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Fallout 3 Walkthrough (Modded) Part 202
The third episode in Friendship Asylum. I'll finally confront The Warden. It's A World Of Pain. https://www.nexusmods.com/fallout3/mods/17965
Timestamps for you:
- 00:34 - I enter the elevator to Friendship Asylum Guard Office. I use the key to unlock the door to the Main Hallway.
- 01:13 - I find Vonda in the Hallway. Since I helped her in the past, she wants to join and help defeat The Warden.
- 02:18 - Vonda tells me what we will be facing. Also, some info about our enemies.
- 04:04 - I tell Vonda to use her flamer.
- 04:38 - To the Infirmary. Undead Guards ahead.
- 05:50 - Looting the Infirmary. Patient 740 body is on the bed.
- 06:36 - I don't remember (or know) what IV Stand is.
- 07:14 - Checking the office. I lockpick the safe on the wall.
- 07:54 - Lockpicking the door to the right. More consumables are scattered around. More medicine and chems are in the room.
- 08:44 - Going upstairs. Checking the rooms with cages and beds.
- 10:09 - Returning downstairs.
- 10:31 - I go downstairs to the morgue.
- 10:59 - The top locker to the left has some food.
- 11:21 - Purified water and ammo on the desk area.
- 11:54 - I return to Main Hallway. It's time to enter Cell Block B with the Warden's Master Key.
- 12:58 - Opening the gate. I check the cells before going forward.
- 14:06 - Going through the gate to fight the feral ghouls. Torching the Ex-Patients (Glowing Ones).
- 14:53 - Patient 908 bytes the dust.
- 15:20 - Torching more Ex-Patients. Patients 1126 and 432 attacks.
- 16:45 - The team shoots enemies in the cells to the north.
- 17:02 - I go south and reach an area with more jail cells. I turn east and open the door with the Security sign.
- 17:55 - The terminal unlocks a door in the central area. Also, there are ammo and first aid boxes around the place.
- 19:20 - Now I'll check the cells to the north.
- 20:12 - Patient 9.
- 20:33 - Entering another room with a Security sign. The terminal also unlocks a door.
- 21:59 - Opening the door in the central area. The Warden's Body Guards attack.
- 22:52 - Desks, lockers, and filing cabinets may have ammo, weapons, and Stealth Boys.
- 24:10 - Inventory management.
- 24:54 - I unlock the door with the Warden's Master Key. The Wardens were in his office.
- 25:10 - Yeah, how are you still alive?
- 25:40 - What happened to Patient 800?
- 26:09 - I indeed killed you once.
- 26:30 - Killing The Warden a second time. He carries another Warden's Master Key and a 32 Caliber SMG.
- 27:33 - Talking to Vonda about our victory.
- 28:07 - Do you have something you would like to talk about? Ghoul Mask earned.
- 28:41 - I ask how she didn't age and more.
- 30:31 - The conversation continues, and Vonda mentions The Capitol Research building I visited earlier (episodes 187 and 188). She gives me the Capitol Research Master Key.
https://youtu.be/NTgOUvOalnk
https://youtu.be/iVbSj3e-RA0
- 31:13 - I ask more questions. More backstory for her, the Asylum, and the Pre-War era.
- 33:25 - Vonda mentions a 308 Caliber Minigun.
- 33:59 - More backstory.
- 41:14 - Looting the Warden's Office. The 4D Storage Mark 3 is on the desk to the right of the bed. Now I can carry more stuff.
- 41:55 - Patient 800 body.
- 42:03 - Ammo boxes.
- 42:17 - AWOP food and drinks and unique effects.
- 42:43 - Teleport to Friendship Asylum Main Entrance. The switch on the wall opens a secret passage.
- 43:34 - I enter Guard Office and the Main Hallway. I go to the Recreation Room.
- 44:44 - I follow the red arrows on the wall. The Weapon Box on the pool table contains the Advanced Minigun 308. It's the weapon mentioned by Vonda. The gun will appear if you save Vonda in the past. That Victory Bobblehead doesn't seem to do anything.
- 45:48 - The Advanced Minigun seems powerful. I should have used it more often.
- 46:29 - I go upstairs. I unlock the safe on the wall. A Mesmetron and Mesmestron Power Cells were inside, with caps and a pre-war book. https://fallout.fandom.com/wiki/Mesmetron
https://fallout.fandom.com/wiki/Mesmetron_power_cell
- 47:06 - The Gold Frame Certificate can be sold for some caps.
- 47:31 - I went to the basement, but nothing seemed to have changed.
- 48:29 - Back to the Hallway and then to the entrance.
- 49:58 - It's good to see the light of day again.
- 50:13 - I return to the Capitol Research Building.
- 50:47 - A grenade bouquet I previously missed.
- 51:14 - To the Research Operations area. I unlock the door inside the clinic with the Capitol Research Master Key.
- 52:01 - A Lab Technician Outfit. Lockes, crates, and refrigerators have healing items and chems.
- 53:05 - Purified Water, Nuka Cola, Blood Packs, and First Aid Boxes on the shelves.
- 54:08 - Leaving the place.
- 55:06 - Nice sunset.
The Friendship Asylum was completed. There's more A World of Pain content for the next episodes.
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Mods: (A - Z) (Updated! 07/11/2018)
A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 2.0 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (using reshade film grain at the moment)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Gauss Rifle Hi-Res Retexture *NEW - https://www.nexusmods.com/fallout3/mods/21167/?
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.4 (Color LUT by myself, DPX, Cross Process - updated - Quint Bloom 07/11/18) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep, Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)
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