Fallout 3 Walkthrough (Modded) Part 145

3 years ago
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In this episode, I go to Chryslus Building. I wasn't the only one visiting the place.

Timestamps are below:
- 00:27 - Heading northeast from Farragut West Metro Station.
- 01:00 - Random Encounter: Survival Guide Review
https://fallout.fandom.com/wiki/Fallout_3_random_encounters#Survival_Guide_Review
- 02:26 - Chryslus Building. http://fallout.wikia.com/wiki/Chryslus_Building
- 02:30 - If you have the mod Wasteland Violence installed, a squadron of BoS will fight the Super Mutants inside the building. Let's help them! https://www.nexusmods.com/fallout3/mods/20298
- 03:30 - Low frame rate incoming!!! The fight in the reception area hits the performance if I look at it. So, I go to the corridor on the right with my Burnmaster, killing the super mutants around the area.
- 04:25 - Ouch.
- 05:25 - The frame rate is better now that the fight is over. It's looting time.
- 08:30 - Two Rad-X under the book.
- 10:16 - That door needs a key.
- 11:05 - Ammo box and a Nuka Cola Quantum under the desk (west side of the building).
- 12:06 - Lockipicking the door near the terminal (east side of the building).
- 12:24 - A copy of Guns and Bullets was supposed to be on the table with the ammo boxes. The explosions outside the room made the book fall to the floor. If you pause the video at 12:26, you can see the book on the right side of the screen. https://fallout.fandom.com/wiki/Chryslus_Building?file=Chryslus_Building_Guns_and_Bullets.jpg
- 12:50 - Those stairs lead to the lower levels.
- 13:03 - A bear trap on the floor of the next room.
- 13:57 - Stairs to the upper floor.
- 17:40 - I didn't see the tripwire, and the followers triggered the battering ram trap.
- 18:57 - Back to the first floor.
- 19:39 - Stairs to Chryslus Building Lower Offices. The BoS is killing the super mutants there.
- 20:06 - A frag mine and first aid box.
- 20:33 - Calm down with the explosions.
- 21:22 - Oops! I alerted the super mutants.
- 21:42 - Inventories at maximum capacity.
- 22:31 - Entering the room next to the entrance. If you have the New Uniques mod installed, a schematic for Cryo Mines is found in this room on that table. The explosions at 22:52 may have caused it to fall and clip on the table or floor. https://www.nexusmods.com/fallout3/mods/21441/
- 23:00 - Chems under a desk in the next room.
- 24:02 - Alerted another mutant in the office area.
- 24:52 - I was still looking for the Cryo Mine schematics. But I eventually gave up.
- 25:00 - The Overlord I killed at 21:22 has a Chryslus Building Master Key.
- 25:53 - One lone centaur.
- 26:12 - Looting the central office area. Lots of gore bags.
- 27:25 - A copy of Pugilism Illustrated can be found here. It's close to a Nuka-Cola machine near the center of the map; look in the row of white open-topped containers lined up against the wall on the counter. It is in the second to last. I completely forgot to look there. https://fallout.fandom.com/wiki/Chryslus_Building?file=Chryslus_Building_Guns_and_Bullets.jpg
- 29:17 - What is exploding?!
- 29:39 - An ammo box behind a desk.
- 29:52 - Falling on the lower floor of the office. I was going there anyway.
- 30:24 - Door to the basement. Not yet, though.
- 30:28 - Wait, is there any mutant alive?
- 31:01 - Where were you guys hiding?!.
- 31:35 - Back in the office area. Don't worry about Fawkes. He'll wake up soon.
- 33:40 - Ammo box under the desk. Looting the desks and gore bags around.
- 35:28 - Looting the dead.
- 35:56 - Downstairs, the first room on the right has a tripwire and a rigged shotgun. Also, two ammo boxes.
- 40:19 - Opening the door to Chryslus Building Basement. Some explosion downstairs. The BoS is fighting the super mutants. That didn't end well for them, though.
- 40:42 - Using Burnmaster to clear the rooms.
- 42:53 - Healing and looting time.
- 44:09 - A copy of Big Book of Science is in the westernmost room on a metal shelf (Yeah, that room). Guess what? I forgot this one too. https://fallout.fandom.com/wiki/Chryslus_Building?file=Chryslus_Building_Big_Book_of_Science.jpg
- 47:37 - Radway, Rad-X, and frag grenades.
- 50:47 - In the kitchen.
- 51:03 - An storage room.
- 51:19 - Lockpicking the safe. There's a stealthy boy above it.
- 51:30 - Level-up time. I chose the Silent Running perk.
- 55:13 - Lockpicking the wall safe. That terminal nearby unlocks the safe.
- 55:56 - The stairs lead back to the reception area.
- 56:18 - The door near the entrance. The one I saw at 10:16.
- 56:46 - Leaving the building. Outside, a robobrain was waiting.

See you guys in the next episode.

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Mods: (A - Z) (Updated! 01/15/2017)

A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 1.6 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (Film Grain at Medium)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values ​​of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.0 (Color LUT by myself, DPX, Cross Process - updated - 12/01/16) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)

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