Fallout 3 Walkthrough (Modded) Part 191

3 years ago
45

It's the third episode exploring Springvale Sewer. The place is indeed larger in the AWOP 1.9 update. https://www.nexusmods.com/fallout3/mods/17965

DISCLAIMER: This episode was recorded after the Windows Fall Creators update that partially broke Fallout Stutter Remover. You may notice more stutters and instability when I travel through the map and play the game. This problem was solved only after the release of the F3TF (Fallout 3 Tick Fix).
https://web.archive.org/web/2/https://stepmodifications.org/forum/topic/12717-problems-with-fallout-stutter-remover/
https://www.nexusmods.com/fallout3/mods/23542

The timestamps, in case you need them.
- 00:26 - I'm at Springvale Sewer North. I continue heading south.
- 00:36 - Glowing Ones behind the door.
- 02:01 - Inspecting the area. The Security Supervisor Memo is on the desk with the terminal.
- 03:24 - Opening the next door. I reach a metro tunnel. Feral Ghoul reaver to the east.
- 04:00 - Things didn't go as I expected.
- 06:19 - A dead raider near the blocked path to the east.
- 07:23 - Feral ghouls on the west side of the tunnel.
- 08:22 - Unlocking the Springvale Maintenance with the Maintenance Master Key found in the previous episode.
- 09:21 - Radiation Suit and other things on the shelves.
- 09:54 - Going upstairs. Then opening another door. There's a Glowing One in the room on the right.
- 11:34 - A safe behind the filing cabinet. The Maintenance Master Key, the Springvale Bomb Shelter Key, and the Springvale Sewer Security Key are inside.
- 12:10 - The room to the left in the toilet.
- 13:21 - To Springvale Sewer North.
- 14:27 - Another look at the map. I return to Springvale Sewer.
- 16:41 - Thinking where the Bomb Shelter might be. I return to Springvale Sewer South.
- 17:59 - Inventory management.
- 18:53 - To Springvale Sewer South. I cross the planks to the other side and go downstairs.
- 19:31 - Jumping on the flooded area to reach the other section of the sewer.
- 20:16 - Unlocking the door on the left with the Springvale Bomb Shelter Key.
- 21:03 - Nuka Cola Fresh on the Pristine Vending Machine.
- 21:09 - Weird bottle physics in the wooden crate.
- 21:48 - Entering the food storage area. AWOP food has unique effects.
- 22:25 - Blood packs and first aid boxes.
- 23:19 - The toilet. I forgot to check the door on the left.
- 24:08 - A Tales of a Junktown Jerky Vendor on the wood table in the central area.
- 24:14 - Back in the toilet to check the door on the left.
- 24:45 - Inspecting the dormitory.
- 25:23 - Leaving the bomb shelter.
- 26:38 - Inventory management.
- 28:08 - Back to Springvale Sewer.
- 29:09 - Leaving Springvale Sewer.
- 30:26 - It's night already. The sandstorm continues.
- 32:11 - Meeting Doc Hoff outside Megaton. https://fallout.fandom.com/wiki/Hoff
https://fallout.fandom.com/wiki/Megaton
- 32:45 - Wait, who killed Deputy Weld? It may have been an issue with the Wastelander Water Request unmarked quest. https://fallout.fandom.com/wiki/Deputy_Weld
https://fallout.fandom.com/wiki/Wastelander_Water_Request
- 33:33 - To Megaton's Clinic. Followers get in the way.
- 34:00 - Talking to Doctor Church. I ask him about the people around town. I pass a speech check and find about Leo Stahl's addiction. https://fallout.fandom.com/wiki/Doc_Church
https://fallout.fandom.com/wiki/Leo%27s_Drug_Habit
- 35:10 - To the Water Treatment Platn to talk to Leo. https://fallout.fandom.com/wiki/Water_processing_plant
- 35:51 - Leo, we need to talk. I pass the speech check. I received Leo's Stash Key. https://fallout.fandom.com/wiki/Fallout_3_keys#Leo's_stash_key
- 37:19 - Opening the desk with the key.
- 38:30 - Back at home. I read some skill books I left on my desk. Skill books in FWE give you perks instead of skill points. The Comprehension perk allows for ranks to be expanded to 7 from 5, and books required to uprank reduced to 3. https://sites.google.com/site/fo3wanderersedition/detailed-changes/01character#TOC-Skill-Advancement
- 42:10 - My Melee skill isn't high enough, so I couldn't get all the seven ranks.
- 44:34 - My Unarmed skill isn't high enough, so I couldn't get all the seven ranks.
- 46:04 - Seven ranks on most book-related perks.
- 48:12 - Time to sleep. Disregard the Paladin Haffley quest. The quest shows where his squad will be (Wasteland Violence mod). https://www.nexusmods.com/fallout3/mods/20298
- 48:49 - Dogmeat is blocking the path.
- 49:09 - Inventory management.
- 50:00 - Leaving the house. A megaton settler gives a gift (good karma only).
- 50:51 - Entering the Craterside Supply. I check the Food Mixer Wasteland Recipe Book on the counter (A World of Pain mod). It's easy to find the ingredients at AWOP locations.
- 51:26 - Talking to Moira. I buy the schematics for the Rock-It Launcher and the Junk Metal Blade (FWE). https://fallout.fandom.com/wiki/Schematics_-_Rock-It_Launcher
- 55:00 - Nice sunrise in Megaton.

See you guys in the next episode.

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Mods: (A - Z) (Updated! 04/15/2018)

A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 1.9 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (using reshade film grain at the moment)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Gauss Rifle Hi-Res Retexture *NEW - https://www.nexusmods.com/fallout3/mods/21167/?
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values ​​of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.0 (Color LUT by myself, DPX, Cross Process - updated - 12/01/16) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)

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