Fallout 3 Walkthrough (Modded) Part 192

3 years ago
179

I investigate the ruins of the Infested Reservoir, another location added by A World of Pain. Also, I explore some areas west of Fort Independence. https://www.nexusmods.com/fallout3/mods/17965

DISCLAIMER: This episode was recorded after the Windows Fall Creators update that partially broke Fallout Stutter Remover. You may notice more stutters and instability when I travel through the map and play the game. This problem was solved only after the release of the F3TF (Fallout 3 Tick Fix).
https://web.archive.org/web/2/https://stepmodifications.org/forum/topic/12717-problems-with-fallout-stutter-remover/
https://www.nexusmods.com/fallout3/mods/23542

Here are the timestamps:
- 00:45 - Fast traveling to Springvale School. From there, I'll head northeast. https://fallout.fandom.com/wiki/Springvale_school
- 01:27 - Killing the raiders in the school ruins.
- 02:01 - Testing some Cryo Grenades from the New Uniques mod. https://www.nexusmods.com/fallout3/mods/21441/
- 02:42 - Looting the dead.
- 03:38 - Lockpicking the Cursed Weapons footlocker. The Bloodletter, a unique weapon, was inside (EVE - Lost And Found). Yeah, it shoots blood. https://www.nexusmods.com/fallout3/mods/20661
- 04:27 - Heading northeast. I see blue smoke in the distance.
- 05:25 - Lol, Enclave trooper is unaware of things happening around him. The Evil Eye Bot is added by The Mantis Imperative. https://www.nexusmods.com/fallout3/mods/12296
- 06:43 - Looting the dead in the Enclave Camp. https://fallout.fandom.com/wiki/Fallout_3_Enclave_outposts_and_camps#Springvale_power_plant_outpost
- 07:45 - Accessing the Enclave Field Research Terminal. https://fallout.fandom.com/wiki/Enclave_field_research_terminal_entries#Enclave_field_research_terminal_(Springvale_power_plant_outpost)
- 09:45 - There are some RadAway on the nearby radioactive crater.
- 10:07 - Oh, a Firelurk (Mars Mutant Mod). Those are hard to show up. https://www.nexusmods.com/fallout3/mods/3211
- 11:25 - Entering the Infested Reservoir.
- 12:49 - The Big and Huge Mole Rats aren't affected by the Animal Friend perk. Either a feature or a bug. https://fallout.fandom.com/wiki/Animal_Friend_(Fallout_3)
- 13:15 - Room with a workbench.
- 13:30 - Large Refuse Piles have ammo and other items
- 14:31 - Collecting some Mole Rat meat.
- 15:27 - A dead wastelander.
- 15:38 - Heading downstairs. More hostile Mole Rats.
- 17:01 - Lockpicking the door. There's a Nuka Cola Quantum near the crate.
- 18:27 - Checking the reservoir area. There's another Large Refuse Pile near the rubble blocking the hallway.
- 20:21 - Going upstairs. There's a room up there.
- 20:45 - Lockpicking the safe.
- 21:39 - Jumping on the pipes to reach some ammo boxes near a bed.
- 22:53 - Leaving the place.
- 23:16 - The dead Firelurk has a Fireluk Saliva. I didn't find any use for that saliva.
- 23:43 - Later on that day... I'm heading southeast toward Fort Independence. https://fallout.fandom.com/wiki/Fort_Independence
- 25:24 - Some raiders on their camp. I discover the Billboard Camp (Alpha's Raider Overhaul).
- 28:01 - Lockpicking the dumpster. The Tearin' Tenderizer.
- 29:55 - Heading west, I find two raiders near a table.
- 31:21 - Heading northwest, I see a Sentry Bot and a Mister Gutsy near an old military truck.
- 34:02 - Looting the robots and the ammo boxes.
- 35:27 - I continue heading west/northwest towards the Signal Oscar Tango tower. An Albino Radscorpin and some Enclave troopers are on my way. https://fallout.fandom.com/wiki/Signal_Oscar_Tango
- 37:48 - Incoming Sentry Bot.
- 39:18 - What's wrong with that skeleton?
- 40:16 - Heading south from the radio tower. The area between the rocks is a random encounter zone. A scavenger spawned there.
- 42:33 - Heading west, I bump into some raiders. They spawn here because of The Regulators mod. https://www.nexusmods.com/fallout3/mods/15645
- 46:24 - Entering Calverton Sewer.

Continues in the next episode.

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Mods: (A - Z) (Updated! 04/15/2018)

A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 1.9 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (using reshade film grain at the moment)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Gauss Rifle Hi-Res Retexture *NEW - https://www.nexusmods.com/fallout3/mods/21167/?
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values ​​of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.0 (Color LUT by myself, DPX, Cross Process - updated - 12/01/16) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)

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