Battlefield 2042: GTX 1660 Ti ● HAZARD ZONE Mashup ● No DIPS *60 FPS* Demo [Part 1]

3 years ago
33

🌟GAME🌟

● Battlefield 2042 Framerate Test on the MSI GTX 1660 Ti at 1080p *Optimized* Settings in a MONTAGE / MASHUP of MIXED Gameplay in the *HAZARD ZONE* Modes for entertainment while also showing mixed servers small and large to see if it will DROP FPS if I LOCK IT to 60. Lets find out.

🌟REMIDNER🌟

● Everything in this video is my personal opinion and experience, and should not be considered professional advice. Always do your own research and make sure what you're doing is safe. That said, Halo Infinite does seem to have issues I hope get fixed before the "Main" launch.

🌟OVERVIEW🌟

● Part of a Multi PC / GPU Test Suite Im Doing & Work Arounds For The Poor Optimization of the Game, which will include testing LOCKED & UNLOCKED Framerates, DX11 vs DX12 & Custom .CFG Files you'll see in upcoming Gameplay / Tests)

● Recorded With Shadowplay (20 Min Replay Feature). Used MSI Afterburner for the OSD (On Screen Display) to show you without a doubt how smooth the gameplay is after *Locking* the FPS at 60 for this test as yet another option in my current testing with this game due to it being so buggy/unoptimized.

🌟FPS NOTE🌟

● If you watch the FPS throughout this whole Multi Game Mode Mashup NEVER even DIP or flinch showing you how stable & smooth the gameplay is vs other tests. One last thing, I'm also Comparing DX11 vs DX12 since I've also noticed FPS Differences on NVIDIA GPU's doing this. This Gameplay here is in DX11! So, I guess this is Part 1 and the Compare -vs- DX12 will be in Part 2 where I'll do a Split Screen showing how the Performance is Side by Side with both LOCKED FPS & UNLOCKED. So stay tuned. I appreciate all your support & the growth of late. Its very motivating and I cant say thanks enough on this new journey again since coming back.

🌟REMINDER WHY *FPS TESTS* ARE EXTENED FOR ACCURACY🌟

● This is a REAL WORLD *Outlook* on a PC/GPU being testing in a Multi Player, considering there is just so many variables when Benchmarking. IMO, its crucial to get multiple maps / rounds in to give better insight on how it holds up, hopefully leaving no doubt on performance to help a Buyer / Client make a more informed decision when looking to buy tech from myself or elsewhere.

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🌟Quick Specs🌟

● INTEL® CORE™ I7-9900K
● GIGABYTE Z390 AORUS PRO Wi-Fi
● MSI GeForce GTX 1660 Ti Gaming X 6GB
● G.SKILL 32GB (4 x 8GB) TridentZ RGB 3000MHz DDR4
● WD_BLACK 500GB SN750 - M.2 NVMe + 2TB WD SSHD
● Silverstone (ET700-MG) 700 Watt Modular (80+ Gold) PSU
● Thermaltake V250 Case
● Windows 11 Pro 64bit

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🌟DX12 FIX🌟

● Its CLEAR the FPS differences between Budget & Mid Level Builds is damn near the same. Even those on the i9 / 3080 dont like the performance, so based on that alone, the FPS you see in game will eventually be better after its "Ironed Out" aka Optimized, especially DX12 since its turned off & you have to manually turn it on in the "PROFSAVE_profile" option in the BF2042 Settings in the *Documents* Folder that you'll need to open with Notepad. To do this, after opening in Notepad/WordPad, scroll down till you see the option "GstRender.Dx12Enabled" and if you see a "0" after that means its turned OFF. To turn it on, simply replace the "0" for a "1" then Click SAVE.

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