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Hogan's Alley - Trick Shot (Actual NES Capture)
[Note: This video and description were originally posted on Youtube in January of 2015.]
This is a capture of me playing the Trick Shot mode (Game C) in Hogan's Alley for the NES. This is not an emulator. This footage was captured directly from my front-loading NES using a real Hogan's Alley cartridge and the NES Zapper.
Here's even more 60 fps light gun footage. The new Smash Bros. title features cameos from this game as well (the Duck Hunt dog tosses the cans from this mode, which then explode). The can juggling was also featured in the Shooting Range mode in Wii Play.
This game is also likely to hit the Wii U Virtual Console some time soon since Duck Hunt was already released.
I didn't play many Zapper games as a kid, but I do recall playing Hogan's Alley once or twice at someone's house in the late '80s. I believe it was either a friend or some distant relative of my father. As I recall, it was late at night and this guy (whoever he was) was playing the game with his son. The game looked really fun, so years later (around the late '90s) I picked up my own copy from Funcoland.
The Trick Shot mode is decent, but overall, I find it to be less entertaining than Modes A and B. You have to juggle empty cans across the screen (like those old scenes in western movies and cartoons where they shoot empty cans several times in midair), and the cans start falling faster as the rounds progress. I made it to Round 29 and then got a game over.
The Zapper won't work with an HDTV, so I used my old Philips Magnavox CRT TV to play the game. Since the Hauppauge only outputs through component cables (a format not supported by my old TV), I used a distribution amplifier to split the NES's audio/video signal and send one set of cables to the CRT TV while sending another set of cables to a DVD Recorder, which was then connected to the Hauppauge.
Recorded with the Hauppauge HD PVR and a composite connection at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the NES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
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