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Fallout 3 Walkthrough (Modded) Part 165
Contracts 22 and 23 of The Regulators mod. I investigate the nearby SatCom Array. https://www.nexusmods.com/fallout3/mods/15645
Timestamps for you:
- 00:40 - I eliminated many enemies on the exterior area of the SatCom Array in the previous episode.
- 01:06 - Discovering SatCom Array NW-05a. https://fallout.fandom.com/wiki/SatCom_Array_NW-05a
- 01:17 - Dogmeat doesn't have the Lightstep Perk.
- 01:42 - I disarm the remaining frag mines.
- 02:27 - Entering the satellite facility.
- 03:14 - Opening the next door and shooting the Talon mercs.
- 03:99 - A Chinese Army: Spec. Ops Training Manual on the table near the terminal.
- 04:06 - Accessing the terminal. https://fallout.fandom.com/wiki/SatCom_Array_NW-05a_terminal_entries#Terminal
- 07:10 - The Ghoul Scientist has the Highwater Trousers' Activation Code and coordinates of the other SatCom Arrays. https://fallout.fandom.com/wiki/Ghoul_scientist
https://fallout.fandom.com/wiki/Highwater_Trousers%27_activation_code
https://fallout.fandom.com/wiki/SatCom_array_coordinates
- 08:03 - A silencer (WMK) and a bottlecap mine on the workbench.
- 08:25 - Using the workbench.
- 10:38 - The door upstairs leads to an exit to the exterior area.
- 11:01 - Looting the mercs I shot in the previous episode.
- 11:35 -That's the Raider Wharf from Contract 22. Initially, an unmarked location in the vanilla game. https://fallout.fandom.com/wiki/Raider_wharf
- 11:49 - That's a rare Bloodclaw from the Imperfection mod.
https://www.nexusmods.com/fallout3/mods/18434?tab=files&file_id=1000009681
https://www.nexusmods.com/fallout3/mods/18434?tab=files&file_id=86683
- 12:37 - Entering the next area. The Satellite Control Terminal is there. https://fallout.fandom.com/wiki/SatCom_Array_NW-05a_terminal_entries#Satellite_control_terminal
- 12:57 - If you have the Unofficial Patch installed, you can decrypt the coordinates of the other SatCom Arrays. The ones collected from the ghoul scientist. https://www.nexusmods.com/fallout3/mods/19122
- 13:33 - Adding new positioning data is impossible as the dish above you no longer works. I uploaded the Highwater Trouser Activation Code.
- 13:47 - I quickly use the ladder to reach the top. Some remaining Talon mercs were waiting for me.
- 14:18 - I still saw the Highwater-Trousers hit the surface to the northeast.
https://fallout.fandom.com/wiki/Highwater-Trousers
- 15:25 - Time to leave the place and focus on the Contracts.
- 17:08 - Heading west to my target. Enclave units attack.
- 17:57 - An Enclave camp to the southwest.
- 19:24 - Missile Launcher time.
- 21:08 - Looting the camp.
- 23:09 - Heading northwest and facing the Bloodclaw.
- 26:00 - Oops! I alerted the raiders to my presence. It's missile launcher time again.
- 27:55 - Collecting the Finger of Fugitive from the Raider Boss.
- 28:14 - I disarm the pressure plate and the rigged shotgun.
- 28:24 - A mini nuke on the wood shelf. Luckily, I didn't hit the place with a missile.
- 29:22 - "Nikola Tesla and You can be found on top of a blue boat to the west of the camp. The book may be stuck inside the roof and only visible from inside the boat by looking up at the ceiling. To get it on PC, one must turn off clipping (tcl) and be level with the book inside the roof." https://fallout.fandom.com/wiki/Raider_wharf#Notable_loot
https://fallout.fandom.com/wiki/File:Raider_wharf_Nikola_Tesla_and_You.jpg
- 30:37 - Back to the HQ to complete Contract 22.
- 31:29 - Starting Contract 23. Next destination: F*ck You Building.
- 32:20 - Fast traveled to Alexandria Arms. It's the closest place to my target. https://fallout.fandom.com/wiki/Alexandria_Arms
- 32:57 - Many raiders in the building.
- 33:17 - Bye, Raider Boss.
- 33:37 - Killing all the raiders on the outside.
- 33:58 - In areas with too many NPCs, the frame rate will drop. In the old computer, this was unavoidable.
- 34:48 - Telling my followers to wait while I disarm the frag mines.
- 35:20 - Eliminating the raiders on the inside.
- 35:58 - You will not escape!
- 36:23 - Clearing the upper floors.
- 37:10 - Some raiders survived outside.
- 37:49 - Looting the dead.
- 38:29 - Collecting the Finger of Fugitive from the Raider Boss. Also, the reward safe and footlocker.
- 38:55 - I left some locked safes behind when I first visited this place many episodes ago.
- 39:38 - Using the workbench repair bonus to repair and reduce the number of items in the inventory.
- 40:46 - Many bodies to loot yet.
- 45:31 - Back to the HQ to complete Contract 23.
- 46:18 - Starting Contract 24. To the Burned Forest.
I'll complete more contracts in the next episode.
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Mods: (A - Z) (Updated! 07/22/17)
A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 1.6 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (using reshade film grain at the moment)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Gauss Rifle Hi-Res Retexture - https://www.nexusmods.com/fallout3/mods/21167/?
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.0 (Color LUT by myself, DPX, Cross Process - updated - 12/01/16) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)
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