Fallout 3 Walkthrough (Modded) Part 178

3 years ago
109

My tour through the unexplored areas of the Capital Wasteland brought me to an old SatCom Array.

DISCLAIMER: This episode was recorded after the Windows Fall Creators update that partially broke Fallout Stutter Remover. You may notice more stutters and instability when I travel through the map and play the game. This problem was solved only after the release of the F3TF (Fallout 3 Tick Fix).
https://web.archive.org/web/2/https://stepmodifications.org/forum/topic/12717-problems-with-fallout-stutter-remover/
https://www.nexusmods.com/fallout3/mods/23542

Timestamps, in case you need them:
- 00:27 - I'm still at the MDPL-21 Power Station. https://fallout.fandom.com/wiki/MDPL-21_power_station
- 00:35 - Lockpicking the floor safe near the terminal. The Five Shooter, a unique weapon from the New Uniques mod, was inside it. https://www.nexusmods.com/fallout3/mods/21441/
- 01:58 - Leaving the power station. A Talon Company ambush begins. Oh, and it's still raining.
- 03:27 - Heading northwest to the SatCom Array NN-03d. The coordinates to that place were revealed in episode 165. https://fallout.fandom.com/wiki/SatCom_Array_NN-03d
https://www.youtube.com/watch?v=Wg60aH6s04U&t=777s
- 04:13 - Sniping the Shroudeds in the elevated catwalks of the SatCom Array. Gangs of the Wasteland mod replaces the vanilla raiders with this new gang. https://www.nexusmods.com/fallout3/mods/20669
- 05:33 - Fighting Boom-Boom under on the ground between the three towers. He carries a unique arclight helmet, the Kiss of Death (New Uniques mod). https://www.nexusmods.com/fallout3/mods/21441/
- 06:25 - Oh, there you are.
- 07:41 - The F--k You Door. https://fallout.fandom.com/wiki/SatCom_Array_NN-03d?file=SatCom_Array_NN-03d_Fuck_You_graffiti.png
- 08:58 - Entering the SatCom Array NN-03d-A.
- 09:32 - Clearing the interior from enemies.
- 11:03 - The Shrouded wear their own type of duster or robes.
- 11:41 - Chems and a first aid box.
- 12:38 - Reaching the ladder to the upper area.
- 13:39 - To the satellite dish.
- 14:00 - The Air-Dropped Crate was added by A World Of Pain mod. The "Note From Zeus" and "Fort Detrick Card" lead to an unmarked quest. https://www.nexusmods.com/fallout3/mods/17965
- 14:16 - Inventory management. I left things behind in many areas to be taken off-camera.
- 15:42 - I cross the wood planks to reach the dish to the east and enter SatCom Array NN-03d-B. The followers' pathfinding will get confused as hell from now on.
- 16:38 - Hatch to the lower levels of the facility.
- 16:54 - Killing more Shroudeds.
- 17:52 - Lots of chems on the tables. The Mist and SafePsycho were added by Alpha's Raider Overhaul.
- 18:39 - The path leads to the SatCom Array NN-03d-C.
- 19:09 - Clearing the lower levels.
- 19:48 - The schematic for the Junk Metal Spear was added by FWE. https://www.nexusmods.com/fallout3/mods/2761
- 20:09 - That door leads to the outside.
- 21:53 - Ladder to the catwalks outside.
- 22:15 - To the dish.
- 22:34 - This is probably one of the highest places in the wasteland.
- 22:45 - I failed to see the two mini nukes at the shooting target on the edge of the dish. https://fallout.fandom.com/wiki/File:SatCom_Array_NN-03d_Fuck_You_graffiti.png
- 22:57 - I shoot the Enclave units to the north.
- 24:38 - Back to the lower level.
- 25:15 - There's a Pugilism Illustrated in the last toilet on the left.
- 25:42 - Back to the SatCom Array NN-03d-B.
- 26:00 - Easter egg: there's a giant teddy bear behind the boarded door. https://fallout.fandom.com/wiki/File:GunnerBill_bigboy_000c7190.jpg
- 26:51 - Returning to the SatCom Array NN-03d-C.
- 27:01 - Lockpicking the door and leaving the place.
- 27:57 - Heading south.
- 28:38 - That destroyed shack has the Schematics for the Shishkebab. I found it at the end of episode 107. https://www.youtube.com/watch?v=97yQxYTu0is&t=3516s
https://fallout.fandom.com/wiki/Schematics_-_Shishkebab
- 28:51 - Deathclaw to the south.
- 29:40 - A single tent to the southwest. Another deathclaw.
- 31:00 - Entering the abandoned tent. https://fallout.fandom.com/wiki/Abandoned_tent
- 31:22 - A Nikola Tesla and You on the metal shelf.
- 31:39 - A Nuka Cola Quantum.
- 32:04 - Back outside. I wanted to see how that Kiss of Death looked on my face.
- 33:29 - Heading south/southwest. Also, I check the map.
- 34:53 - Some Giant Ants appear from the south.
- 35:51 - The "I Need More Mist" holotape near the ant tunnel entrance was added by Alphas Raider Overhaul.
- 36:12 - Entering the Musty Caverns. I torch the Giant Ants inside. https://fallout.fandom.com/wiki/Musty_caverns
- 37:27 - Looting the dead.
- 37:45 - That sack near the dead human bodies has the Spitfire. It's a unique weapon from the New Uniques mod. For some reason, the gun has no textures. I even checked the mod folder looking for it. At the time, I tried to create some textures for it, but I was too incompetent.
- 38:49 - The Zebra and Mud Ants were added by The Mantis Imperative mod. https://www.nexusmods.com/fallout3/mods/12296
- 39:25 - Leaving the Musty Caverns.

There are more places nearby to visit. See you guys in the next episode.
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Mods: (A - Z) (Updated! 02/24/2018)

A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 1.9 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (using reshade film grain at the moment)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Gauss Rifle Hi-Res Retexture *NEW - https://www.nexusmods.com/fallout3/mods/21167/?
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values ​​of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.0 (Color LUT by myself, DPX, Cross Process - updated - 12/01/16) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)

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