Premium Only Content
Doom (Switch) - Return of the Motion-Controlled FPS
[Note: This video and description were originally posted on Youtube on February 22, 2018.]
Color me surprised. On Monday, Bethesda patched Doom on the Nintendo Switch to include motion-controlled aiming. I never expected this to occur. Nintendo fans had previously asked for patches adding motion controls to FPS games (most notably, 007 Legends for the Wii U), but to my knowledge, no developer ever did this before.
After Conduit 2 was released for the Wii in 2011, I began eagerly awaiting another motion-controlled FPS, but nothing came out to satisfy my cravings. Aside from Activision's two Call of Duty titles (which I don't play), not a single online FPS was released for the Wii U utilizing the Wii Remote's pointer controls. I went the entire Wii U generation without a single motion-controlled FPS, or even a new FPS in general, because I do not buy dual analog-only shooters.
Keet and I kept saying that we would have to wait at least 9 years to get another motion-controlled FPS since that was the span between the release of Perfect Dark on the Nintendo 64 and The Conduit on the Wii. Luckily, we didn't have to wait quite that long this time. I originally had no intention of buying Doom, but after I heard about its motion control patch, I immediately purchased the game from Best Buy. The store had just one copy left in stock, so I got lucky.
So far, the game's motion controls feel decent, but there's a serious problem with gyro drift, as you'll probably see in this video. I am constantly having to re-center my cursor in the middle of each match because the gyro drift seems to recur every time you respawn. Hopefully Bethesda will patch the game again to fix this problem.
Also, I have both the motion sensitivity and horizontal/vertical sensitivity turned up to the max (100), and I still feel like I need approximately triple the current amount of horizontal sensitivity. I wouldn't mind another patch adding even more sensitivity.
There's definitely a difference between this control scheme and the old Wii Remote and nunchuck setup, especially since there are no longer any dead zones (you have to frequently re-center your cursor when using a gyro). However, I already have tons of experience with Splatoon 2, so it shouldn't take me too long to adjust to this game's nuances.
Hopefully more developers will support this control scheme and we will see a resurgence of the Wii FPS community.
In this video I did a team deathmatch on Ritual with Keet. The match was recorded on February 22, 2018.
Keet's channel: https://www.youtube.com/user/KeetAndBait
Recorded with the Elgato Game Capture HD60 and the Switch's HDMI cable at native 1080p resolution. I'm using detached Joy-Cons with motion controls.
-
22:52
WatchmeplayNintendo
2 days agoSuper Mario Galaxy 2 Playthrough - Part 19
25 -
3:44
Whisperingpinesstudio
3 years agoThe Lords return
48 -
1:20
WTMJMilwaukee
3 years agoStorms return Sunday
58 -
11:11
Theta 45 Finance
3 years agoThe Angular Return vs The Log Return vs Percentage Return
57 -
0:29
WMAR
3 years agoCarnival Cruises Return to Baltimore
17 -
12:00
M35A2 (Deuce and a Half)
3 years agoM35A2 Injector Return Lines
157 -
1:03:22
In The Litter Box w/ Jewels & Catturd
21 hours agoWW3 WATCH | In the Litter Box w/ Jewels & Catturd – Ep. 694 – 11/19/2024
48K13 -
1:33:33
The Officer Tatum
2 hours agoLIVE: Biden FLIRTS With WW3, Tom Homan BLASTS Dem Governors, The View Melts down | OT Show EP 11
23.6K30 -
3:44:23
RanchGirlPlays
20 hours ago🔴 Fallout 76: Will the Aliens Finally Bring Better Servers? 🤣👽
45.6K3 -
26:15
Cooking with Gruel
3 hours agoLive With Chef Andrew Gruel - Taking Cooking Questions
27.4K4