Fallout 3 Walkthrough (Modded) Part 181

3 years ago
113

In this episode, I continue exploring the west/northwest area of the Capital Wasteland.

DISCLAIMER: This episode was recorded after the Windows Fall Creators update that partially broke Fallout Stutter Remover. You may notice more stutters and instability when I travel through the map and play the game. This problem was solved only after the release of the F3TF (Fallout 3 Tick Fix).
https://web.archive.org/web/2/https://stepmodifications.org/forum/topic/12717-problems-with-fallout-stutter-remover/
https://www.nexusmods.com/fallout3/mods/23542

Timestamps for you:
- 00:26 - It's morning in Roosevelt Academy. From there, I'll head south. https://fallout.fandom.com/wiki/Roosevelt_Academy
- 01:27 - Some raiders in the power station near the river. I shoot them.
- 02:49 - Discovering MDPL Mass Relay Station. http://fallout.wikia.com/wiki/MDPL_mass_relay_station
- 04:04 - Looting the outside. I should have returned to Megaton to free up more inventory space.
- 07:08 - Entering the station. I quickly kill Torcher and the other raiders. https://fallout.fandom.com/wiki/Torcher
- 07-39 - A copy of Guns and Bullets on the table near the entrance.
- 08:10 - At first, I forgot to take Torcher's Mask. Don't worry, I'll remember soon enough.
- 09:02 - Lockpicking the safe behind the terminal. A Nuka Cola Quantum was inside.
- 09:35 - I take the Torcher's Mask. https://fallout.fandom.com/wiki/Torcher%27s_mask
- 10:07 - Leaving the place.
- 10:46 - I scavenger got stuck in the water. I sold some stuff to her.
- 12:40 - Some ammo boxes on the ship.
- 13:36 - Crossing the river, then heading west.
- 16:29 - Killing the raiders in their beds and discovering Five Axles Rest Stop. http://fallout.wikia.com/wiki/Five_Axles_Rest_Stop
- 17:04 - Looting the dead.
- 17:09 - Guys, don't step on the frag mines.
- 17:44 - One U.S. Army: 30 Handy Flamethrower Recipes inside the same trailer.
- 18:24 - The Partial CB radio backup was in the trailer full of old tires. http://fallout.wikia.com/wiki/Partial_CB_radio_backup
- 19:07 - To the monorail to the north. It was a bit tricky to go up there.
- 20:33 - And can be deadly.
- 22:04 - The monorail interiors were added by Metro Carriage Interiors. The loot in containers is probably random. https://www.nexusmods.com/fallout3/mods/19988/
- 25:03 - Back outside.
- 25:46 - Talon Ambush under the overpass. Even at level 30, those ambushes can be dangerous.
- 27:39 - Looting the dead.
- 29:47 - Ammon on the military truck on the bridge.
- 30:10 - Mirelurks in the river below. Super Mutants on the south margin as well.
- 33:02 - Crossing the overpass.
- 33:40 - The house in the middle of the river is added by To Sleep - Perchance To Dream mod. We found more stuff from that mod in Roosevelt Academy in episode 179, but I'll not cover that mod now. https://www.nexusmods.com/fallout3/mods/6921
- 34:33 - More Mirelurks on the river.
- 38:31 - Some raider behind the cars on the road. Some Enclave troopers as well.
- 39:53 - Discovering Abandoned Car Fort. http://fallout.wikia.com/wiki/Abandoned_car_fort
- 40:08 - Looting the dead.
- 40:23 - A Tales of a Junktown Jerky Vendor near the bed. Also, some ammo boxes.
- 41:17 - The Sharp-Dressed Devil wears the Sharp-Dressed Raider's Armor (Editro ID: ArmorUniqueRaider01) and The Devil's Pigtails (EditorID: ArmorUniqueRaider01Helmet) - a unique psycho-tic helmet - Both were cut content restored by FWE. https://fallout.fandom.com/wiki/Fallout_3_cut_content
https://www.nexusmods.com/fallout3/mods/2761
The New Uniques mod also restores those armor pieces but adds the Sharp-Dressed Raider's Armor (Editor ID: I5KUniqueArmorRaiderSharp) - with a new Sharp-Dressed Raider Hat (EditorID: I5KUniqueHelmetSharp)- to the Smiling Jack Shop inventory in Evergreen Mills. The Devil's Pigtails (Editor ID: I5KUniqueArmorRaiderHelmetPigtails) is worn by Devil Boy in the Super Duper Mart (I think I missed this guy). I think you can keep both versions. https://www.nexusmods.com/fallout3/mods/21441/
- 42:49 - An Enclave camp west of the Abandoned Car Fort. It's missile launcher time.
- 43:43 - Gamebryo Engine was shitting itself. Enemies were invisible for a couple of seconds.

I'll check the Enclave Camp and much more in the next episode.
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Mods: (A - Z) (Updated! 02/24/2018)

A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 1.9 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (using reshade film grain at the moment)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Gauss Rifle Hi-Res Retexture *NEW - https://www.nexusmods.com/fallout3/mods/21167/?
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values ​​of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.0 (Color LUT by myself, DPX, Cross Process - updated - 12/01/16) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)

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