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Fallout 3 Walkthrough (Modded) Part 195 -1440p reupload
The re-upload of the original video in 1440p (AI Upscale) because Youtube at 1080p is sometimes awful.
The pip-boy captures a message. Someone needs help. Pack your things because we're going on a long trip to The Pitt https://fallout.fandom.com/wiki/The_Pitt_(add-on).
Timestamps are below:
- 00:34 - Listening to Wernher's Distress Signal. https://fallout.fandom.com/wiki/Wernher
- 00:48 - I'm almost at the edge of the map. I go north towards the radio tower. I left the followers at home.
- 01:10 - I see some Pitt Raiders fighting someone. I help Wernher, and we talk. https://fallout.fandom.com/wiki/Wernher
https://fallout.fandom.com/wiki/Into_The_Pitt
- 03:52 - I need a slave outfit.
- 04:41 - Heading west to the slaver camp.
- 05:36 - Random encounter: Ghoul Friends. https://fallout.fandom.com/wiki/Fallout_3_random_encounters#Ghoul-Friends
- 06:28 - A random slaver.
- 07:47 - Approaching the slaver camp near the Train Tunnel. https://fallout.fandom.com/wiki/Train_tunnel_(The_Pitt)
- 08:34 - Talking to Ramsey. He recognized me as the one who destroyed Paradise Falls. https://fallout.fandom.com/wiki/Ramsey
- 09:06 - I take the Slave Pen Key from Ramsey's body.
- 09:50- Unlocking the Slave Pen. I meet Prosper. https://fallout.fandom.com/wiki/Prosper
- 11:12 - Collecting the Tattered Slave Outfit from the dead slave. Werhner was nearby.
- 15:31 - Entering the Pitt Tunnel. Once I activate the Hand Cart, there's no going back. https://fallout.fandom.com/wiki/Handcar
- 17:17 - Wernher and I bump into some Pitt Raiders.
- 18:48 - Ammo and first aid boxes on the roof.
- 19:36 - Looting the dead.
- 21:26 - Talking to Werhner one more time. Now I must go alone. The first dialogue option rewards me with a 32 Pistol. It's the only weapon that you can sneak past the guards.
- 22:59 - Some RadAway on a corner to the south. It's near the boarded-up door.
- 23:50 - Killing the Wildmans on the ruined building to the left of the bridge. https://fallout.fandom.com/wiki/Wildmen
- 25:19 - Looting the place.
- 27:01 - Crossing The Pitt Bridge. Beware of the frag mines and bear traps. https://fallout.fandom.com/wiki/The_Pitt_bridge
- 28:30 - Killing the sniper in the structure.
- 29:23 - Climbing the ramp to reach the sniper I killed. There's ammo and RadAway up there.
- 31:00 - Reaching the other side. Someone stepped on a frag mine.
- 31:22 - I put the Tattered Slave Outfit. https://fallout.fandom.com/wiki/Slave_outfit
- 32:32 - I approach the gate, and Mex stops me and confiscates all the items I had. I'll retrieve everything at a later opportunity. I managed to retain that 32 Pistol earned at 21:26. https://fallout.fandom.com/wiki/Mex
- 33:37 - Entering Downtown. What a lovely place to live.
- 34:43 - I move forward. I turn right on an alley where I meet Midea. I follow her to her quarters. https://fallout.fandom.com/wiki/Midea
- 35:58 - Now we can talk. https://fallout.fandom.com/wiki/Unsafe_Working_Conditions
- 36:40 - Steel Ingots?
- 38:00 - Jackson interrupts us. https://fallout.fandom.com/wiki/Jackson_(The_Pitt)
- 38:41 - Resuming our conversation.
- 40:18 - Leaving Midea's Quarters.
- 40:43 - Meeting Kai. https://fallout.fandom.com/wiki/Kai
- 41:20 - Meeting Milly. She's looking for Wild Bill. https://fallout.fandom.com/wiki/Milly
- 42:44 - Found some supplies on an Engine Block. It was on a corner to the north.
- 42:57 - Walking around Downtown. https://fallout.fandom.com/wiki/The_Pitt_Downtown
- 43:38 - Meeting Adan. https://fallout.fandom.com/wiki/Adan
- 44:35 - Entering the Mill.
- 45:31 - Meeting Brand. I pass a Speech Check. https://fallout.fandom.com/wiki/Brand
- 47:03 - Meeting Marco. I ask for a weapon, and I receive an Auto Axe. https://fallout.fandom.com/wiki/Marco_(The_Pitt)
- 48:35 - Talking to Everett about the Steel Ingots job. I follow him. https://fallout.fandom.com/wiki/Everett
- 49:10 - The Abandoned Area. The next door leads to the Steelyard. https://fallout.fandom.com/wiki/Abandoned_area
Continues in the next episode.
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Mods: (A - Z) (Updated! 02/24/18)
A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 2.0 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (using reshade film grain at the moment)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Gauss Rifle Hi-Res Retexture *NEW - https://www.nexusmods.com/fallout3/mods/21167/?
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.0 (Color LUT by myself, DPX, Cross Process - updated - 12/01/16) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)
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