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Fallout 3 Walkthrough (Modded) Part 172
Completing Contracts 45, 46, 47 (and 48?) from The Regulators mod. The last contracts, guys. https://www.nexusmods.com/fallout3/mods/15645
Follow the timestamps below:
- 00:28 - I'm south of Paradise Falls. It's close to the Crossroad Camp (Contract 45). https://fallout.fandom.com/wiki/Paradise_Falls
- 00:39 - Shooting the first slaver. Save before approaching the camp, as the Raider Boss may not spawn.
- 01:22 - Attacking the camp.
- 01:46 - Killing the Slaver Boss.
- 03:20 - Looting the dead.
- 04:27 - Freeing the slave.
- 04:51 - Collecting the Finger of Fugitive from the Slaver Boss. Also, looting the reward safe and footlocker.
- 07:00 - Returning to the headquarters to complete Contract 45.
- 07:49 - Nuka Cola Quantum bottles tend to spawn there.
- 07:56 - Starting Contract 46. Bad guys at the Clothing Shoppe.
- 08:26 - Giving all the other 420 fingers I collected to Sonora. https://fallout.fandom.com/wiki/Sonora_Cruz
- 10:01 - Fast traveling Cooper Hotel (AWOP) as it's close to our target. Sewer Waystation is a Talon ambush area.
https://www.nexusmods.com/fallout3/mods/17965
https://fallout.fandom.com/wiki/Sewer_waystation
- 10:35 - Oops! Talon mercs were guarding the entrance.
- 11:22 - Looting the dead.
- 14:30 - Telling the followers to wait before entering the Clothing Shoppe. Save the game before.
- 14:50 - Killing the guy near the entrance.
- 15:12 - Placing some mines on both sides.
- 16:18 - Killing the Talon mercs in the next room.
- 17:16 - Damn collision detection.
- 17:58 - Being detected by the enemies upstairs.
- 18:21 - When your grenade explodes on your face.
- 18:29 - Running to the entrance as some Talon mercs step on the mines.
- 18:39 - Killing the Talon Company Boss.
- 19:12 - Collecting the Finger of Fugitive from the Talon Boss. Also, looting the dead.
- 19:15 - Looting the dead.
- 20:56 - Inventory management.
- 22:04 - Back inside to loot what remains.
- 23:28 - The reward safe and footlocker are in a room upstairs.
- 26:33 - Completing Contract 46.
- 27:13 - Starting Contract 47 (the last unique one). The target is at the Mutant Pen, west of Vault 87. Bring a lot of ammo. https://fallout.fandom.com/wiki/Vault_87
- 28:10 - Fast traveling to Little Lamplight. I thought it was safer than other options. https://fallout.fandom.com/wiki/Little_Lamplight
- 28:38 - What is worse than a Deathclaw Matriarch? The answer is... Two Deathclaws Matriarchs!
- 30:08 - Talon mercs to the southeast. I believe they are some leftovers from Contract 02 (Part 149). https://www.youtube.com/watch?v=oPk8I7iRCwg
- 31:37 - Entering Little Lamplight. I have to sell some stuff.
- 33:31 - Entering the Souvenir Shop. https://fallout.fandom.com/wiki/Souvenir_shop
- 34:52 - Buying the Bottlecap Mine Schematics from Knick Knack. https://fallout.fandom.com/wiki/Schematics_-_bottlecap_mine
https://fallout.fandom.com/wiki/Knick_Knack
- 37:22 - Back to Contract 47. Heading northwest.
- 38:00 - Another Deathclaw Matriarch. Placing some frag mine before proceeding.
- 40:29 - Luring the Matriarch to my trap.
- 42:40 - Super Mutants near Vault 87. Hitting them with the missile launcher while they fight a Sentry Bot.
- 44:36 - More Super Mutants. Sniping a lot of them. Remember that I have MMM increased spawn options enabled (1-3 extra spawns option), so that's why there are so many. https://www.nexusmods.com/fallout3/mods/3211
- 49:55 - Looting the dead. You should save the game now in case our target doesn't spawn.
- 51:26 - Heading west/northwest to find our target. Another group of Super Mutants.
- 53:05 - Behemoth incoming!
- 54:26 - Eat some grenades.
- 55:15 - Looting the dead. The amount o Super Mutants killed in the past 20 minutes was ridiculous.
- 58:39 - Discovering Mutant Camp.
- 59:12 - Freeing the Wasteland Captives. https://fallout.fandom.com/wiki/Wasteland_captive
- 01:00:52 - To my surprise, our target is a guy in raider armor captured by super mutants.
- 01:01:15 - Collecting the Finger of Fugitive from the Wasteland Captive. Also, the reward safe and footlocker are nearby.
- 01:02:37 - Back to the headquarters to complete Contract 47.
- 01:03:10 - Starting Contract... 48? This one repeats the location of Contract 01, the Water Tower.
- 01:04:02 - Fast traveling to the Clothing Shoppe we visited previously.
- 01:05:45 - Sniping the raiders, including the Raider Boss.
- 01:08:16 - Looting the dead.
- 01:08:46 - That Raider Boss was the one I killed in Contract 01.
- 01:08:50 - This is the new Raider Boss. The last Finger of Fugitive we need.
- 01:09:22 - More loot. Seriously, the gear you collect in those Contracts will make you rich.
- 01:11:12 - Back to the headquarters one more time.
- 01:11:32 - Giving all other fingers I collected to Sonora.
- 01:12:03 - All contracts have been completed without canceling any. The Reward is the Regulator Speciality Perk. I can replay all Contracts and still upgrade the headquarters defenses, something I barely touched in my gameplay.
I want to thank WilliamSea for creating this mod. It added good content to Fallout 3 in an area where Bethesda did very little. https://www.nexusmods.com/fallout3/users/132433?tab=about+me
That is all, folks!
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Mods: (A - Z) (Updated! 02/24/2018)
A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 1.9 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (using reshade film grain at the moment)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Gauss Rifle Hi-Res Retexture *NEW - https://www.nexusmods.com/fallout3/mods/21167/?
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.0 (Color LUT by myself, DPX, Cross Process - updated - 12/01/16) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)
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