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Fallout 3 Walkthrough (Modded) Part 143
In Takoma Park, I discover Takoma Industrial. There is some interesting stuff hidden in the area.
Timestamps for you:
- 00:27 - The Shelter Nightclub. Also added by The DC Interiors Project.
- 01:35 - I go upstairs to the next area. Lots of skeletons and some more rats.
- 02:50 - Downstairs, I go through the next door. That hostile Outcast Guardian attacked. Killing him didn't harm my reputation with the Outcasts.
- 03:19 A Nuka Cola Quantum.
- 03:25 - An easy-to-hack terminal. What an oversight. I unlocked the small safe on the desk but did not check what was inside. Looking at the place in Fo3Edit (Block 8, zTKPShelter), I didn't see anything valuable I may have missed.
- 03:43 - The dead Brotherhood Initiate has a Tattered Letter in her inventory.
- 04:45 - I leave the building through the back door. It's already night.
- 05:06 - I'm behind the building in the area. I can see a Talon Company Ambush nearby (vanilla game).
- 06:51 - Checking if I could jump the fence.
- 07:12 - Backdoor to Super Sports, Custom Motor Works. The place has scrap metal, conductors, turpentine, fission batteries, and a workbench.
- 08:15 - Stairs to the floor above.
- 09:32 - Stairs to the upper floor.
- 11:04 - Leaving the building.
- 11:52 - Checking the local map. I don't think I missed anything.
- 12:18 - Heading through the path between the trees.
- 12:53 - Fight between mutants and the Talon Company. I shoot the survivors.
- 14:30 - Discovering Takoma Industrial. http://fallout.wikia.com/wiki/Takoma_Industrial
- 15:49 - Looting the dead.
- 17:14 - Through the gates to the west.
- 17:35 - On top of the truck, I find a dead mercenary and the Takoma Park Artillery Note. https://fallout.fandom.com/wiki/Takoma_Park_artillery_note
- 18:11 - Super mutants and one of the vanilla game Behemoths are in the parking lot. I call the artillery by pressing the switch.
- 19:59 - Sniping the survivors.
- 21:25 - The Behemoth didn't take much damage. Eugene gets the job done, though.
- 25:17 - It's looting time.
- 27:24 - The Takoma Car Tunnel lead to Fort Lewis (AWOP). I'll explore that area later.
- 27:54 - Entering the Takoma Motor Service and Repair. https://fallout.fandom.com/wiki/Takoma_Motor_Service_and_Repair
- 28:25 - An U.S Army: 30 Handy Flamethrower Recipes is on the desk.
- 29:14 - Outside, I return through the gate, and some Talon guys show up.
- 32:03 - Inventory management. I had to return later to loot the area.
- 35:23 - Entering the Factory. More super mutants inside.
- 36:44 - More mutants on the factory floor. Grenades and missiles helped a lot.
- 38:33 - Running upstairs to kill the last one.
- 39:40 - Ammo and first-aid boxes.
- 40:17 - I see a Nuka Quantum near an elevated generator. I jump on the planks to reach it.
- 40:46 - The Trench Rifle was added by the New Uniques mod. https://www.nexusmods.com/fallout3/mods/21441/
- 41:36 - Lots of Abraxo Cleaner boxes on the factory floor.
- 43:06 - A Psycho in the wooden box.
- 44:06 - A copy of Lying, Congressional Style is on a bookshelf near the door.
- 46:37 - Going upstairs and through a door that leads to the outside.
- 47:25 - I'm in an area behind the building. More super mutants near the canal.
- 48:46 - The tripwire was right in front of me. Luckily, I had the Light Step Perk...
- 48:50 - Tripwire activation sound. Companions don't have the Light Step Perk and can't see traps. RUN!
- 48:58 - Super mutants near the tent.
- 50:03 - Ammo and first aid boxes.
- 51:25 - The wood planks lead to the front of the building. Not yet, though.
- 52:13 - I jump on the metal structure in the canal to reach the other side.
- 53:10 - Walking on the ledge, I reach Isabella Proud's camp. http://fallout.wikia.com/wiki/Isabella_Proud%27s_camp
- 53:36 - Missile Launcher time. That last glowing one didn't want to die.
- 55:32 - The camp has some Rad-X and RadAway.
- 56:04 - Jason and Isabella Proud's bodies. https://fallout.fandom.com/wiki/Jason_(Fallout_3)
https://fallout.fandom.com/wiki/Isabella_Proud
- 56:22 - Isabella Proud's terminal. https://fallout.fandom.com/wiki/Isabella_Proud%27s_camp_terminal_entries
- 59:58 - After reading the notes in the terminal, a unique Glowing One named Samuel appears.
- 01:01:38 - I return and enter the building again.
- 01:02:27 - I use the stairs on the factory floor to reach another door.
- 01:02:43 - The elevated area has a dead Talon merc and some ammo.
- 01:03:52 - Leaving the building. Two mutants were outside.
- 01:05:10 - Talon Company mercenaries have spawned across the Takoma Park streets.
- 01:08:52 - More Talon down the street.
- 01:11:40 - I suspected I was forgetting some...
- 01:12:29 - There it is. It's Lone Ranger, the drunken gnome I mentioned in previous episodes. https://forums.nexusmods.com/index.php?/topic/1160541-dc-interiors-drunken-gnomes/
That is all for today.
---
Mods: (A - Z) (Updated! 01/15/2017)
A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 1.6 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (Film Grain at Medium)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.0 (Color LUT by myself, DPX, Cross Process - updated - 12/01/16) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)
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