Fallout 3 Walkthrough (Modded) Part 159

3 years ago
145

There are still places to visit in the Wasteland. That huge crater near Fort Bannister is one of them.

Timestamps are below:
- 00:24 - New mod installed: the Gauss Rifle Hi-Res Retexture. https://www.nexusmods.com/fallout3/mods/21167/?
- 00:40 - Fast traveling to Vault 106. It's a relatively safer place to fast travel than to go directly into Jury Street Metro Station. https://fallout.fandom.com/wiki/Vault_106
https://fallout.fandom.com/wiki/Jury_Street_Metro_station
- 01:28 - A deathclaw, still a safer place than the ambush zone in Jury Street.
- 02:53 - The Weston Arms Mk II Gauss Rifle is from the Shadow And Dust - Tales From South West DC mod. The texture mod mentioned above works well on it. https://www.nexusmods.com/fallout3/mods/17399
- 03:43 - Sniping the raiders on the roof of Hank's Electrical Supply building. https://fallout.fandom.com/wiki/Hank%27s_Electrical_Supply
- 05:28 - Talon Mercs waiting to ambush me if I fast-travel to the area.
- 06:41 - I'm heading west to the ruins.
- 08:20 - A man named Shard attacked me. Added by Alpha's Raider Overhaul.
- 09:16 - Bannister crater. There's an Enclave camp near the crater. It's missile launcher time. http://fallout.wikia.com/wiki/Bannister_crater
https://fallout.fandom.com/wiki/Fallout_3_Enclave_outposts_and_camps#Crater_camp
- 09:56 - While they got distracted by a mole rat, I shot the Enclave soldiers.
- 11:58 - It seems this place was Shard's home. I'll jump on the upper area. There's a Torn Page on the floor. If I read correctly, the note mentions the raider camp on the bridge near the Citadel. I should have gone there to see if anything ensued.
- 12:55 - Ignore the duplicated Torn Page and items. It's an issue on my end. I think it's because I left the ESM and ESP with the same name activated on the load order. Only live the Alpha's Raider Overhaul FO3.esm; the Alpha's Raider Overhaul - FWE.esp; and the Alpha's Raider Overhaul - Pitt enabled.
- 13:03 - Shard's Helper. It's a unique melee weapon added by Alpha's Raider Overhaul.
- 13:13 - Inside the footlocker is the Signet. It's a weapon added by Alpha's Raider Overhaul.
- 15:18 - The Craterside Camp was added by The Regulators mod. We'll return here eventually. https://www.nexusmods.com/fallout3/mods/15645
- 17:00 - Bad aim.
- 19:00 - I venture north to try to discover the map markers left behind by two random encounters. If you don't remember, those map markers are a feature of the Random Encounters Field Guide mod. https://www.nexusmods.com/fallout3/mods/20520
- 21:00 - Entering the Bannister Crater.
- 21:37 - A RadAway, a safe, and a footlocker.
- 22:14 - Rare Alien Power Cells near the overturned truck. https://fallout.fandom.com/wiki/Alien_power_cell_(Fallout_3)
- 22:52 - Looting the dead Enclave soldiers.
- 23:18 - Am I seeing things, or that female has a mustache? Radiation is dangerous.
- 26:40 - A raider gang on the ruins to the southwest.
- 27:28 - More super mutants to the southwest.
- 28:14 - Hacking the Enclave Field Research Terminal: Crater Camp. https://fallout.fandom.com/wiki/Enclave_field_research_terminal_entries#Enclave_Field_Research_Terminal:_Crater_Camp
- 30:44 - Sniping the mutants spotted before. Some raiders were still alive.
- 32:00 - Looting the dead.
- 35:52 - Sniping the Talon mercs while approaching their position from the south.
- 40:23 - Discovering Fort Bannister. https://fallout.fandom.com/wiki/Fort_Bannister

We'll go inside Fort Bannister in the next episode.
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Mods: (A - Z) (Updated! 07/22/17)

A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 1.6 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (using reshade film grain at the moment)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Gauss Rifle Hi-Res Retexture - https://www.nexusmods.com/fallout3/mods/21167/?
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values ​​of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.0 (Color LUT by myself, DPX, Cross Process - updated - 12/01/16) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)

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