Vernacademia Season 1: Episode 30: Interactive Storytelling

3 years ago
48

A further examination of storytelling in games, this time exploring the concept of Interactivity's effect on storytelling and narrative in games through scales of interactivity, and game variability.

Our Website: https://www.vernaculargames.com/
Our Subscribestar: https://www.subscribestar.com/vernaculargames
Our Patreon: https://www.patreon.com/VernacularGames
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames

Cliff notes

00:06 Statement of Subject
00:43 The Scales of Interactivity
01:39 The Predestined Scale -- Seeds Only to Fully Known --
02:34 Seeds Only Game Examples
05:19 Fully Known Game Examples
06:36 Games in the middle of the scale
10:09 The Player Influence Scale -- Open to Closed --
10:57 Open Influence Game Examples
13:23 Closed Influence Game Examples
15:34 The System Influence Scale -- Living to Rote --
17:31 Living System Game Examples
19:06 Rote System Game Examples
20:26 Exploring the concept of Living System Games
24:27 Wrap Up and Preview

Loading comments...