D entry in the Metroid series in 19 years just dropped last Friday, and I have been hyped for this game since it was first revealed, so let's get into it already! Welcome to Metroid Dread!
In Metroid 2, Samus went to the planet SR388, home of the Metroids, to exterminate them all so they can never be used again for another intergalactic crisis. In Metroid Fusion, the Metroids' extinction allowed a new threat known as the X Parasites to run rampant on the planet since their only predator, the Metroids, are extinct. Samus was infected by an X Parasite and nearly died, but she was saved by a vaccine created from the DNA of the last living Metroid. This gave her immunity to the X Parasites, so she made the parasites extinct as well by crashing their breeding ground, the B.S.L. Research Laboratory, into the planet SR388. Both the Metroids and the X Parasites were presumably extinct. However, the Galactic Federation received video footage of an X Parasite alive and well on the distant planet of ZDR. The Federation sent seven Extraplanetary Multiform Mobile Identifiers (E.M.M.I. for short) to the planet to collect samples, but they later vanish and contact is lost. Samus, being the only person in the galaxy immune to the X Parasites, is then sent to ZDR to investigate both the X Parasite presence and the disappearance of the E.M.M.I.
However, upon arriving on the planet, she is immediately attacked by a mysterious metal-clad Chozo warrior who steals her abilities and nearly kills her, and later realizes just how real the danger is upon encountering the first E.M.M.I. as it chases her down to attack her and her weapons don't even scratch it. It will be a very long and dangerous journey back to the ship ahead...
This game follows the same basic formula as the Metroid games before it: explore a massive labyrinth collecting new power-ups to unlock new areas. Classic Metroid power-ups are back as well as some brand-new power-ups that use a new type of energy called Aeion. Being developed by Mercury Steam, the same guys who made Metroid: Samus Returns (the official remake of Metroid 2), some of Samus's abilities from that game like the free aiming and the Melee Counter make a return in Metroid Dread. The computerized Adam Malkovich from Metroid Fusion also makes a return here, though he doesn't give you orders and tell you where to go making the game much less linear than Fusion (thank God!).
My plan for this game on this channel is to do my first playthrough as a Tuesday/Thursday series which will give me some time to learn the game as I go, and then I also want to do a Sunday Longplay of Hard Mode afterwards. In Part 1, we explore Artaria, the first area of ZDR, and kill two E.M.M.I. as well as the first boss.
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