Premium Only Content
Fallout 3 Walkthrough (Modded) Part 147
In this episode, I'll visit the ruins of the Wheaton Armory.
Timestamps are below:
- 00:26 - Leaving Canterbury Commons and heading southwest.
- 01:08 - That was a Tyrannaclaw (Imperfection mod). https://www.nexusmods.com/fallout3/mods/18434
- 01:44 - I didn't see the Enclave troopers in the fog. By the way, the foggy weather was triggered by me to avoid the rain before the recording. It tanked my performance back in the day.
- 02:24 - To the road to the west, there's an Enclave Camp. It's missile launcher time.
- 03:53 - Killing the survivors.
- 05:08 - Looting the dead.
- 06:09 - I thought I killed everyone.
- 07:11 - Grenade! Where did that enforcer come from?
- 07:50 - Now I can loot the camp. I have been here in a previous episode. https://fallout.fandom.com/wiki/Fallout_3_Enclave_outposts_and_camps#Wheaton_Armory
- 08:35 - Those Beast Lords are a faction added by the A World Of Pain mod. I have not explored many areas of this mod adds because there was a massive update on the way (2.0). http://www.nexusmods.com/fallout3/mods/17965/?
- 10:10 - I'll go to the Regulator HQ to give Sonora all the fingers I've collected so far.
- 11:02 - Super Mutant Renegade - Imperfection mod.
- 12:02 - A Grinder (Gangs of the Wasteland mod).
- 14:05 - Giving all the fingers to Sonora Cruz. Lots of caps.
- 14:40 - Heading south now. More enclave troopers are on the way.
- 17:15 - Snipping the Grinders.
- 20:43 - Discovering Wheaton Armory. Gangs of the Wasteland mod added the Grinders as the raider faction in the area. http://fallout.wikia.com/wiki/Wheaton_armory
https://www.nexusmods.com/fallout3/mods/20669
- 22:10 - I can see you. Also, there's so much to loot here.
- 23:36 - A tent to the south.
- 26:34 - Looting the trailer truck.
- 28:16 - Lockpicking a safe.
- 28:41 - Checking the ruined building on the east side of the armory.
- 29:14 - Gangs of the Wasteland adds new interiors to Weathon Armory. The Offices is one of them.
- 30:49 - Ammo and first aid boxes on the top floor of the building.
- 31:58 - Corporal Punishment, one of the Drunken Gnomes of The DC Inteiros Project cab found near the door frame of the next room. https://forums.nexusmods.com/index.php?/topic/1160541-dc-interiors-drunken-gnomes/
https://www.nexusmods.com/fallout3/mods/5573
- 33:10 - Entering Wheaton Armory. Grinders are inside.
- 34:16 - Looting the place.
- 35:55 - Stopping near the workbench to repair things and manage inventories.
- 38:27 - Door to the Bunke. Not yet, though.
- 39:12 - The silo area. There's radiation at the bottom. Also, more enemies.
- 40:12 - Pulse mines for the sentry bot below.
- 40:40 - A corridor with some rooms to loot.
- 41:22 - Ammo boxes.
- 41:51 - Lockpicking the (very hard) locked door to the storage room. Ammo, grenades, mines, and weapons are inside.
- 42:26 - The red ones are Shredder Grenades (EVE). www.nexusmods.com/fallout3/mods/8340
- 42:53 - Lots of things, including RadAway, Rad-X, and Laser Sight (WMK)
- 43:26 - Army Power Armor and Helmet. Added by New Uniques mod. https://www.nexusmods.com/fallout3/mods/21441/
- 43:31 -.A unique 223 Pistol (EX) with explosive bullets (FWE). Also, one extended magazine (WMK).
- 43:52 - A U.S. Handy Flamethrower Recipes. It's on the table with the missile launchers.
- 44:42 - Testing the 223 Pistol.
- 45:17 - Another door to the Armory Bunker.
- 45:52 - Lots of ammo boxes on the metal shelves.
- 46:42 - Opening the next door and killing the Grinders. I go to my right first.
- 47:43 - Downstairs, there's a door to the Offices area. Not yet.
- 48:05 - Lockpicking the door near the red light. I kill the Grinder guarding the room.
- 48:51 - The Armory Key is on the desk.
- 49:18 - I turn left and then upstairs.
- 49:58 - The dormitory. A grenade cleared the place.
- 52:28 - The kitchen.
- 52:56 - Restroom to the left.
- 53:18 - Door to the entrance, I think.
- 53:26 - Some scrap metal in the next room.
- 53:49 - A Grinder was guarding the corridor nearby.
- 54:16 - A shooting range room, I guess. More Grinders.
- 55:20 - Another door to the entrance.
- 55:54 - I go downstairs to where I was at 45:52.
- 56:54 - To my right again, and to the Office Door. It's the door I saw at 47:43.
- 57:16 - Killing the Grinders and moving through the tunnel.
- 58:55 - A switch and trap door. A grenade cleared one of the rooms upstairs.
- 01:00:09 - It's looting time. I had to return later to take everything.
- 01:01:46 - A Nuka Cola Quantum.
- 01:02:21 - Going upstairs. The door leads to the ruined building exit. The one at 29:14.
That is all for today.
---
Mods: (A - Z) (Updated! 01/15/2017)
A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 1.6 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (Film Grain at Medium)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.0 (Color LUT by myself, DPX, Cross Process - updated - 12/01/16) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)
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