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Doom (Switch) Online Team Deathmatch on Beneath (Match 1 of 2 Recorded on 4/20/18)
Nintendo released a system update for the Switch a few days ago that improved the motion controls, so now there's far less gyro drift in games like Doom. I've definitely been playing better as a result, but Doom still needs to be patched to fix the lobby-crashing problem, and to increase the sensitivity of the motion controls.
Keet and I had some really good matches last night, so I'm posting a couple of highlights. This match started out fairly well, then got laggy halfway through. Around the 6:45 mark, C Joey just flat-out teleported, but then the lobby seemed to go back to normal and I managed to get some double kills in a really close match.
Keet's channel: https://www.youtube.com/user/KeetAndBait
Recorded with the Elgato Game Capture HD60 and the Switch's HDMI cable at native 1080p resolution. I'm using detached Joy-Cons with motion controls.
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26:21
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3 years agoDoom (Switch) Online Team Deathmatch on Helix (Recorded on 3/6/18)
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9:23
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3 years agoConduit 2 Online Team Deathmatch on Agartha (Match 2 of 2 Recorded on 1/6/13)
39 -
9:09
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3 years agoConduit 2 Online Team Deathmatch on Whiteout (Match 5 of 5 Recorded on 8/20/12)
111 -
6:01
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3 years agoConduit 2 Online Team Deathmatch on Whiteout (Match 2 of 3 Recorded on 8/25/12)
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6:32
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3 years agoConduit 2 Online Team Deathmatch on Serenity (Match 3 of 5 Recorded on 9/14/12)
29 -
8:25
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3 years agoConduit 2 Online Team Deathmatch on Whiteout (Match 3 of 3 Recorded on 4/10/14)
59 -
7:23
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3 years agoConduit 2 Online Team Deathmatch on Precipice (Match 2 of 3 Recorded on 9/10/12)
61 -
8:37
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3 years agoConduit 2 Online Team Deathmatch on Whiteout (Match 1 of 2 Recorded on 4/23/13)
18 -
8:48
WatchmeplayNintendo
3 years agoConduit 2 Online Team Deathmatch on Precipice (Match 3 of 5 Recorded on 8/20/12)
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