S.T.A.D - The Nightmare Continues [(Audio Game Rules) Part 4 of 5 Old Version] Please see updated and clearer version. Read along in Description

3 years ago
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The Nightmare Continues...

Hi there, it's me again. Unfortunately, Freddy could not be stopped and claimed more souls of the dead. This has caused an increase in negative energy to where he is even stronger in dreamworld and has more control of your illusion.

This illusion in dreamworld has somehow transitioned into a junk yard battle area that seems recognizable. You don’t understand why you are here now, but your intuition kicks in again and you sense two extreme negative entities in the presence and the names of Jason and Michael appear in your confused mind. Suddenly, you are given a new set of intuitive instructions and they speak as follows:

1) You must locate each of the 10 pieces of the broken dreamworld amulet that are scattered around the battlefield and position them accordingly at a specific doorway location. This opens the energetic pathway that leads back to real world.

2) You can only carry one amulet piece with you, but a perk is granted while doing so.

3) Freddy is now stronger in dreamworld, and he can manipulate the perception of time to be even slower. Your feet are perceived as being even heavier so normal paced walking is the fastest you can move. If one amulet piece is in your possession, you can have the ability to speed walk but still cannot run. You can choose to carry the one amulet piece to enhance your perception of time in order to have an advantage when in combat with Jason and Michael, or you can simply use your ability to walk fast and make your way to install the amulet piece in its place as soon as possible.

4) Each player starts without weapons so be on the lookout for balloon marked weapons caches as well as 3 different ammunition crates that hold limited, extra ammunition just in case you are in need.

5) Players can only carry one weapon at a time. (There will be no weapon hoarding), and the balloon must stay attached to the weapon at all times.

6) If a player wishes to switch a weapon for another from a different cache, he/she may wish to do so. (Remember, you can only carry one and only use one weapon at a time)

7) The entities known as Jason and Michael can only be killed by piercing all the balloons each carries. This can be done by ammo piercing no closer than 20feet in distance of Jason or Michael. Any closer will result in immediate death in the dreamworld.

8) There are vulnerable stunning points on the upper torso of Jason and Michael. When hit, the entity’s movement is paused for a 10-second period. If you are close enough, you can use your blade combat skills and manually pierce the balloons. You must go quickly as 10 seconds is not much time when one can only walk.

Escaping the battle in dreamworld can be done by eliminating both the Jason and Michael entities or finding and assembling all of the amulet pieces into the proper placement.

Seize your moment and end this Nightmare!

Story creation by Corry Hurtubise A.K.A (WINGMAN)
Game creation by Corry Hurtubise
Intuitive Instructions created by Corry Hurtubise
Voice Narration Acting by Corry Hurtubise

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