Fallout 3 Walkthrough (Modded) Part 188

3 years ago
101

I continue to explore the Capitol Research building. It's one of many locations added by A World of Pain. https://www.nexusmods.com/fallout3/mods/17965

DISCLAIMER: This episode was recorded after the Windows Fall Creators update that partially broke Fallout Stutter Remover. You may notice more stutters and instability when I travel through the map and play the game. This problem was solved only after the release of the F3TF (Fallout 3 Tick Fix).
https://web.archive.org/web/2/https://stepmodifications.org/forum/topic/12717-problems-with-fallout-stutter-remover/
https://www.nexusmods.com/fallout3/mods/23542

Follow the timestamps.
- 00:31 - I'm in the Operations room. The Capitol Research Foreman's Password on a semicircle-shaped desk.
- 01:17 - Reaching another hallway through the hole in the wall.
- 01:24 - Placing some mines on the stairs before going to the upper floor.
- 01:54 - I throw a grenade on the first Super Mutant to lure them to my traps. That didn't work very well.
- 03:43 - I gave up and just torched everyone.
- 05:36 - Looting the dead.
- 06:50 - I return to the floor below to loot the room with many terminals. I should've checked where the stairs in front of me led to.
- 07:53 - A Stealth Boy fell on the floor.
- 08:23 - A Pyscho and a Stimpak on a wood crate.
- 09:07 - Going upstairs. This time, I go to the third floor. The door leads to the main area seen in the previous episode (where you can see the floor above).
- 10:23 - Killing the two Super Mutants on the floor below. I use the escalator to reach them.
- 12:25 - Back to the floor above, I cross to the other side through the makeshift structure.
- 12:48 - To the Capitol Research Upper Ruins.
- 13:20 - Super Mutants in the room to the south.
- 14:04 - That inaccessible room has nothing of value. Unless a later update added something.
- 15:09 - A dead Talon Mercenary near a first aid box.
- 15:32 - Entering the room to the north. Part of the ceiling fell, allowing me to reach the floor above.
- 16:32 - Enemy in the hallway. The door with the Foreman Office sign can be unlocked with the Capitol Research Foreman's Password found earlier (00:31).
- 17:11 - The Foreman's Office is an exterior cell. The Capitol Research Clinic Password is on the floor. I already opened that door (lockpicking) during episode 187.
- 17:39 - Oh crap! Behemoth! Super mutants and talon mercs spawn outside. It's a scripted event from the mod, I assume.
- 17:56 - Running back to the entrance. I forgot I left the team outside. Some enemies spawn in the central area.
- 19:07 - I jump on the hole and run to the door.
- 19:38 - LOL. I think they didn't need my help to kill the Behemoth. A few Talon mercs spawned near the Capitol Building.
- 20:39- Healing the team and inventory management.
- 24:19 - Back inside with the team. I have a suicidal tendency to go into a gas-filled place with a flame thrower equipped. Also, ignore the white texture bug, as it (seems to) happen in interiors with many NPCs.
- 24:52 - Back in the Research and Operations and then to the upper ruins.
- 26:01 - Ignore me as I try to break the planks blocking the path to the room. That place had nothing of value. I even disabled collision to go in there off-camera.
- 26:25 - I enter the Foreman's Office to collect what I left behind. I then return to the Research And Operations.
- 29:46 - That door is related to another quest of AWOP. I'll head to the central area.
- 31:12 - Dead bodies, one safe, and other containers.
- 33:14 - The Lower Levels have even more super mutants than the other levels in this building.
- 33:53 - The fight begins.
- 35:56 - Looting the dead.
- 36:17 - Amid the fight, I barely noticed a Super Mutant named Masher.
- 37:47 - A locked door to the reactor and a very hard terminal to hack near it.
- 38:21 - Lockpicking the locked door to the north. Two frag mines are behind it. Be careful.
- 38:49 - A locked crate to lockpick.
- 39:08 - Lots of enemies ahead.
- 39:21 - Two frag mines and the Capitol Research Reactor Password are on the circular table.
- 39:41 - Placing some frag mines as usual. I even put some mines on the stairs in the previous section.
- 40:59 - Missile Launcher time.
- 41:40 - Big Eric bytes the dust.
- 42:59 - You can't hide. I collect what I can carry.
- 48:22 - Unlocking the door to the reactor with the password fund at 39:21.
- 48:48 - Hacking the Reactor Monitoring Terminal.
- 50:45 - A Blank Military ID Card on the floor to the left.
- 50:58 - The Overcharged Plasma Pistol is in a crate on the nearby metal shelf. The weapon fire rate is impressive, but I never used it (LOL).
- 52:59 - Leaving the Lower Levels and the whole place.
- 54:38 - Game physics on crack.

With the Capitol Research building visited, I'll move to other A World of Pain locations.

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Mods: (A - Z) (Updated! 02/24/2018)

A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 1.9 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (using reshade film grain at the moment)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Gauss Rifle Hi-Res Retexture *NEW - https://www.nexusmods.com/fallout3/mods/21167/?
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values ​​of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.0 (Color LUT by myself, DPX, Cross Process - updated - 12/01/16) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)

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